Triple Attack
Appearance
| Job | Monk / Champion |
|---|---|
| Type | Passive (auto-proc) |
| Target | Single (melee) |
| Element | Weapon |
| Max level | 10 |
Triple Attack
Overview
Triple Attack is the passive that starts the Monk's combo chain. Every normal attack has a chance to burst into a rapid three-hit flurry, and when it fires it opens the window for Chain Combo. It is the single largest investment in a combo build, since its level drives both the flurry's damage and that of Triple Strike.
Mechanics
- Proc chance: 30%, at every level
- Damage: 100 + 20 × SkillLv (% of ATK), split into 3 hits
- Each hit can land a critical.
- On a successful proc, Chain Combo becomes available for a short window.
The proc chance never changes with level, so points here buy damage and combo access, not frequency. The flurry costs no SP and no spirit spheres.
Leveling
| Level | Damage (total, 3 hits) |
|---|---|
| 1 | 120% ATK |
| 2 | 140% ATK |
| 3 | 160% ATK |
| 4 | 180% ATK |
| 5 | 200% ATK |
| 6 | 220% ATK |
| 7 | 240% ATK |
| 8 | 260% ATK |
| 9 | 280% ATK |
| 10 | 300% ATK |
Notes
- Level 3 unlocks Chain Combo and level 5 unlocks Triple Strike.
- Triple Strike fires the same flurry on demand and reads its damage from this skill's level, so both scale together.
- The flurry can hit traps and the Emperium, unlike most combo skills.