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Shadow Jump

From Vortex Legends
Shadow Jump
JobNinja
TypeActive (Supportive)
TargetGround cell
Max level5
SP cost15
Range7 → 11
Cast time0.85s → 0.25s
Cooldown8s → 4s
Duration3s (Hiding)
RequiresFlip Tatami Lv1

Shadow Jump is an active supportive skill of the Ninja class. The Ninja melts into shadow and instantly reappears at a chosen spot, slipping past walls and obstacles and arriving hidden.

Overview

Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja's primary way to close distance, break line of sight, or vanish from a fight, and it sets up a hidden opening for Shadow Slash.

Mechanics

Effect: Teleports the user to the selected ground cell, then grants Hiding for 3 seconds on arrival.

Formulas: Range = 6 + SkillLv cells; Cast time = 1 − 0.15 × SkillLv seconds; Cooldown = 9 − SkillLv seconds.

Obstacle bypass: the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot.

Hiding on landing: after a successful jump, any Hiding the Ninja already had is replaced by a fresh 3-second Hiding. This also applies to a longer Hiding, such as one from Shadow Hiding, which is shortened to 3 seconds.

Failed jump: if the jump cannot be completed (for example, an unreachable cell, or a War of Emperium / GvG map where the Ninja cannot be moved), nothing happens. The Ninja does not move and any current Hiding is kept as it was.

No damage: Shadow Jump is purely a movement skill.

Leveling

Level Range Cast time Cooldown SP
1 7 0.85s 8s 15
2 8 0.70s 7s 15
3 9 0.55s 6s 15
4 10 0.40s 5s 15
5 11 0.25s 4s 15

Requirements

Flip Tatami Lv1.

Notes

  • Shadow Jump can be used while already hidden.
  • The arrival Hiding ends early if the Ninja takes damage, is revealed by detection skills, or acts.
  • The Ninja cannot walk while hidden, so the 3 seconds are best spent lining up the next skill.