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= Monk =
= Monk =


The '''Monk''' is the second-class advancement of the [[Acolyte]], attaining mastery over unarmed and barehanded combat. Where Priests channel divine power through spells and blessings, Monks transform inner energy — called ''spirit spheres'' — into devastating physical techniques. They generate, store, and weaponize spiritual energy through a disciplined combo system that chains simple strikes into powerful finishers.
The '''Monk''' is the second-class advancement of the [[Acolyte]], a martial artist who turns inner energy into physical force. Where the Priest channels faith outward, the Monk gathers it inward as ''spirit spheres'' and spends them on strikes, stances and a single devastating finisher. On Vortex Legends the Monk is built around a '''three-branch specialization system''':


Monks are aggressive melee fighters with access to movement abilities, utility, and a handful of powerful buffs. Their signature mechanic revolves around summoning and spending spirit spheres. Managing sphere count is central to playing a Monk effectively.
* '''Iron Vow''' — a defensive stance the Monk can actually fight from.
* '''Rising Tempest''' — the combo chain, opened on demand and sustained through momentum.
* '''Final Breath''' — spirit-fuelled burst that ends in one decisive blow.


Monks can advance to [[Champion]] (their transcendent class).
The branches are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. Every branch draws on the same resource, the spirit spheres summoned with [[Call Spirits]], so managing that reserve is the thread running through all Monk play. Monks advance into the [[Champion]] after second class.


----
----


== Skills ==
== Specialization branches ==


=== Iron Fists ===
=== Iron Vow ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Iron Fists</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
</table>


Permanently increases bare-fist and knuckle ATK by 10 per skill level (up to +50 at max level). The bonus also applies when using weapons that share the knuckle slot.
Iron Vow is the tank line. [[Steel Body]] turns the Monk into a nearly unbreakable statue, and [[Tempered Will]] answers the price that stance normally charges, giving back movement and a growing list of usable skills. The result is a defensive form that can hold ground and still act.


→ '''[[Iron Fists]]'''
==== Steel Body ====
 
<br style="clear:both"/>
 
=== Spiritual Cadence ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spiritual Cadence</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Steel Body</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (self-buff)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
</table>
</table>
 
Hardens the Monk into an iron stance that shrugs off weapons and magic alike. The protection is paid for with attack speed, mobility and access to most skills, making it a deliberate commitment rather than a reaction.
Grants a chance to gain one spirit sphere whenever the Monk delivers the killing blow to an enemy. The base proc chance is 5% × SkillLv against most targets, or 10% × SkillLv against Undead or Demon races. At level 5 with an active Soul Link (Priest Spirit), the chance becomes 100%.
→ '''[[Steel Body]]'''
 
→ '''[[Spiritual Cadence]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Summon Spirit Sphere ===
==== Tempered Will ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Summon Spirit Sphere</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tempered Will</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (self-buff)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>10 min (per sphere)</td></tr>
</table>
</table>
 
A custom Vortex Legends skill that lifts the restrictions of the iron stance. Learning it re-opens a widening list of skills for use under [[Steel Body]], and casting it restores the Monk's normal movement while the stance holds.
Summons one spirit sphere that orbits the caster, up to a maximum of five. Each sphere persists for 10 minutes. Many Monk skills consume one or more spheres on use.
→ '''[[Tempered Will]]'''
 
→ '''[[Summon Spirit Sphere]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Absorb Spirit Sphere ===
''Continues at [[Champion]] with Stone Fist.''
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Absorb Spirit Sphere</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (ally or enemy)</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>5</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2 s</td></tr>
</table>
 
Drains spirit spheres from a target and converts them into SP for the caster. Against another player, each sphere absorbed grants 7 SP. Against a monster, there is a 70% chance to absorb SP equal to the monster's level.


→ '''[[Absorb Spirit Sphere]]'''
=== Rising Tempest ===


<br style="clear:both"/>
Rising Tempest is the combo line. The opening flurry exists both as a passive proc and as a skill the Monk fires at will, so the chain no longer waits on luck, and each finisher feeds the next through the Momentum state.


