Champion: Difference between revisions
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[[Category:Transcendent Classes]] | |||
= Champion = | = Champion = | ||
The '''Champion''' is the transcendent second class of the [[Monk]], advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity. | The '''Champion''' is the transcendent second class of the [[Monk]], advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity. | ||
== Inherited Skills == | |||
=== From Acolyte === | |||
{| class="wikitable" | |||
! Skill !! Description | |||
|- | |||
| [[Divine Protection]] || Reduces damage from Demon and Undead monsters passively. | |||
|- | |||
| [[Demon Bane]] || Increases ATK against Demon and Undead monsters passively. | |||
|- | |||
| [[Ruwach]] || Reveals hidden enemies and deals Holy damage. | |||
|- | |||
| [[Pneuma]] || Creates a ground field that blocks all ranged attacks. | |||
|- | |||
| [[Teleport]] || Warps the caster to a random map location or back to the save point. | |||
|- | |||
| [[Warp Portal]] || Opens a portal to a saved location for the caster and party. | |||
|- | |||
| [[Heal]] || Restores HP to a target or deals damage to Undead. | |||
|- | |||
| [[Increase Agility]] || Temporarily raises a target's AGI and movement speed. | |||
|- | |||
| [[Decrease Agility]] || Reduces a target's AGI and movement speed. | |||
|- | |||
| [[Aqua Benedicta]] || Creates Holy Water from a water cell. | |||
|- | |||
| [[Signum Crucis]] || Lowers nearby Undead and Demon enemies' DEF. | |||
|- | |||
| [[Angelus]] || Temporarily increases the VIT-based HP bonus for nearby party members. | |||
|- | |||
| [[Blessing]] || Raises STR, DEX, and INT of a target. | |||
|- | |||
| [[Cure]] || Removes Curse, Silence, and Confusion from a target. | |||
|} | |||
=== From Monk === | |||
{| class="wikitable" | |||
! Skill !! Description | |||
|- | |||
| [[Iron Hand]] || Passively increases ATK based on unarmed mastery. | |||
|- | |||
| [[Spirit Recovery]] || Passively restores HP and SP while sitting. | |||
|- | |||
| [[Summon Spirit Sphere]] || Calls up to 5 Spirit Spheres over time; required for many offensive skills. | |||
|- | |||
| [[Triple Attack Mastery]] || Grants a chance to automatically follow a normal attack with a rapid triple hit. | |||
|- | |||
| [[Body Relocation]] || Instantly teleports the caster to a targeted cell, consuming a Spirit Sphere. | |||
|- | |||
| [[Dodge]] || Passively increases the Flee rate. | |||
|- | |||
| [[Investigate]] || A piercing fist strike that ignores a portion of the target's DEF. | |||
|- | |||
| [[Finger Offensive]] || Launches Spirit Spheres as projectiles at the target. | |||
|- | |||
| [[Steel Body]] || Drastically reduces all incoming damage for a duration but prevents movement. | |||
|- | |||
| [[Blade Stop]] || Catches an incoming melee attack, freezing both caster and attacker briefly. | |||
|- | |||
| [[Explosion Spirits]] || Enters a combat trance that doubles ATK-based damage, accelerates combos, and unlocks certain Champion skills. | |||
|- | |||
| [[Asura Strike]] || Consumes all Spirit Spheres and most SP in one catastrophic blow. | |||
|- | |||
| [[Chain Combo]] || A rapid four-hit unarmed combo; gateway to the Champion combo chain. | |||
|- | |||
| [[Combo Finish]] || A finishing combo blow after Chain Combo; can chain into Tiger Fist or Chain Crush Combo. | |||
|- | |||
| [[Spiritual Bestowment]] || Transfers Spirit Spheres to a nearby party member. | |||
|- | |||
| [[Excruciating Palm]] || Strikes a target with a palm blow that deals damage and inflicts a debuff. | |||
|- | |||
| [[Tempered Will]] || Steels the caster's resolve, allowing free action and skill use while under Steel Body. | |||
|- | |||
| [[Absorb Spirit Sphere]] || Absorbs all Spirit Spheres from a nearby character, restoring SP. | |||
|} | |||
== Champion-Exclusive Skills == | == Champion-Exclusive Skills == | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Raging Palm Strike</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Raging Palm Strike</caption> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
| Line 23: | Line 100: | ||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tiger Fist</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tiger Fist</caption> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
| Line 37: | Line 114: | ||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Chain Crush Combo</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Chain Crush Combo</caption> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Single enemy</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
| Line 51: | Line 128: | ||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dangerous Soul Collect</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dangerous Soul Collect</caption> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active — Utility</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Self</td></tr> | <tr><th style="text-align:left">Target</th><td>Self</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | <tr><th style="text-align:left">Max level</th><td>1</td></tr> | ||
| Line 65: | Line 142: | ||
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Stone Fist</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Stone Fist</caption> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active — Offensive</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>5×5 AoE (range 5)</td></tr> | <tr><th style="text-align:left">Target</th><td>5×5 AoE (range 5)</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
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→ '''[[Stone Fist]]''' | → '''[[Stone Fist]]''' | ||
Revision as of 09:47, 23 July 2026
Champion
The Champion is the transcendent second class of the Monk, advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity.
