Ninja
The Ninja is an expanded class that fights with shuriken and huuma blades, vanishes into the shadows, and channels elemental ninpou magic through three distinct specializations:
- Throwing — ranged and melee physical attacks driven by shuriken and huuma blades, capped by the Death Mark burst line.
- Shadow and Support — mobility, evasion, and the Ninja Aura battle state.
- Ninpou Magic — Fire, Water, and Wind spell lines connected by elemental haze passives that reward chaining elements in sequence.
The branches are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. The Ninja is an expanded class and has no transcendent (rebirth) tier.
Specialization branches
Throwing
The Throwing branch arms the Ninja with ranged shuriken fire and close-range huuma strikes, built on a passive STR and Hit foundation. The line culminates in Death Mark, which stores the physical damage dealt to a target and releases a share of it as a single burst.
Kenpou Training
| Job | Ninja |
|---|---|
| Type | Passive |
| Target | Self |
| Max level | 10 |
A passive mastery that raises STR at lower levels and Hit at higher levels, forming the foundation of every physical and throwing skill in the Ninja's kit.
→ Kenpou Training
Throw Shuriken
| Job | Ninja |
|---|---|
| Type | Offensive (Ranged, Physical) |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 3 → 7 |
| Range | 9 → 13 |
| Catalyst | 1 Shuriken |
The Ninja's basic ranged attack, hurling a single shuriken at a distant enemy. The throw uses the element of the equipped weapon, and a shuriken with its own element replaces it. While Ninja Aura is active, consecutive throws alternate between one and two hits.
→ Throw Shuriken
Throw Huuma Shuriken
| Job | Ninja |
|---|---|
| Type | Offensive (Ranged, Physical) |
| Target | Enemy (5×5 splash) |
| Element | Weapon |
| Max level | 10 |
| SP cost | 13 → 22 |
| Range | 9 |
| Cast time | 0.5 s |
| Requires | Huuma Shuriken equipped |
Hurls the equipped Huuma Shuriken at a target and strikes every enemy in an area around the point of impact. It is the Ninja's main physical area attack and requires a Huuma Shuriken to be equipped as a weapon.
→ Throw Huuma Shuriken
Huuma Shuriken - Grasp
| Job | Ninja |
|---|---|
| Type | Offensive (Ground, Physical) |
| Target | Ground (7×7 area) |
| Element | Weapon |
| Max level | 10 |
| SP cost | 14 → 32 |
| Range | 9 |
| Cast time | 0.5 s |
| Cooldown | 1 s |
| Catalyst | 1 Shadow Orb |
| Requires | Huuma Shuriken equipped |
Plants a spinning copy of the equipped Huuma Shuriken on the target cell. The copy repeatedly strikes every enemy in a wide area around it with weapon-element hits and may cause Bleeding, working as a short persistent damage zone.
→ Huuma Shuriken - Grasp
Shadow Slash
| Job | Ninja |
|---|---|
| Type | Offensive (Melee) |
| Target | Enemy |
| Element | Weapon |
| Max level | 10 |
| SP cost | 8 / 8 / 9 / 9 / 10 / 10 / 11 / 11 / 12 / 12 |
| Range | 7 cells |
Moves the Ninja next to a nearby enemy and lands a melee blow. It opens the melee combo, empowering the next Tsugari and feeding Death Mark. When used from Hiding, the strike is doubled.
→ Shadow Slash
Tsugari
| Job | Ninja |
|---|---|
| Type | Offensive (Melee, AoE) |
| Target | Enemy (5x5 splash) |
| Element | Weapon |
| Max level | 5 |
| SP cost | 12 / 15 / 18 / 21 / 24 |
| Range | 1 cell |
| Cooldown | 0.7 s |
A fast melee sweep that strikes the target and every enemy around it twice, with a greatly increased critical chance. It consumes the Shadow Slash bonus for extra damage, and its hits feed Death Mark.
→ Tsugari
Death Mark
| Job | Ninja |
|---|---|
| Type | Offensive (Debuff) |
| Target | Enemy |
| Max level | 10 |
| SP cost | 40 |
| Range | 9 cells |
| Cooldown | 10 s |
| Duration | 5 s |
| Catalyst | 1 Shadow Orb |
Brands a target with a shadow mark at the cost of part of the Ninja's own Max HP. While the mark lasts, it stores the physical damage the Ninja deals to that target with normal attacks and specific skills. Only the HP the target actually loses is stored. When the mark expires, a share of the stored damage strikes at once and the Ninja recovers some HP. It requires Tsugari to be learned first.
→ Death Mark
Shadow and Support
The Shadow and Support branch provides the Ninja's toolkit for repositioning, evasion, and amplifying its physical output. Shadow Jump enables instant teleportation into ambush position, while Cicada Skin Shedding and Mirror Image stack layers of physical evasion. Ninja Aura is the central buff state that elevates the entire branch.