=== Triple Attack ===
==== Triple Attack ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Triple Attack</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Triple Attack</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive (auto-proc)</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive (auto-proc)</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
</table>
 
Gives every normal attack a chance to erupt into a three-hit flurry that opens the combo chain. Its level also drives the damage of the on-demand version, so it is the anchor of any combo build.
Each physical attack has a 30% chance to automatically trigger a 3-hit critical strike dealing 20% × SkillLv ATK per hit. A level 10 proc deals 200% ATK × 3 hits. Triggering this attack opens the [[Chain Combo]] window, allowing the combo chain to continue.
 
→ '''[[Triple Attack]]'''
→ '''[[Triple Attack]]'''
<br style="clear:both"/>
<br style="clear:both"/>


=== Active Triple Attack ===
==== Triple Strike ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Active Triple Attack</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Triple Strike</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (combo opener)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (melee)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (melee)</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>0.7 s</td></tr>
</table>
</table>
 
A custom Vortex Legends skill that unleashes the same flurry on command. It hands the Monk control of when the chain begins instead of leaving the opening to chance.
Manually triggers the Triple Attack animation. Deals (100 + 20 × [[Triple Attack|MO_TRIPLEATTACK]] level) % ATK as 3 critical hits. At Triple Attack level 10 this is 300% ATK across 3 hits. Opens the [[Chain Combo]] combo window identically to the passive proc.
→ '''[[Triple Strike]]'''
 
→ '''[[Active Triple Attack]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Snap ===
==== Chain Combo ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Snap</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Chain Combo</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (combo follow-up)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground (18 cells)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (melee)</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr>
</table>
</table>
 
Four spinning blows that follow the opening flurry, and the only way to turn a [[Blade Stop]] hold into an attack. Landing it opens the window for the finisher.
Instantly teleports the caster to a targeted cell up to 18 cells away. Cannot be used while bound by Ankle Snare or Close Confine. Activating Snap also places [[Asura Strike]] on a 2-second cooldown.
→ '''[[Chain Combo]]'''
 
→ '''[[Snap]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Dodge ===
==== Combo Finish ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dodge</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Combo Finish</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (combo finisher)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single + splash</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
</table>
Closes the chain with a pair of thrusts that spill onto nearby enemies, and leaves the Monk in Momentum, a brief state that sharpens reflexes and blunts incoming blows. From here the chain can continue into the Monk's ultimate.
→ '''[[Combo Finish]]'''
<br style="clear:both"/>


Permanently increases Flee by 3 per skill level, for a maximum of +30 Flee at level 10.
''Continues at [[Champion]] with Tiger Fist and Chain Crush Combo.''


→ '''[[Dodge]]'''
=== Final Breath ===


<br style="clear:both"/>
Final Breath is the burst line. The Monk banks spheres and SP, enters a critical frenzy, and cashes everything in on one strike that armour cannot stop. Its supporting skills cover the gap while the reserve refills.


=== Occult Impaction ===
==== Explosion Spirits ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Occult Impaction</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Explosion Spirits</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (self-buff)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10 → 20 (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>0.5 s</td></tr>
</table>
</table>
 
Detonates the whole sphere reserve to enter a frenzy that sharpens critical strikes and slows natural SP recovery. The state is the gate the Monk's ultimate demands, and it ends the moment that ultimate lands.
Strikes a single target with a hit that ignores Flee. Damage is (100 + 75 × SkillLv) % ATK. Also ends the caster's [[Root|Blade Stop]] state.
→ '''[[Explosion Spirits]]'''
 
→ '''[[Occult Impaction]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Throw Spirit Sphere ===
==== Investigate ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Spirit Sphere</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Investigate</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (offensive)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single</td></tr>
<tr><th style="text-align:left">Target</th><td>Single</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10 → 14 (Lv 1–10)</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>3.5 s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>0.5 s</td></tr>
</table>
</table>
 
Spends a sphere on a strike that cannot be evaded, which makes it the Monk's answer to high-evasion targets and a reliable way to break out of a [[Blade Stop]] hold.
Hurls spirit spheres at a target. Deals (100 + 100 × SkillLv) % ATK, split across multiple hits equal to the number of spheres currently held (up to SkillLv hits). Also ends Blade Stop.
→ '''[[Investigate]]'''
 
→ '''[[Throw Spirit Sphere]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Mental Strength ===
==== Finger Offensive ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Mental Strength</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Finger Offensive</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (offensive)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Single</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>200</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>5</td></tr>
<tr><th style="text-align:left">Cast time</th><td>5 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>30 → 150 s (Lv 1–5)</td></tr>
</table>
</table>
 
