Flip Tatami
| Job | Ninja |
|---|---|
| Type | Active (Offensive) |
| Target | Self (area around the user) |
| Element | Weapon |
| Max level | 5 |
| SP cost | 15 |
| Duration | 3s |
| After-cast delay | 3s |
| Requires | None (base Ninja skill) |
Flip Tatami is an active offensive skill of the Ninja class. The Ninja flips up the floor mats in a cross-shaped pattern around themselves, striking and knocking back every enemy caught in the burst while briefly shielding the user from ranged attacks.
Overview
Flip Tatami is a short-range area attack centered on the caster. It deals weapon-element physical damage to enemies in a cross around the Ninja, pushes them away, and for a few seconds turns the user's own cell into protected ground that blocks incoming ranged physical attacks. It is most useful for creating breathing room against melee swarms and for shrugging off archers or gunners while repositioning.
Mechanics
Effect: Deals damage to all enemies in a cross-shaped area around the user.
Damage: (100 + 10 × SkillLv)% ATK per target.
Reach (cross arms): the cross extends 1 / 2 / 2 / 3 / 3 cells from the user by skill level.
Knockback: enemies hit are pushed back.
Ranged protection: for the 3-second duration the skill acts like Pneuma for the user only, blocking ranged physical attacks aimed at the Ninja. It does not protect allies and does not block magic.
Leveling
| Level | Damage | Cross reach | SP |
|---|---|---|---|
| 1 | 110% ATK | 1 cell | 15 |
| 2 | 120% ATK | 2 cells | 15 |
| 3 | 130% ATK | 2 cells | 15 |
| 4 | 140% ATK | 3 cells | 15 |
| 5 | 150% ATK | 3 cells | 15 |
Requirements
None. Flip Tatami is a base skill available directly in the Ninja tree, and it is the gateway to Shadow Jump and Cicada Skin Shedding.
Notes
- The ranged-block effect only covers the user's current cell for the duration; moving off that cell ends the protection.
- Only ranged physical attacks are blocked; magic still hits normally.