Inherited Skills
From Acolyte
| Skill | Description |
|---|---|
| Divine Protection | Reduces damage from Demon and Undead monsters passively. |
| Demon Bane | Increases ATK against Demon and Undead monsters passively. |
| Ruwach | Reveals hidden enemies and deals Holy damage. |
| Pneuma | Creates a ground field that blocks all ranged attacks. |
| Teleport | Warps the caster to a random map location or back to the save point. |
| Warp Portal | Opens a portal to a saved location for the caster and party. |
| Heal | Restores HP to a target or deals damage to Undead. |
| Increase Agility | Temporarily raises a target's AGI and movement speed. |
| Decrease Agility | Reduces a target's AGI and movement speed. |
| Aqua Benedicta | Creates Holy Water from a water cell. |
| Signum Crucis | Lowers nearby Undead and Demon enemies' DEF. |
| Angelus | Temporarily increases the VIT-based HP bonus for nearby party members. |
| Blessing | Raises STR, DEX, and INT of a target. |
| Cure | Removes Curse, Silence, and Confusion from a target. |
From Monk
| Skill | Description |
|---|---|
| Iron Hand | Passively increases ATK based on unarmed mastery. |
| Spirit Recovery | Passively restores HP and SP while sitting. |
| Summon Spirit Sphere | Calls up to 5 Spirit Spheres over time; required for many offensive skills. |
| Triple Attack Mastery | Grants a chance to automatically follow a normal attack with a rapid triple hit. |
| Body Relocation | Instantly teleports the caster to a targeted cell, consuming a Spirit Sphere. |
| Dodge | Passively increases the Flee rate. |
| Investigate | A piercing fist strike that ignores a portion of the target's DEF. |
| Finger Offensive | Launches Spirit Spheres as projectiles at the target. |
| Steel Body | Drastically reduces all incoming damage for a duration but prevents movement. |
| Blade Stop | Catches an incoming melee attack, freezing both caster and attacker briefly. |
| Explosion Spirits | Enters a combat trance that doubles ATK-based damage, accelerates combos, and unlocks certain Champion skills. |
| Asura Strike | Consumes all Spirit Spheres and most SP in one catastrophic blow. |
| Chain Combo | A rapid four-hit unarmed combo; gateway to the Champion combo chain. |
| Combo Finish | A finishing combo blow after Chain Combo; can chain into Tiger Fist or Chain Crush Combo. |
| Spiritual Bestowment | Transfers Spirit Spheres to a nearby party member. |
| Excruciating Palm | Strikes a target with a palm blow that deals damage and inflicts a debuff. |
| Tempered Will | Steels the caster's resolve, allowing free action and skill use while under Steel Body. |
| Absorb Spirit Sphere | Absorbs all Spirit Spheres from a nearby character, restoring SP. |
Champion-Exclusive Skills
Raging Palm Strike
| Type | Active — Offensive |
|---|---|
| Target | Single enemy |
| Max level | 5 |
| SP cost | 2 → 10 (Lv 1–5) |
| Knockback | 3 cells |
| Requires | Explosion Spirits active |
A ki-charged palm strike usable only while channelling Explosion Spirits. The Champion seems to absorb the blow for a heartbeat before the true impact lands, hurling the enemy backwards. A delayed, hard-hitting punctuation to the combo trance.
Tiger Fist
| Type | Active — Offensive |
|---|---|
| Target | Single enemy |
| Max level | 5 |
| SP cost | 4 → 12 (Lv 1–5) |
| Spirit Spheres | 1 |
A combo blow that follows Chain Combo or Combo Finish, striking a single target and threatening to lock it in place. It always marks the victim with a Pressure Point, leaving them briefly more vulnerable to the Champion's own attacks. From here the chain can flow into Chain Crush Combo or finish with Asura Strike.
Chain Crush Combo
| Type | Active — Offensive |
|---|---|
| Target | Single enemy |
| Max level | 10 |
| SP cost | 4 → 22 (Lv 1–10) |
| Spirit Spheres | 2 |
The Champion's flurry of a combo finisher, chained after Chain Combo, Combo Finish, or Tiger Fist to rain a burst of rapid blows on a single foe. Connecting refunds a Spirit Sphere and grants Zenith, a short surge of bonus attack power, before the chain can crescendo into Asura Strike.
Dangerous Soul Collect
| Type | Active — Utility |
|---|---|
| Target | Self |
| Max level | 1 |
| SP cost | 20 |
| Cast time | 2 s |
A short channel that instantly fills the Champion's reserve of Spirit Spheres to the maximum. It removes the need to wait on Summon Spirit Sphere mid-fight, letting the Champion reload between major techniques and stay in the rhythm of combat.
Stone Fist
| Type | Active — Offensive |
|---|---|
| Target | 5×5 AoE (range 5) |
| Max level | 5 |
| SP cost | 15 |
| Spirit Spheres | 1 |
| Cooldown | 1 s |
A ranged ki blast that detonates over an area and grows dramatically more powerful when the Champion is fortified by both Steel Body and Tempered Will. Every monster it hits is provoked onto the caster, and each strike layers Stone Guard onto the Champion, steadily building damage reduction. It rewards a tanky, provoke-and-endure playstyle.