Hurls a spirit sphere as a projectile, giving the Monk reach it otherwise lacks. The more spheres the Monk is carrying, the faster the throw comes out.
Transforms the caster's body into living iron. While active: DEF and MDEF are both fixed at 50, ASPD is reduced by 25%, all skill use is blocked, and movement speed is forced to minimum (200 ms/cell). If [[Tempered Will]] is learned, the skills Tempered Will, Stone Fist, Active Triple Attack, Chain Combo, and Summon Spirit Sphere may still be used. If the Tempered Will ''buff'' is active, movement is also unrestricted.
→ '''[[Finger Offensive]]'''
 
→ '''[[Mental Strength]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Root ===
==== Asura Strike ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Root</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Asura Strike</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (offensive)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (melee)</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr>
<tr><th style="text-align:left">Duration</th><td>20 → 60 s standby window</td></tr>
</table>
</table>
The Monk's ultimate: a palm strike that ignores armour and evasion and grows with the SP poured into it. It empties the Monk completely and cannot be repeated for a long while, so it is prepared rather than improvised.
→ '''[[Asura Strike]]'''
<br style="clear:both"/>


The Monk braces themselves, entering a Blade Stop Wait state for 0.5–1.3 seconds. If an enemy strikes the Monk during this window, both parties become locked in a mutual standstill (Blade Stop) lasting 20–60 seconds depending on skill level. While locked, each party is immobilized. Depending on skill level, the Monk may cast [[Occult Impaction]], [[Throw Spirit Sphere]], or [[Asura Strike]] to break out.
''Continues at [[Champion]] with Palm Strike, Dangerous Soul Collect, Power Implantation and Gentle Touch-Energy.''


→ '''[[Root]]'''
== Other skills ==


<br style="clear:both"/>
These skills belong to the Monk's common body rather than to a single branch, and most builds take at least part of them.


=== Fury ===
=== Iron Hand ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Fury</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Iron Hand</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>5</td></tr>
<tr><th style="text-align:left">Duration</th><td>3 min</td></tr>
</table>
</table>
 
Conditions the Monk's hands, permanently raising attack power and attack speed when fighting barehanded or with knuckles. It is also the gateway to a large part of the tree.
Detonates all five spirit spheres, entering a state of spiritual frenzy. Grants a critical rate bonus of (75 + 25 × SkillLv): +100 CRIT at level 1 up to +200 CRIT at level 5. Also satisfies the Fury prerequisite required to cast [[Asura Strike]]. Ends when Asura Strike is used.
→ '''[[Iron Hand]]'''
 
→ '''[[Fury]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Asura Strike ===
=== Dodge ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Asura Strike</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dodge</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (melee)</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>1 (drains all remaining SP)</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>5</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>4 → 2 s (Lv 1–5)</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>3 → 1 s (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Duration</th><td>5 min (post-cast lock)</td></tr>
</table>
</table>
 
Sharpens the Monk's footwork, raising both ordinary evasion and the perfect dodge that avoids an attack outright.
The Monk's ultimate technique. Delivers one massive strike that ignores both DEF and Flee. Damage is (800 + SP × 10) % ATK, where SP is the caster's current SP at time of cast. After the attack all SP is set to zero, Fury ends, and the caster is locked from using the skill again for 5 minutes. The caster is also knocked back 3 cells from the target.
→ '''[[Dodge]]'''
 
→ '''[[Asura Strike]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Chain Combo ===
=== Blade Stop ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Chain Combo</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Blade Stop</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (combo follow-up)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (self)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (melee)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>6 → 10 (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>0.7 s</td></tr>
</table>
</table>
 
A defensive stance that catches an incoming melee attack and locks attacker and Monk together. The hold is broken by striking out of it, and higher levels widen both the reaction window and the list of skills that can end it.
A 4-hit critical combo strike available only after [[Triple Attack]] procs or [[Active Triple Attack]] is used, or while [[Root|Blade Stop]] is active. Deals (200 + 60 × SkillLv) % ATK across 4 hits. Opens the [[Combo Finish]] window.
→ '''[[Blade Stop]]'''
 
→ '''[[Chain Combo]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Combo Finish ===
=== Absorb Spirit Sphere ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Combo Finish</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Absorb Spirit Sphere</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (combo finisher)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (support)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single + splash (2 cells)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (ally or enemy)</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>6 → 15 (Lv 1–10)</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
</table>
</table>
 