Flip Tatami
| Job | Ninja |
|---|---|
| Type | Active (Offensive) |
| Target | Self (area around the user) |
| Element | Weapon |
| Max level | 5 |
| SP cost | 15 |
| Cooldown | 3s |
| Duration | 3s |
Flips a tatami mat to strike enemies in a cross around the Ninja and push them away. For a few seconds afterwards, the raised mat also shields the Ninja from ranged physical attacks.
→ Flip Tatami
Shadow Jump
| Job | Ninja |
|---|---|
| Type | Active (Supportive) |
| Target | Ground cell |
| Max level | 5 |
| SP cost | 15 |
| Range | 7 → 11 |
| Cast time | 0.85s → 0.25s |
| Cooldown | 8s → 4s |
Teleports the Ninja to a targeted cell and grants a short Hiding on arrival. Any longer Hiding already active, such as one from Shadow Hiding, is replaced by this short one. The jump has no effect in War of Emperium, where the Ninja cannot be moved.
→ Shadow Jump
Ninja Aura
| Job | Ninja |
|---|---|
| Type | Active (Supportive) |
| Target | Self |
| Max level | 5 |
| SP cost | 20 → 60 |
| Cast time | 5s → 1s |
| Duration | 60s → 180s |
The Ninja's core offensive buff, raising physical attack power and attack speed for its duration. It also empowers other skills: it enables Mirror Image, lets Throw Shuriken land an extra hit on alternating throws, and strengthens the bonus that Shadow Slash grants to Tsugari.
→ Ninja Aura
Cicada Skin Shedding
| Job | Ninja |
|---|---|
| Type | Active (Supportive) |
| Target | Self |
| Max level | 5 |
| SP cost | 12 → 24 |
| Duration | 20s → 60s |
Grants a set number of guaranteed dodges against physical attacks for the duration. Each dodged hit knocks the attacker back, keeping melee enemies at a distance.
→ Cicada Skin Shedding
Mirror Image
| Job | Ninja |
|---|---|
| Type | Active (Supportive) |
| Target | Self |
| Max level | 5 |
| SP cost | 22 → 30 |
| Cast time | 1.8s → 1.0s |
| Duration | 60s → 180s |
| Catalyst | 1 Shadow Orb |
| Requires | Ninja Aura active |
Creates illusory copies that each soak one physical attack. Unlike Cicada Skin Shedding it does not push attackers back, but it grants more dodges and lasts longer. Requires Ninja Aura to be active when cast.
→ Mirror Image
Shadow Hiding
| Job | Ninja |
|---|---|
| Type | Active (Supportive, toggle) |
| Target | Self |
| Max level | 1 |
| SP cost | 10 |
A concealment toggle that keeps the Ninja hidden for a limited time while slowly draining SP. The Ninja cannot move or act while hidden, and detection skills can still reveal it. Unlocked through a special quest rather than the skill tree.
→ Shadow Hiding
Ninpou Magic
The Ninpou Magic branch covers three separate elemental spell lines — Fire, Water, and Wind — each with its own single-target and area skills, all built on the Ninpou Training passive. Three haze passives link the lines together, rewarding players who chain elements in sequence.
Ninpou Training
| Job | Ninja |
|---|---|
| Type | Passive |
| Target | Self |
| Max level | 10 |
A passive mastery that raises INT and improves the SP recovered from consumables, forming the foundation of every ninpou spell.
→ Ninpou Training
Crimson Fire Petal
| Job | Ninja |
|---|---|
| Type | Offensive (Magic) |
| Target | Enemy |
| Element | Fire |
| Max level | 10 |
| SP cost | 18 → 36 |
| Range | 9 cells |
| Cast time | 0.5s → 5s |
Launches a stream of Fire-element petals at a single target, hitting multiple times per cast. The hit count grows with skill level.
→ Crimson Fire Petal
Crimson Fire Formation
| Job | Ninja |
|---|---|
| Type | Offensive (Magic) |
| Target | Self (5x5 area around the caster) |
| Element | Fire |
| Max level | 10 |
| SP cost | 25 |
| Cast time | 6s → 1.5s |
| Duration | 20s |
| Catalyst | 1 Flame Stone |
Surrounds the Ninja with a ring of fire on the cells around it. The flames persist for their duration and strike any enemy that enters them, with a chance to cause Burning. Each fire cell burns out after a limited number of hits.
