Hidden Water
Appearance
| Job | Ninja |
|---|---|
| Type | Active (Debuff) |
| Target | Ground |
| Element | Water |
| Max level | 10 |
| SP cost | 15 → 42 |
| Range | 9 cells |
| Area | 3x3 → 9x9 |
| Cast time | 3s |
| Duration | 15s → 60s |
| Catalyst | 1 Ice Stone |
| Requires | Spear of Ice Lv5 |
Hidden Water floods an area of ground. Enemies in the water are slowed and lose AGI, while allies inside are hidden by short bursts of Cloaking.
Overview
Hidden Water creates a pool of water on the target area. Enemies who enter it move more slowly and lose AGI. Allies standing inside are wrapped in Cloaking at regular intervals, which lets the party reposition or escape. The skill deals no damage and is used for control and support.
Mechanics
- Enemies: Movement Speed is reduced by 50% and AGI is reduced by 0/3/3/3/5/5/5/8/8/8 (Lv1 to Lv10). An enemy is stopped in place when it first enters the water, unless it cannot be knocked back.
- Allies: every 5 seconds, allies inside the area gain Cloaking for 3 seconds. Allies who are already hidden or cloaked are skipped. This Cloaking works without a nearby wall and ends if the ally takes damage.
- Allies inside the water suffer no penalty. On PvP and War of Emperium maps, everyone except allies receives the penalties.
- Area: 3x3 at Lv1 to 3, 5x5 at Lv4 to 6, 7x7 at Lv7 to 9 and 9x9 at Lv10.
- Duration: 10 + 5 × SkillLv seconds.
- SP cost: 12 + 3 × SkillLv.
Leveling
| Level | Area | AGI reduction | Duration | SP cost |
|---|---|---|---|---|
| 1 | 3x3 | 0 | 15s | 15 |
| 2 | 3x3 | 3 | 20s | 18 |
| 3 | 3x3 | 3 | 25s | 21 |
| 4 | 5x5 | 3 | 30s | 24 |
| 5 | 5x5 | 5 | 35s | 27 |
| 6 | 5x5 | 5 | 40s | 30 |
| 7 | 7x7 | 5 | 45s | 33 |
| 8 | 7x7 | 8 | 50s | 36 |
| 9 | 7x7 | 8 | 55s | 39 |
| 10 | 9x9 | 8 | 60s | 42 |
The 50% Movement Speed penalty is the same at every level.
Requirements
- Spear of Ice Lv5
Catalysts
- 1 Ice Stone
Notes
- Only one Hidden Water or Crimson Fire Formation can exist at a time. Casting either one removes the other.
- Because it deals no damage, Hidden Water does not trigger or benefit from Thermal Haze or Hydro Gale.
- Fire Rain can remove the water.
- Hidden Water Lv5 unlocks Ice Meteor.