Call Spirits
Appearance
| Job | Monk / Champion |
|---|---|
| Type | Active (self) · Platinum skill |
| Target | Self |
| Max level | 1 |
| SP cost | 8 |
| Cast time | 1 s (uninterruptible) |
| Duration | 10 min per sphere |
Call Spirits
Overview
Call Spirits is where every Monk technique begins. Each cast conjures one spirit sphere to orbit the caster, up to a reserve of five, and those spheres are the currency the rest of the class spends. They also lend a little raw power on their own while they are held.
Mechanics
- Summons 1 spirit sphere per cast, up to a maximum of 5.
- Each sphere lasts 10 minutes.
- Attack power: +3 ATK per sphere held.
- The cast cannot be interrupted by damage.
Skills that spend spheres take them from this reserve, so the Monk refills between fights rather than during them.
Notes
- This is a Platinum skill, granted on advancing to Monk rather than bought with skill points.
- With Tempered Will learned, Call Spirits is one of the few skills that can still be cast under Steel Body.
- Spirit Recovery refills the reserve passively on kills, which is usually faster than recasting during a fight.