→ Crimson Fire Formation
Raging Fire Dragon
| Job | Ninja |
|---|---|
| Type | Offensive (Magic) |
| Target | Enemy (5x5 area around the target) |
| Element | Fire |
| Max level | 5 |
| SP cost | 20 → 40 |
| Range | 9 cells |
| Cast time | 1.4s → 3s |
| Catalyst | 1 Flame Stone |
The strongest spell of the Fire line. It is cast on an enemy, and the dragon strikes the area around that enemy with heavy Fire damage.
→ Raging Fire Dragon
Combustion Gale
| Job | Ninja |
|---|---|
| Type | Passive |
| Target | Enemy (mark) |
| Max level | 5 |
| Duration | 5 s |
Each Wind skill that hits an enemy marks it for a short time. While the mark lasts, the Ninja's targeted Fire magic against that enemy has a shorter cast time. Part of the elemental haze chain.
→ Combustion Gale
Spear of Ice
| Job | Ninja |
|---|---|
| Type | Offensive (Magic) |
| Target | Enemy |
| Element | Water |
| Max level | 10 |
| SP cost | 15 → 42 |
| Range | 9 cells |
| Cast time | 0.5s → 5s |
Throws several ice spears at a single target in one cast, with more spears at higher levels. It needs no catalyst, which makes it the Ninja's steady single-target Water spell, and it benefits from Thermal Haze after a Fire spell.
→ Spear of Ice
Hidden Water
| Job | Ninja |
|---|---|
| Type | Active (Debuff) |
| Target | Ground |
| Element | Water |
| Max level | 10 |
| SP cost | 15 → 42 |
| Range | 9 cells |
| Cast time | 3s |
| Duration | 15s → 60s |
| Catalyst | 1 Ice Stone |
Creates a pool of water on the target area. Enemies who enter it move more slowly and lose AGI, while allies standing inside are wrapped in Cloaking at regular intervals.
→ Hidden Water
Ice Meteor
| Job | Ninja |
|---|---|
| Type | Offensive (Magic) |
| Target | Ground (7x7 area) |
| Element | Water |
| Max level | 5 |
| SP cost | 15 → 55 |
| Range | 9 cells |
| Cast time | 1s → 5s |
| Catalyst | 1 Ice Stone |
Calls down falling ice pillars onto a targeted area, striking repeatedly. Enemies hit may be inflicted with Freezing.
→ Ice Meteor
Thermal Haze
| Job | Ninja |
|---|---|
| Type | Passive |
| Max level | 5 |
| Duration | 5s |
Each Fire spell that hits an enemy marks it for a short time. While the mark lasts, the Ninja's Water magic deals more damage to that enemy. Part of the elemental haze chain.
→ Thermal Haze
Wind Blade
| Job | Ninja |
|---|---|
| Type | Offensive (Magical) |
| Target | Enemy |
| Element | Wind |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 9 cells |
| Cast time | 1.0 s → 3.0 s |
Sends a flurry of wind blades cutting into a single target, striking multiple times in one cast.
→ Wind Blade
Lightning Strike of Destruction
| Job | Ninja |
|---|---|
| Type | Offensive (Magical) |
| Target | Ground |
| Element | Wind |
| Max level | 10 |
| SP cost | 12 → 48 |
| Range | 9 cells |
| Cast time | 1.0 s → 5.5 s |
| Catalyst | 1 Wind Stone |
Targets a ground cell and saturates the surrounding area with Wind magic for a short time, damaging every enemy caught inside. The area grows with skill level.
→ Lightning Strike of Destruction
Kamaitachi
| Job | Ninja |
|---|---|
| Type | Offensive (Magical) |
| Target | Enemy (line) |
| Element | Wind |
| Max level | 5 |
| SP cost | 24 → 40 |
| Range | 7 → 9 cells |
| Cast time | 1.5 s → 3.5 s |
| Catalyst | 1 Wind Stone |
A cutting Wind attack aimed at an enemy. It carves a straight line from the caster toward the target, hitting every enemy along the path.
→ Kamaitachi
Hydro Gale
| Job | Ninja |
|---|---|
| Type | Passive |
| Target | Enemy (mark) |
| Max level | 5 |
| Duration | 5 s |
Each Water skill that hits an enemy marks it for a short time. While the mark lasts, the Ninja's Wind magic deals more damage to that enemy and casts faster when aimed at it directly. Part of the elemental haze chain.
→ Hydro Gale
Other skills
Shinobi Forge
| Job | Ninja |
|---|---|
| Type | Active (Crafting) |
| Target | Self |
| Max level | 1 |
| SP cost | 10 |
A crafting skill that turns materials in the inventory into Shurikens, elemental stones and Shadow Orbs. Unlocked through a special quest rather than the skill tree.
→ Shinobi Forge
Advancement
The Ninja is an expanded class and does not follow the standard transcendent (rebirth) path. It has no current advancement class. See Expanded Classes.