Finger Offensive
Appearance
| Job | Monk / Champion |
|---|---|
| Type | Active (offensive) |
| Target | Single |
| Element | Weapon |
| Max level | 10 |
| SP cost | 7 → 16 |
| Spirit Spheres | 1 |
| Range | 9 cells |
| Cast time | 2.5 s, shortened by held spheres (uninterruptible) |
| After-cast delay | 0.5 s |
| Requires | Investigate Lv 3 |
Finger Offensive
Overview
Finger Offensive turns a spirit sphere into a projectile, giving the Monk a way to hurt something it cannot reach. The cast is long, but the spheres the Monk is carrying shorten it, so a well-stocked Monk fires noticeably faster than an empty one. The cast cannot be interrupted.
Mechanics
- Damage: 100 + 100 × SkillLv (% of ATK)
- Cast time: 2.5 s, reduced by 12% for each spirit sphere currently held
- Held spheres also add a small amount of extra damage, 3 ATK per sphere.
- Consumes 1 spirit sphere and ends any Blade Stop hold.
- The cast cannot be interrupted by damage.
With a full reserve of 5 spheres the cast drops to roughly 1 second before DEX is taken into account, which is what makes the skill usable as a filler rather than a setup.
Leveling
| Level | SP cost | Damage |
|---|---|---|
| 1 | 7 | 200% ATK |
| 2 | 8 | 300% ATK |
| 3 | 9 | 400% ATK |
| 4 | 10 | 500% ATK |
| 5 | 11 | 600% ATK |
| 6 | 12 | 700% ATK |
| 7 | 13 | 800% ATK |
| 8 | 14 | 900% ATK |
| 9 | 15 | 1000% ATK |
| 10 | 16 | 1100% ATK |
A Champion who is running Gentle Touch-Energy deals additional total damage with this skill, scaling with that buff's level.
Notes
- Sphere count matters twice: it speeds up the cast and it adds damage, so it is worth topping up the reserve before opening at range.
- From a Blade Stop hold it is usable at Blade Stop level 2 and above, the earliest of all the break-out options.
- With Tempered Will at level 7 or higher, Finger Offensive remains usable under Steel Body.