Monk
Monk
The Monk is the second-class advancement of the Acolyte, a martial artist who turns inner energy into physical force. Where the Priest channels faith outward, the Monk gathers it inward as spirit spheres and spends them on strikes, stances and a single devastating finisher. On Vortex Legends the Monk is built around a three-branch specialization system:
- Iron Vow — a defensive stance the Monk can actually fight from.
- Rising Tempest — the combo chain, opened on demand and sustained through momentum.
- Final Breath — spirit-fuelled burst that ends in one decisive blow.
The branches are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. Every branch draws on the same resource, the spirit spheres summoned with Call Spirits, so managing that reserve is the thread running through all Monk play. Monks advance into the Champion after second class.
Specialization branches
Iron Vow
Iron Vow is the tank line. Steel Body turns the Monk into a nearly unbreakable statue, and Tempered Will answers the price that stance normally charges, giving back movement and a growing list of usable skills. The result is a defensive form that can hold ground and still act.
Steel Body
| Job | Monk / Champion |
|---|---|
| Type | Active (self-buff) |
| Target | Self |
| Max level | 5 |
Hardens the Monk into an iron stance that shrugs off weapons and magic alike. The protection is paid for with attack speed, mobility and access to most skills, making it a deliberate commitment rather than a reaction.
→ Steel Body
Tempered Will
| Job | Monk / Champion |
|---|---|
| Type | Active (self-buff) |
| Target | Self |
| Max level | 10 |
A custom Vortex Legends skill that lifts the restrictions of the iron stance. Learning it re-opens a widening list of skills for use under Steel Body, and casting it restores the Monk's normal movement while the stance holds.
→ Tempered Will
Continues at Champion with Stone Fist.
Rising Tempest
Rising Tempest is the combo line. The opening flurry exists both as a passive proc and as a skill the Monk fires at will, so the chain no longer waits on luck, and each finisher feeds the next through the Momentum state.
Triple Attack
| Job | Monk / Champion |
|---|---|
| Type | Passive (auto-proc) |
| Element | Weapon |
| Max level | 10 |
Gives every normal attack a chance to erupt into a three-hit flurry that opens the combo chain. Its level also drives the damage of the on-demand version, so it is the anchor of any combo build.
→ Triple Attack
Triple Strike
| Job | Monk / Champion |
|---|---|
| Type | Active (combo opener) |
| Target | Single (melee) |
| Max level | 1 |
A custom Vortex Legends skill that unleashes the same flurry on command. It hands the Monk control of when the chain begins instead of leaving the opening to chance.
→ Triple Strike
Chain Combo
| Job | Monk / Champion |
|---|---|
| Type | Active (combo follow-up) |
| Target | Single (melee) |
| Max level | 5 |
Four spinning blows that follow the opening flurry, and the only way to turn a Blade Stop hold into an attack. Landing it opens the window for the finisher.
→ Chain Combo
Combo Finish
| Job | Monk / Champion |
|---|---|
| Type | Active (combo finisher) |
| Target | Single + splash |
| Max level | 10 |
Closes the chain with a pair of thrusts that spill onto nearby enemies, and leaves the Monk in Momentum, a brief state that sharpens reflexes and blunts incoming blows. From here the chain can continue into the Monk's ultimate.
→ Combo Finish
Continues at Champion with Tiger Fist and Chain Crush Combo.
Final Breath
Final Breath is the burst line. The Monk banks spheres and SP, enters a critical frenzy, and cashes everything in on one strike that armour cannot stop. Its supporting skills cover the gap while the reserve refills.
Explosion Spirits
| Job | Monk / Champion |
|---|---|
| Type | Active (self-buff) |
| Target | Self |
| Max level | 5 |
Detonates the whole sphere reserve to enter a frenzy that sharpens critical strikes and slows natural SP recovery. The state is the gate the Monk's ultimate demands, and it ends the moment that ultimate lands.
