Gentle Touch - Cure
| Job | Monk / Champion |
|---|---|
| Type | Active (support) |
| Target | Self or ally |
| Max level | 5 |
| SP cost | 12 |
| Spirit Spheres | 1 |
| Range | 2 cells |
| After-cast delay | 1 s |
| Requires | Cure Lv 1, Iron Hand Lv 4 |
Gentle Touch - Cure
Overview
Gentle Touch - Cure is the Monk's pressure-point technique: a touch that restores health and clears a set of the most punishing ailments at the same time. It is the only healing the class has, and the Monk can use it on itself even while suffering the very ailments it removes.
Mechanics
- Heal formula: (BaseLv + STR) × (2 + SkillLv) + Target MaxHP × SkillLv ÷ 100
- Ailments removed (always, no chance roll): Stone, Freeze, Stun, Bleeding, Critical Wounds, Poison
- Consumes 1 spirit sphere.
The heal has two halves: a flat part that grows with the Monk's own level and STR, and a percentage of the target's maximum HP. That makes it useful on a heavily built ally even when the caster is not a support character.
Inside instances the healed amount is reduced by the instance's difficulty penalty, like every other skill heal.
The skill restores no HP when used on the Emperium or on battleground structures, but the cleanse still applies to valid targets.
Leveling
| Level | Flat heal | Percentage of target MaxHP |
|---|---|---|
| 1 | (BaseLv + STR) × 3 | 1% |
| 2 | (BaseLv + STR) × 4 | 2% |
| 3 | (BaseLv + STR) × 5 | 3% |
| 4 | (BaseLv + STR) × 6 | 4% |
| 5 | (BaseLv + STR) × 7 | 5% |
The list of ailments removed is the same at every level.
Notes
- STR is the stat that scales the heal, so an offensive Monk heals better than a defensive one.
- Being able to clear Stun and Freeze from itself is what makes the skill valuable in a fight, even at low levels.
- With Tempered Will at level 9, Gentle Touch - Cure remains usable under Steel Body.