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Chain Combo

From Vortex Legends
Chain Combo
JobMonk / Champion
TypeActive (combo follow-up)
TargetSingle (melee)
ElementWeapon
Max level5
SP cost6 → 10
Range2 cells
RequiresTriple Attack Lv 3

Chain Combo

Overview

Chain Combo is the second link of the Monk's combo chain: four spinning blows that follow an opening flurry. It can also be thrown out of a Blade Stop hold, which turns a successful catch into an attack. Connecting with it opens the window for Combo Finish.

Mechanics

  • Damage: 180 + 60 × SkillLv + AGI (% of ATK), split into 4 hits
  • Each hit can land a critical.

When it can be used:

What it opens: Combo Finish (needs 1 spirit sphere), and on the Champion line Tiger Fist and Chain Crush Combo.

AGI is added directly to the damage, so an agile Monk hits harder as well as faster.

Leveling

Level SP cost Damage (total, 4 hits)
1 6 240% + AGI% ATK
2 7 300% + AGI% ATK
3 8 360% + AGI% ATK
4 9 420% + AGI% ATK
5 10 480% + AGI% ATK

Notes

  • The combo delay between links shortens with AGI and DEX, so the same stats that raise the damage also tighten the chain.
  • Level 3 is the prerequisite for Combo Finish.
  • With Tempered Will at level 5 or higher, Chain Combo remains usable under Steel Body.