Strips spirit energy from another sphere user or drains it from a monster, converting it into SP for the Monk. It stands at the root of the class's energy skills.
Available only after [[Chain Combo]]. Delivers a crushing strike in a 2-cell splash. Deals (240 + 60 × SkillLv) % ATK (300% at Lv 1, up to 840% at Lv 10). If the Momentum buff is already active, damage is increased by a further +10%. After connecting, grants the Momentum buff for 10 seconds, which reduces incoming physical damage by 5% and boosts the next Combo Finish by 10%.
→ '''[[Absorb Spirit Sphere]]'''
 
→ '''[[Combo Finish]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Ki Translation ===
=== Spirit Recovery ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ki Translation</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spirit Recovery</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Party member (9 cells)</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1 (transferred)</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 s</td></tr>
</table>
</table>
 
Draws a fresh sphere from killing blows and slowly returns SP while the Monk holds spheres, keeping both resources flowing without spending an action.
Transfers one spirit sphere from the caster to a party member. The target must be a party member who can hold spirit spheres (not a Gunslinger or Rebellion) and must currently have fewer than 5 spheres. Fails silently if neither condition is met.
→ '''[[Spirit Recovery]]'''
 
→ '''[[Ki Translation]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


=== Tempered Will ===
=== Body Relocation ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tempered Will</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Body Relocation</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (self-buff)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (movement)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>50</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>2</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 s (unaffected by DEX)</td></tr>
<tr><th style="text-align:left">Duration</th><td>12 → 20 s (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>22 → 30 s (Lv 1–5)</td></tr>
</table>
</table>
 
Instantly moves the Monk to a chosen spot at a considerable distance, the class's main tool for closing in or breaking away. It briefly delays [[Asura Strike]], so a dive has to be timed.
Activates an inner resolve that overrides [[Mental Strength|Steel Body]]'s movement lock. While Tempered Will buff is active, the Monk moves at normal speed under Steel Body. Additionally, simply having this skill learned (any level) unlocks the following skills for use even when [[Mental Strength|Steel Body]] is active: Tempered Will, Stone Fist, Active Triple Attack, Chain Combo, and Summon Spirit Sphere.
→ '''[[Body Relocation]]'''
 
→ '''[[Tempered Will]]'''
 
<br style="clear:both"/>
<br style="clear:both"/>


Line 338: Line 230:
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (support)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (support)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ally (2 cells)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self or ally</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 s</td></tr>
</table>
</table>
 
A pressure-point technique that restores health and clears a set of punishing ailments, usable on the Monk itself even while suffering them.
Heals a target for (120 × SkillLv + MaxHP × SkillLv ÷ 100) HP, then attempts to cleanse up to seven ailments (Stone, Freeze, Stun, Poison, Silence, Blind, Hallucination). The cleanse succeeds with probability (SkillLv × 5 + (DEX + BaseLv) ÷ 4 − random 1–10) percent.
 
→ '''[[Gentle Touch - Cure]]'''
→ '''[[Gentle Touch - Cure]]'''
<br style="clear:both"/>
<br style="clear:both"/>


=== Gentle Touch - Revitalize ===
=== Call Spirits ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Gentle Touch - Revitalize</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Call Spirits</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (self-buff)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (self) · Platinum skill</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>40 → 80 (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1 s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>1 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>4 min</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr>
</table>
</table>
Conjures the spirit spheres that fuel the entire class, and lends a little attack power while they orbit. Granted on advancing to Monk.
→ '''[[Call Spirits]]'''
<br style="clear:both"/>


Fortifies the caster's body. While active, increases MaxHP by 2% × SkillLv (+2/4/6/8/10%), boosts natural HP regeneration by (SkillLv × 30 + 50) ÷ 2 percent (+40/55/70/85/100%), and adds a flat VIT DEF bonus of 2 × SkillLv (+2/4/6/8/10).
=== Spiritual Bestowment ===
 
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
→ '''[[Gentle Touch - Revitalize]]'''
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spiritual Bestowment</caption>
 
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (support) · Platinum skill</td></tr>
<tr><th style="text-align:left">Target</th><td>Party member</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
</table>
Hands one of the Monk's spheres to a party member who can still hold more, feeding another sphere user from its own reserve. Granted on advancing to Monk.
→ '''[[Spiritual Bestowment]]'''
<br style="clear:both"/>
<br style="clear:both"/>


----
== Inherited skills ==
 
The Monk keeps every [[Acolyte]] skill, and Cure in particular is required before [[Gentle Touch - Cure]] can be learned.
== Inherited Skills ==
 
The following skills are gained from the [[Acolyte]] first class. Full documentation appears on their own pages.
 
