Combo Finish
| Job | Monk / Champion |
|---|---|
| Type | Active (combo finisher) |
| Target | Single + 5×5 splash |
| Element | Weapon |
| Max level | 10 |
| SP cost | 6 → 15 |
| Spirit Spheres | 1 |
| Range | 2 cells |
| Requires | Chain Combo Lv 3 |
Combo Finish
Overview
Combo Finish closes the basic Monk chain with a pair of brutal thrusts that spill over onto everything around the target. Landing it leaves the Monk in Momentum, a short state that sharpens reflexes and softens incoming blows, and it is the doorway to Asura Strike for a Monk in the right state.
Mechanics
- Damage: 240 + 60 × SkillLv + 2 × AGI (% of ATK), split into 2 hits
- Hits the target and every enemy in a 5×5 area around it.
- Each hit can land a critical.
- Consumes 1 spirit sphere.
Momentum. Every cast grants the Monk a 20-second state that adds AGI equal to the skill level and reduces physical damage taken by 5%. Recasting refreshes it.
What it opens: Asura Strike, if the Monk is in Explosion Spirits and still holds at least 4 spirit spheres. On the Champion line it also opens Tiger Fist and Chain Crush Combo.
Leveling
| Level | SP cost | Damage (total, 2 hits) | Momentum AGI |
|---|---|---|---|
| 1 | 6 | 300% + 2×AGI% ATK | +1 |
| 2 | 7 | 360% + 2×AGI% ATK | +2 |
| 3 | 8 | 420% + 2×AGI% ATK | +3 |
| 4 | 9 | 480% + 2×AGI% ATK | +4 |
| 5 | 10 | 540% + 2×AGI% ATK | +5 |
| 6 | 11 | 600% + 2×AGI% ATK | +6 |
| 7 | 12 | 660% + 2×AGI% ATK | +7 |
| 8 | 13 | 720% + 2×AGI% ATK | +8 |
| 9 | 14 | 780% + 2×AGI% ATK | +9 |
| 10 | 15 | 840% + 2×AGI% ATK | +10 |
Momentum lasts 20 seconds and gives −5% physical damage taken at every level.
Combo chain. Combo Finish follows Chain Combo. For a Champion the chain can continue into Tiger Fist or Chain Crush Combo instead of stopping here.
With Tempered Will at level 9 or higher, Combo Finish remains usable under Steel Body.
Notes
- AGI counts twice here, so it is the strongest single stat for a combo Monk once the chain is reliable.
- Keeping Momentum up between chains is worth planning for: the AGI it adds feeds straight back into the next Combo Finish.
- Reaching Asura Strike through this skill requires 4 spheres left after the finisher, which means opening the chain with a full reserve.