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Finger Offensive

From Vortex Legends
Finger Offensive
JobMonk / Champion
TypeActive (offensive)
TargetSingle
ElementWeapon
Max level10
SP cost7 → 16
Spirit Spheres1
Range9 cells
Cast time2.5 s, shortened by held spheres (uninterruptible)
After-cast delay0.5 s
RequiresInvestigate Lv 3

Finger Offensive

Overview

Finger Offensive turns a spirit sphere into a projectile, giving the Monk a way to hurt something it cannot reach. The cast is long, but the spheres the Monk is carrying shorten it, so a well-stocked Monk fires noticeably faster than an empty one. The cast cannot be interrupted.

Mechanics

  • Damage: 100 + 100 × SkillLv (% of ATK)
  • Cast time: 2.5 s, reduced by 12% for each spirit sphere currently held
  • Held spheres also add a small amount of extra damage, 3 ATK per sphere.
  • Consumes 1 spirit sphere and ends any Blade Stop hold.
  • The cast cannot be interrupted by damage.

With a full reserve of 5 spheres the cast drops to roughly 1 second before DEX is taken into account, which is what makes the skill usable as a filler rather than a setup.

Leveling

Level SP cost Damage
1 7 200% ATK
2 8 300% ATK
3 9 400% ATK
4 10 500% ATK
5 11 600% ATK
6 12 700% ATK
7 13 800% ATK
8 14 900% ATK
9 15 1000% ATK
10 16 1100% ATK

A Champion who is running Gentle Touch-Energy deals additional total damage with this skill, scaling with that buff's level.

Notes

  • Sphere count matters twice: it speeds up the cast and it adds damage, so it is worth topping up the reserve before opening at range.
  • From a Blade Stop hold it is usable at Blade Stop level 2 and above, the earliest of all the break-out options.
  • With Tempered Will at level 7 or higher, Finger Offensive remains usable under Steel Body.