→ Explosion Spirits
Investigate
| Job | Monk / Champion |
|---|---|
| Type | Active (offensive) |
| Target | Single |
| Max level | 5 |
Spends a sphere on a strike that cannot be evaded, which makes it the Monk's answer to high-evasion targets and a reliable way to break out of a Blade Stop hold.
→ Investigate
Finger Offensive
| Job | Monk / Champion |
|---|---|
| Type | Active (offensive) |
| Target | Single |
| Max level | 10 |
Hurls a spirit sphere as a projectile, giving the Monk reach it otherwise lacks. The more spheres the Monk is carrying, the faster the throw comes out.
→ Finger Offensive
Asura Strike
| Job | Monk / Champion |
|---|---|
| Type | Active (offensive) |
| Target | Single (melee) |
| Max level | 5 |
The Monk's ultimate: a palm strike that ignores armour and evasion and grows with the SP poured into it. It empties the Monk completely and cannot be repeated for a long while, so it is prepared rather than improvised.
→ Asura Strike
Continues at Champion with Palm Strike, Dangerous Soul Collect, Power Implantation and Gentle Touch-Energy.
Other skills
These skills belong to the Monk's common body rather than to a single branch, and most builds take at least part of them.
Iron Hand
| Job | Monk / Champion |
|---|---|
| Type | Passive |
| Max level | 10 |
Conditions the Monk's hands, permanently raising attack power and attack speed when fighting barehanded or with knuckles. It is also the gateway to a large part of the tree.
→ Iron Hand
Dodge
| Job | Monk / Champion |
|---|---|
| Type | Passive |
| Max level | 5 |
Sharpens the Monk's footwork, raising both ordinary evasion and the perfect dodge that avoids an attack outright.
→ Dodge
Blade Stop
| Job | Monk / Champion |
|---|---|
| Type | Active (self) |
| Target | Self |
| Max level | 5 |
A defensive stance that catches an incoming melee attack and locks attacker and Monk together. The hold is broken by striking out of it, and higher levels widen both the reaction window and the list of skills that can end it.
→ Blade Stop
Absorb Spirit Sphere
| Job | Monk / Champion |
|---|---|
| Type | Active (support) |
| Target | Single (ally or enemy) |
| Max level | 1 |
Strips spirit energy from another sphere user or drains it from a monster, converting it into SP for the Monk. It stands at the root of the class's energy skills.
→ Absorb Spirit Sphere
Spirit Recovery
| Job | Monk / Champion |
|---|---|
| Type | Passive |
| Max level | 5 |
Draws a fresh sphere from killing blows and slowly returns SP while the Monk holds spheres, keeping both resources flowing without spending an action.
→ Spirit Recovery
Body Relocation
| Job | Monk / Champion |
|---|---|
| Type | Active (movement) |
| Target | Ground |
| Max level | 1 |
Instantly moves the Monk to a chosen spot at a considerable distance, the class's main tool for closing in or breaking away. It briefly delays Asura Strike, so a dive has to be timed.
→ Body Relocation
Gentle Touch - Cure
| Job | Monk / Champion |
|---|---|
| Type | Active (support) |
| Target | Self or ally |
| Max level | 5 |
A pressure-point technique that restores health and clears a set of punishing ailments, usable on the Monk itself even while suffering them.
→ Gentle Touch - Cure
Call Spirits
| Job | Monk / Champion |
|---|---|
| Type | Active (self) · Platinum skill |
| Target | Self |
| Max level | 1 |
Conjures the spirit spheres that fuel the entire class, and lends a little attack power while they orbit. Granted on advancing to Monk.
→ Call Spirits
Spiritual Bestowment
| Job | Monk / Champion |
|---|---|
| Type | Active (support) · Platinum skill |
| Target | Party member |
| Max level | 1 |
Hands one of the Monk's spheres to a party member who can still hold more, feeding another sphere user from its own reserve. Granted on advancing to Monk.
→ Spiritual Bestowment
Inherited skills
The Monk keeps every Acolyte skill, and Cure in particular is required before Gentle Touch - Cure can be learned.
Advancement
The Monk advances to the Champion. See Second Classes.
See also
Acolyte · Champion · Second Classes · Classes