Champion
The Champion is the transcendent second class of the Monk, advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity.
Inherited Skills
From Acolyte
| Skill |
Description
|
| Divine Protection |
Reduces damage from Demon and Undead monsters passively.
|
| Demon Bane |
Increases ATK against Demon and Undead monsters passively.
|
| Ruwach |
Reveals hidden enemies and deals Holy damage.
|
| Pneuma |
Creates a ground field that blocks all ranged attacks.
|
| Teleport |
Warps the caster to a random map location or back to the save point.
|
| Warp Portal |
Opens a portal to a saved location for the caster and party.
|
| Heal |
Restores HP to a target or deals damage to Undead.
|
| Increase Agility |
Temporarily raises a target's AGI and movement speed.
|
| Decrease Agility |
Reduces a target's AGI and movement speed.
|
| Aqua Benedicta |
Creates Holy Water from a water cell.
|
| Signum Crucis |
Lowers nearby Undead and Demon enemies' DEF.
|
| Angelus |
Temporarily increases the VIT-based HP bonus for nearby party members.
|
| Blessing |
Raises STR, DEX, and INT of a target.
|
| Cure |
Removes Curse, Silence, and Confusion from a target.
|
From Monk
| Skill |
Description
|
| Iron Hand |
Passively increases ATK based on unarmed mastery.
|
| Spirit Recovery |
Passively restores HP and SP while sitting.
|
| Summon Spirit Sphere |
Calls up to 5 Spirit Spheres over time; required for many offensive skills.
|
| Triple Attack Mastery |
Grants a chance to automatically follow a normal attack with a rapid triple hit.
|
| Body Relocation |
Instantly teleports the caster to a targeted cell, consuming a Spirit Sphere.
|
| Dodge |
Passively increases the Flee rate.
|
| Investigate |
A piercing fist strike that ignores a portion of the target's DEF.
|
| Finger Offensive |
Launches Spirit Spheres as projectiles at the target.
|
| Steel Body |
Drastically reduces all incoming damage for a duration but prevents movement.
|
| Blade Stop |
Catches an incoming melee attack, freezing both caster and attacker briefly.
|
| Explosion Spirits |
Enters a combat trance that doubles ATK-based damage, accelerates combos, and unlocks certain Champion skills.
|
| Asura Strike |
Consumes all Spirit Spheres and most SP in one catastrophic blow.
|
| Chain Combo |
A rapid four-hit unarmed combo; gateway to the Champion combo chain.
|
| Combo Finish |
A finishing combo blow after Chain Combo; can chain into Tiger Fist or Chain Crush Combo.
|
| Spiritual Bestowment |
Transfers Spirit Spheres to a nearby party member.
|
| Excruciating Palm |
Strikes a target with a palm blow that deals damage and inflicts a debuff.
|
| Tempered Will |
Steels the caster's resolve, allowing free action and skill use while under Steel Body.
|
| Absorb Spirit Sphere |
Absorbs all Spirit Spheres from a nearby character, restoring SP.
|
Champion-Exclusive Skills
Raging Palm Strike
Raging Palm Strike
| Aegis name | CH_PALMSTRIKE |
| Type | Active — Offensive |
| Target | Single enemy |
| Max level | 5 |
| SP cost | 2 → 10 (Lv 1–5) |
| Knockback | 3 cells |
| Requires | Explosion Spirits active |
A ki-charged palm strike usable only while under Explosion Spirits. The caster appears to absorb the blow momentarily before the real damage and knockback land one second later. Damage scales from 300% to 700% ATK across levels.
→ Raging Palm Strike
Tiger Fist
Tiger Fist
| Aegis name | CH_TIGERFIST |
| Type | Active — Offensive |
| Target | Single enemy |
| Max level | 5 |
| SP cost | 4 → 12 (Lv 1–5) |
| Spirit Spheres | 1 |
A combo blow that follows Chain Combo or Combo Finish. Deals 140% to 540% ATK, has a 20–60% chance to immobilize the target, and always applies Pressure Point — forcing the target to take +10% physical damage from this Champion for 5 seconds. Can chain into Chain Crush Combo or Asura Strike.
→ Tiger Fist
Chain Crush Combo
Chain Crush Combo
| Aegis name | CH_CHAINCRUSH |
| Type | Active — Offensive |
| Target | Single enemy |
| Max level | 10 |
| SP cost | 4 → 22 (Lv 1–10) |
| Spirit Spheres | 2 |
The Champion's multi-hit combo finisher. Usable after Chain Combo, Combo Finish, or Tiger Fist. Delivers 1 to 5 hits totalling 500% to 1400% ATK. After the attack, the Champion instantly recovers 1 Spirit Sphere and gains Zenith (+10% ATK for 10 seconds). Can chain into Asura Strike.
→ Chain Crush Combo
Dangerous Soul Collect
Dangerous Soul Collect
| Aegis name | CH_SOULCOLLECT |
| Type | Active — Utility |
| Target | Self |
| Max level | 1 |
| SP cost | 20 |
| Cast time | 2 s |
Instantly refills the caster's Spirit Spheres to the maximum of 5 after a 2-second cast. Removes the need to wait for Summon Spirit Sphere ticks mid-fight, allowing the Champion to reload spheres quickly between major skills.
→ Dangerous Soul Collect
Stone Fist
Stone Fist
| Aegis name | MO_STONEFIST |
| Type | Active — Offensive |
| Target | 5×5 AoE (range 5) |
| Max level | 5 |
| SP cost | 15 |
| Spirit Spheres | 1 |
| Cooldown | 1 s |
A ranged ki blast that strikes everything in a 5×5 area. Scales with VIT and becomes dramatically stronger under both Steel Body and Tempered Will together. Every monster hit is provoked onto the caster, and each hit builds Stone Guard on the caster — stacking up to 20% damage reduction from all sources for 15 seconds.
→ Stone Fist