Jump to content

Champion: Difference between revisions

From Vortex Legends
class-wiki: Champion tree
 
Skill infoboxes: remove Aegis field, one field per row
Line 85: Line 85:
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Raging Palm Strike</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Raging Palm Strike</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>CH_PALMSTRIKE</code></td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr>
Line 101: Line 100:
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tiger Fist</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tiger Fist</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>CH_TIGERFIST</code></td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr>
Line 116: Line 114:
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Chain Crush Combo</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Chain Crush Combo</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>CH_CHAINCRUSH</code></td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr>
Line 131: Line 128:
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dangerous Soul Collect</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dangerous Soul Collect</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>CH_SOULCOLLECT</code></td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Utility</td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Utility</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
Line 146: Line 142:
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Stone Fist</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Stone Fist</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>MO_STONEFIST</code></td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>5×5 AoE (range 5)</td></tr>
<tr><th style="text-align:left">Target</th><td>5×5 AoE (range 5)</td></tr>

Revision as of 11:52, 16 June 2026

Champion

The Champion is the transcendent second class of the Monk, advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity.

Inherited Skills

From Acolyte

Skill Description
Divine Protection Reduces damage from Demon and Undead monsters passively.
Demon Bane Increases ATK against Demon and Undead monsters passively.
Ruwach Reveals hidden enemies and deals Holy damage.
Pneuma Creates a ground field that blocks all ranged attacks.
Teleport Warps the caster to a random map location or back to the save point.
Warp Portal Opens a portal to a saved location for the caster and party.
Heal Restores HP to a target or deals damage to Undead.
Increase Agility Temporarily raises a target's AGI and movement speed.
Decrease Agility Reduces a target's AGI and movement speed.
Aqua Benedicta Creates Holy Water from a water cell.
Signum Crucis Lowers nearby Undead and Demon enemies' DEF.
Angelus Temporarily increases the VIT-based HP bonus for nearby party members.
Blessing Raises STR, DEX, and INT of a target.
Cure Removes Curse, Silence, and Confusion from a target.

From Monk

Skill Description
Iron Hand Passively increases ATK based on unarmed mastery.
Spirit Recovery Passively restores HP and SP while sitting.
Summon Spirit Sphere Calls up to 5 Spirit Spheres over time; required for many offensive skills.
Triple Attack Mastery Grants a chance to automatically follow a normal attack with a rapid triple hit.
Body Relocation Instantly teleports the caster to a targeted cell, consuming a Spirit Sphere.
Dodge Passively increases the Flee rate.
Investigate A piercing fist strike that ignores a portion of the target's DEF.
Finger Offensive Launches Spirit Spheres as projectiles at the target.
Steel Body Drastically reduces all incoming damage for a duration but prevents movement.
Blade Stop Catches an incoming melee attack, freezing both caster and attacker briefly.
Explosion Spirits Enters a combat trance that doubles ATK-based damage, accelerates combos, and unlocks certain Champion skills.
Asura Strike Consumes all Spirit Spheres and most SP in one catastrophic blow.
Chain Combo A rapid four-hit unarmed combo; gateway to the Champion combo chain.
Combo Finish A finishing combo blow after Chain Combo; can chain into Tiger Fist or Chain Crush Combo.
Spiritual Bestowment Transfers Spirit Spheres to a nearby party member.
Excruciating Palm Strikes a target with a palm blow that deals damage and inflicts a debuff.
Tempered Will Steels the caster's resolve, allowing free action and skill use while under Steel Body.
Absorb Spirit Sphere Absorbs all Spirit Spheres from a nearby character, restoring SP.

Champion-Exclusive Skills

Raging Palm Strike

Raging Palm Strike
TypeActive — Offensive
TargetSingle enemy
Max level5
SP cost2 → 10 (Lv 1–5)
Knockback3 cells
RequiresExplosion Spirits active

A ki-charged palm strike usable only while under Explosion Spirits. The caster appears to absorb the blow momentarily before the real damage and knockback land one second later. Damage scales from 300% to 700% ATK across levels.

Raging Palm Strike

Tiger Fist

Tiger Fist
TypeActive — Offensive
TargetSingle enemy
Max level5
SP cost4 → 12 (Lv 1–5)
Spirit Spheres1

A combo blow that follows Chain Combo or Combo Finish. Deals 140% to 540% ATK, has a 20–60% chance to immobilize the target, and always applies Pressure Point — forcing the target to take +10% physical damage from this Champion for 5 seconds. Can chain into Chain Crush Combo or Asura Strike.

Tiger Fist

Chain Crush Combo

Chain Crush Combo
TypeActive — Offensive
TargetSingle enemy
Max level10
SP cost4 → 22 (Lv 1–10)
Spirit Spheres2

The Champion's multi-hit combo finisher. Usable after Chain Combo, Combo Finish, or Tiger Fist. Delivers 1 to 5 hits totalling 500% to 1400% ATK. After the attack, the Champion instantly recovers 1 Spirit Sphere and gains Zenith (+10% ATK for 10 seconds). Can chain into Asura Strike.

Chain Crush Combo

Dangerous Soul Collect

Dangerous Soul Collect
TypeActive — Utility
TargetSelf
Max level1
SP cost20
Cast time2 s

Instantly refills the caster's Spirit Spheres to the maximum of 5 after a 2-second cast. Removes the need to wait for Summon Spirit Sphere ticks mid-fight, allowing the Champion to reload spheres quickly between major skills.

Dangerous Soul Collect

Stone Fist

Stone Fist
TypeActive — Offensive
Target5×5 AoE (range 5)
Max level5
SP cost15
Spirit Spheres1
Cooldown1 s

A ranged ki blast that strikes everything in a 5×5 area. Scales with VIT and becomes dramatically stronger under both Steel Body and Tempered Will together. Every monster hit is provoked onto the caster, and each hit builds Stone Guard on the caster — stacking up to 20% damage reduction from all sources for 15 seconds.

Stone Fist