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Blade Stop

From Vortex Legends
Blade Stop
JobMonk / Champion
TypeActive (self)
TargetSelf
Max level5
SP cost10
Spirit Spheres1
DurationStance 0.5 → 1.3 s · Lock 20 → 60 s
RequiresDodge Lv 2

Blade Stop

Overview

Blade Stop is a defensive counter. The Monk drops into a brief stance and, if a melee attack lands during that window, catches it: attacker and Monk are locked together, neither able to move, until the Monk breaks the hold with a strike of its own. Higher levels widen the reaction window, extend the lock, and unlock stronger ways to end it.

Mechanics

Casting the skill opens a short stance. Only a melee attack that arrives inside that window is caught.

  • Stance window: 0.3 + 0.2 × SkillLv seconds
  • Lock duration: 10 + 10 × SkillLv seconds

While the lock holds, both fighters are immobilised. The Monk can end it early by attacking, but only with the skills its Blade Stop level allows:

Blade Stop level Skills usable during the lock
2 Finger Offensive
3 Finger Offensive, Investigate
4 Finger Offensive, Investigate, Chain Combo
5 Finger Offensive, Investigate, Chain Combo, Asura Strike

Each of those skills ends the lock as it resolves. The skill can be cast with almost any weapon type, not just knuckles.

Leveling

Level Stance window Lock duration
1 0.5 s 20 s
2 0.7 s 30 s
3 0.9 s 40 s
4 1.1 s 50 s
5 1.3 s 60 s

Notes

  • Level 4 is the practical breakpoint for combo builds, since it is the first level that permits Chain Combo out of the lock.
  • Level 5 turns the hold into an opening for Asura Strike, provided the requirements for that skill are already met.
  • Ranged attacks do not trigger the catch.