Investigate
Appearance
| Job | Monk / Champion |
|---|---|
| Type | Active (offensive) |
| Target | Single |
| Element | Neutral |
| Max level | 5 |
| SP cost | 10 / 14 / 17 / 19 / 20 |
| Spirit Spheres | 1 |
| Range | 2 cells |
| Cast time | 1 s |
| After-cast delay | 0.5 s |
Investigate
Overview
Investigate spends a spirit sphere on a precise strike that cannot be evaded. It is the Monk's answer to slippery targets, it breaks a Blade Stop hold on demand, and it is the entry point to the ranged half of the class through Finger Offensive.
Mechanics
- Damage: 100 + 75 × SkillLv (% of ATK)
- Ignores the target's evasion.
- Damage is not reduced by the target's size.
- Held spirit spheres add a small amount of extra damage, 3 ATK per sphere counted at the moment of the strike.
- Consumes 1 spirit sphere and ends any Blade Stop hold.
Leveling
| Level | SP cost | Damage |
|---|---|---|
| 1 | 10 | 175% ATK |
| 2 | 14 | 250% ATK |
| 3 | 17 | 325% ATK |
| 4 | 19 | 400% ATK |
| 5 | 20 | 475% ATK |
A Champion who is running Gentle Touch-Energy deals additional total damage with this skill, and from level 5 of that buff Investigate strikes every enemy in a 5x5 area around its target.
Notes
- Level 3 is the prerequisite for Finger Offensive.
- From a Blade Stop hold it is usable at Blade Stop level 3 and above, which makes it the cheapest reliable way to end a lock.
- With Tempered Will at level 3 or higher, Investigate remains usable under Steel Body.