Shadow Jump
| Job | Ninja |
|---|---|
| Type | Active (Supportive) |
| Target | Ground cell |
| Max level | 5 |
| SP cost | 15 |
| Range | 7 → 11 |
| Cast time | 0.85s → 0.25s |
| Cooldown | 8s → 4s |
| Duration | 3s (Hiding) |
| Requires | Flip Tatami Lv1 |
Shadow Jump is an active supportive skill of the Ninja class. The Ninja melts into shadow and instantly reappears at a chosen spot, slipping past walls and obstacles and arriving hidden.
Overview
Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja's primary way to close distance, break line of sight, or vanish from a fight, and it sets up a hidden opening for Shadow Slash.
Mechanics
Effect: Teleports the user to the selected ground cell, then grants Hiding for 3 seconds on arrival.
Formulas: Range = 6 + SkillLv cells; Cast time = 1 − 0.15 × SkillLv seconds; Cooldown = 9 − SkillLv seconds.
Obstacle bypass: the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot.
Hiding on landing: after a successful jump, any Hiding the Ninja already had is replaced by a fresh 3-second Hiding. This also applies to a longer Hiding, such as one from Shadow Hiding, which is shortened to 3 seconds.
Failed jump: if the jump cannot be completed (for example, an unreachable cell, or a War of Emperium / GvG map where the Ninja cannot be moved), nothing happens. The Ninja does not move and any current Hiding is kept as it was.
No damage: Shadow Jump is purely a movement skill.
Leveling
| Level | Range | Cast time | Cooldown | SP |
|---|---|---|---|---|
| 1 | 7 | 0.85s | 8s | 15 |
| 2 | 8 | 0.70s | 7s | 15 |
| 3 | 9 | 0.55s | 6s | 15 |
| 4 | 10 | 0.40s | 5s | 15 |
| 5 | 11 | 0.25s | 4s | 15 |
Requirements
Flip Tatami Lv1.
Notes
- Shadow Jump can be used while already hidden.
- The arrival Hiding ends early if the Ninja takes damage, is revealed by detection skills, or acts.
- The Ninja cannot walk while hidden, so the 3 seconds are best spent lining up the next skill.