→ '''[[Heal]]'''
 
→ '''[[Increase Agility]]'''
 
→ '''[[Decrease Agility]]'''
 
→ '''[[Aqua Benedicta]]'''
 
→ '''[[Teleport]]'''
 
→ '''[[Warp Portal]]'''
 
→ '''[[Pneuma]]'''
 
→ '''[[Status Recovery]]'''
 
→ '''[[Ruwach]]'''


→ '''[[Divine Protection]]'''
== Advancement ==
The Monk advances to the [[Champion]]. See [[Second Classes]].


→ '''[[Demon Bane]]'''
== See also ==
[[Acolyte]] · [[Champion]] · [[Second Classes]] · [[Classes]]


→ '''[[Mace Mastery]]'''
[[Category:Classes]]

Latest revision as of 20:41, 8 September 2026

Monk

The Monk is the second-class advancement of the Acolyte, a martial artist who turns inner energy into physical force. Where the Priest channels faith outward, the Monk gathers it inward as spirit spheres and spends them on strikes, stances and a single devastating finisher. On Vortex Legends the Monk is built around a three-branch specialization system:

  • Iron Vow — a defensive stance the Monk can actually fight from.
  • Rising Tempest — the combo chain, opened on demand and sustained through momentum.
  • Final Breath — spirit-fuelled burst that ends in one decisive blow.

The branches are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. Every branch draws on the same resource, the spirit spheres summoned with Call Spirits, so managing that reserve is the thread running through all Monk play. Monks advance into the Champion after second class.


Specialization branches

Iron Vow

Iron Vow is the tank line. Steel Body turns the Monk into a nearly unbreakable statue, and Tempered Will answers the price that stance normally charges, giving back movement and a growing list of usable skills. The result is a defensive form that can hold ground and still act.

Steel Body

Steel Body
JobMonk / Champion
TypeActive (self-buff)
TargetSelf
Max level5

Hardens the Monk into an iron stance that shrugs off weapons and magic alike. The protection is paid for with attack speed, mobility and access to most skills, making it a deliberate commitment rather than a reaction. → Steel Body

Tempered Will

Tempered Will
JobMonk / Champion
TypeActive (self-buff)
TargetSelf
Max level10

A custom Vortex Legends skill that lifts the restrictions of the iron stance. Learning it re-opens a widening list of skills for use under Steel Body, and casting it restores the Monk's normal movement while the stance holds. → Tempered Will

Continues at Champion with Stone Fist.

Rising Tempest

Rising Tempest is the combo line. The opening flurry exists both as a passive proc and as a skill the Monk fires at will, so the chain no longer waits on luck, and each finisher feeds the next through the Momentum state.

Triple Attack

Triple Attack
JobMonk / Champion
TypePassive (auto-proc)
ElementWeapon
Max level10

Gives every normal attack a chance to erupt into a three-hit flurry that opens the combo chain. Its level also drives the damage of the on-demand version, so it is the anchor of any combo build. → Triple Attack

Triple Strike

Triple Strike
JobMonk / Champion
TypeActive (combo opener)
TargetSingle (melee)
Max level1

A custom Vortex Legends skill that unleashes the same flurry on command. It hands the Monk control of when the chain begins instead of leaving the opening to chance. → Triple Strike

Chain Combo

Chain Combo
JobMonk / Champion
TypeActive (combo follow-up)
TargetSingle (melee)
Max level5

Four spinning blows that follow the opening flurry, and the only way to turn a Blade Stop hold into an attack. Landing it opens the window for the finisher. → Chain Combo

Combo Finish

Combo Finish
JobMonk / Champion
TypeActive (combo finisher)
TargetSingle + splash
Max level10

Closes the chain with a pair of thrusts that spill onto nearby enemies, and leaves the Monk in Momentum, a brief state that sharpens reflexes and blunts incoming blows. From here the chain can continue into the Monk's ultimate. → Combo Finish

Continues at Champion with Tiger Fist and Chain Crush Combo.

