Jump to content

Search results

View (previous 20 | ) (20 | 50 | 100 | 250 | 500)
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...s the gap on a fleeing target, escapes a bad position, or simply moves the Monk across a field faster than running. The one restriction is that it briefly ...
    2 KB (303 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> Call Spirits is where every Monk technique begins. Each cast conjures one spirit sphere to orbit the caster, ...
    2 KB (275 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> Spiritual Bestowment hands one of the Monk's spirit spheres to a party member, letting a fellow sphere user fuel their ...
    2 KB (291 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...t is the passive that makes long fights sustainable for a class whose best skills all cost spheres, SP, or both. ...
    2 KB (278 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...s out in SP scaled to how strong the target is. It is also the root of the Monk's energy tree, standing before both [[Spirit Recovery]] and [[Explosion Spi ...
    2 KB (306 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...rns the combo chain from something that happens to a Monk into something a Monk starts. ...
    2 KB (347 words) - 20:41, 8 September 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> Dodge sharpens the Monk's footwork, permanently raising both ordinary evasion and the rarer perfect ...
    1 KB (211 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> Iron Hand is the conditioning passive that turns the Monk's bare hands into a weapon. Every level adds permanent attack power and a s ...
    2 KB (279 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...g ailments at the same time. It is the only healing the class has, and the Monk can use it on itself even while suffering the very ailments it removes. ...
    3 KB (401 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> Chain Combo is the second link of the Monk's combo chain: four spinning blows that follow an opening flurry. It can al ...
    2 KB (332 words) - 20:41, 8 September 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> Explosion Spirits detonates the Monk's whole reserve of spheres to enter a state of focused fury. Critical rate ...
    2 KB (340 words) - 20:41, 8 September 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...it: attacker and Monk are locked together, neither able to move, until the Monk breaks the hold with a strike of its own. Higher levels widen the reaction ...
    2 KB (375 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...nd softens incoming blows, and it is the doorway to [[Asura Strike]] for a Monk in the right state. ...
    3 KB (441 words) - 20:41, 8 September 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...e is the Monk's ultimate technique and the reason the class hoards SP. The Monk pours everything it has into one palm strike that ignores armour and evasio ...
    3 KB (502 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> Triple Attack is the passive that starts the Monk's combo chain. Every normal attack has a chance to burst into a rapid three ...
    2 KB (282 words) - 21:35, 31 August 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...empered Will]] is the answer to that trade, lifting part of the lock for a Monk who invests in it. ...
    3 KB (405 words) - 21:35, 31 August 2026
  • ...linger stocks coins. Coins float around the character in the same way as a Monk's spirit spheres and are spent by [[Increasing Accuracy]], [[Adjustment]], [[Category:Gunslinger skills]] ...
    1 KB (206 words) - 22:13, 27 September 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...pends a spirit sphere on a precise strike that cannot be evaded. It is the Monk's answer to slippery targets, it breaks a [[Blade Stop]] hold on demand, an ...
    2 KB (336 words) - 20:41, 8 September 2026
  • <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> ...s long, but the spheres the Monk is carrying shorten it, so a well-stocked Monk fires noticeably faster than an empty one. The cast cannot be interrupted. ...
    3 KB (404 words) - 20:41, 8 September 2026
  • = Monk = ...strikes, stances and a single devastating finisher. On Vortex Legends the Monk is built around a '''three-branch specialization system''': ...
    16 KB (2,572 words) - 20:41, 8 September 2026
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)