Explosion Spirits
Appearance
| Job | Monk / Champion |
|---|---|
| Type | Active (self-buff) |
| Target | Self |
| Max level | 5 |
| SP cost | 15 |
| Spirit Spheres | 5 |
| Duration | 3 min |
| Requires | Absorb Spirit Sphere Lv 1 |
Explosion Spirits
Overview
Explosion Spirits detonates the Monk's whole reserve of spheres to enter a state of focused fury. Critical rate climbs sharply, natural SP recovery slows, and the state is the gate that Asura Strike requires. It ends the instant that finisher is unleashed.
Mechanics
- Critical rate: +7.5 + 2.5 × SkillLv
- Natural SP regeneration: recovers at half speed while active
- Consumes 5 spirit spheres on cast.
- Required to cast Asura Strike; using that skill ends this state.
- Duration: 3 minutes at every level.
The state no longer stops SP recovery outright, it only halves it, so a Monk can hold the frenzy while rebuilding SP for a finisher.
Leveling
| Level | Critical rate |
|---|---|
| 1 | +10 |
| 2 | +12.5 |
| 3 | +15 |
| 4 | +17.5 |
| 5 | +20 |
SP cost, sphere cost and duration are the same at every level.
A Champion who has learned Power Implantation enters a stronger version of this state when casting it on itself, and can also place the level 1 state on an ally.
Notes
- Level 3 is the prerequisite for Asura Strike; combo builds that only want the gate can stop there.
- Because the cast empties the sphere reserve, spheres have to be summoned again before any skill that spends them.
- With the frenzy up and 4 spheres back in hand, Combo Finish opens the chain into Asura Strike.