Final Breath

Final Breath is the burst line. The Monk banks spheres and SP, enters a critical frenzy, and cashes everything in on one strike that armour cannot stop. Its supporting skills cover the gap while the reserve refills.

Explosion Spirits

Explosion Spirits
JobMonk / Champion
TypeActive (self-buff)
TargetSelf
Max level5

Detonates the whole sphere reserve to enter a frenzy that sharpens critical strikes and slows natural SP recovery. The state is the gate the Monk's ultimate demands, and it ends the moment that ultimate lands. → Explosion Spirits

Investigate

Investigate
JobMonk / Champion
TypeActive (offensive)
TargetSingle
Max level5

Spends a sphere on a strike that cannot be evaded, which makes it the Monk's answer to high-evasion targets and a reliable way to break out of a Blade Stop hold. → Investigate

Finger Offensive

Finger Offensive
JobMonk / Champion
TypeActive (offensive)
TargetSingle
Max level10

Hurls a spirit sphere as a projectile, giving the Monk reach it otherwise lacks. The more spheres the Monk is carrying, the faster the throw comes out. → Finger Offensive

Asura Strike

Asura Strike
JobMonk / Champion
TypeActive (offensive)
TargetSingle (melee)
Max level5

The Monk's ultimate: a palm strike that ignores armour and evasion and grows with the SP poured into it. It empties the Monk completely and cannot be repeated for a long while, so it is prepared rather than improvised. → Asura Strike

Continues at Champion with Palm Strike, Dangerous Soul Collect, Power Implantation and Gentle Touch-Energy.

Other skills

These skills belong to the Monk's common body rather than to a single branch, and most builds take at least part of them.

Iron Hand

Iron Hand
JobMonk / Champion
TypePassive
Max level10

Conditions the Monk's hands, permanently raising attack power and attack speed when fighting barehanded or with knuckles. It is also the gateway to a large part of the tree. → Iron Hand

Dodge

Dodge
JobMonk / Champion
TypePassive
Max level5

Sharpens the Monk's footwork, raising both ordinary evasion and the perfect dodge that avoids an attack outright. → Dodge

Blade Stop

Blade Stop
JobMonk / Champion
TypeActive (self)
TargetSelf
Max level5

A defensive stance that catches an incoming melee attack and locks attacker and Monk together. The hold is broken by striking out of it, and higher levels widen both the reaction window and the list of skills that can end it. → Blade Stop

Absorb Spirit Sphere

Absorb Spirit Sphere
JobMonk / Champion
TypeActive (support)
TargetSingle (ally or enemy)
Max level1

Strips spirit energy from another sphere user or drains it from a monster, converting it into SP for the Monk. It stands at the root of the class's energy skills. → Absorb Spirit Sphere

Spirit Recovery

Spirit Recovery
JobMonk / Champion
TypePassive
Max level5

Draws a fresh sphere from killing blows and slowly returns SP while the Monk holds spheres, keeping both resources flowing without spending an action. → Spirit Recovery

Body Relocation

Body Relocation
JobMonk / Champion
TypeActive (movement)
TargetGround
Max level1

Instantly moves the Monk to a chosen spot at a considerable distance, the class's main tool for closing in or breaking away. It briefly delays Asura Strike, so a dive has to be timed. → Body Relocation

Gentle Touch - Cure

Gentle Touch - Cure
JobMonk / Champion
TypeActive (support)
TargetSelf or ally
Max level5

A pressure-point technique that restores health and clears a set of punishing ailments, usable on the Monk itself even while suffering them. → Gentle Touch - Cure

Call Spirits

Call Spirits
JobMonk / Champion
TypeActive (self) · Platinum skill
TargetSelf
Max level1

Conjures the spirit spheres that fuel the entire class, and lends a little attack power while they orbit. Granted on advancing to Monk. → Call Spirits

Spiritual Bestowment

Spiritual Bestowment
JobMonk / Champion
TypeActive (support) · Platinum skill
TargetParty member
Max level1

Hands one of the Monk's spheres to a party member who can still hold more, feeding another sphere user from its own reserve. Granted on advancing to Monk. → Spiritual Bestowment

Inherited skills

The Monk keeps every Acolyte skill, and Cure in particular is required before Gentle Touch - Cure can be learned.

Advancement

The Monk advances to the Champion. See Second Classes.

See also

Acolyte · Champion · Second Classes · Classes