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Crimson Fire Formation

From Vortex Legends
Crimson Fire Formation
JobNinja
TypeOffensive (Magic)
TargetSelf (5x5 area around the caster)
ElementFire
Max level10
SP cost25
Area5x5 around the caster
Cast time6s → 1.5s
After-cast delay1s
Duration20s
Catalyst1 Flame Stone
RequiresCrimson Fire Petal Lv5

Crimson Fire Formation surrounds the Ninja with a ring of flames. Enemies that step into the fire take repeated Fire magic hits and may start Burning.

Overview

Crimson Fire Formation places fire on the 24 cells around the Ninja (a 5x5 square without the center cell). The flames last up to 20 seconds and strike any enemy that enters them. Each fire cell can only hit a limited number of times before it burns out. Higher levels shorten the cast time and let each cell hit more often.

Mechanics

Damage formula: Damage per hit = 50% MATK.

Hits per fire cell: 4 + ⌊(SkillLv + 1) ÷ 2⌋, from 5 at Lv1 to 9 at Lv10. A cell disappears when it runs out of hits.

  • Cast time: 6.5 − 0.5 × SkillLv seconds. The cast can be interrupted.
  • Burning: every hit has a 5% chance to inflict Burning for up to 30 seconds. MDEF and LUK lower the chance, and bosses resist it. A Burning target loses HP every second, has its base ATK reduced by 25% and takes 10% more Fire damage.
  • If the Ninja has learned Thermal Haze, every hit marks the target with the haze.
  • Enemies that walk into the fire are briefly stopped.
  • The damage per hit does not change with level.

Leveling

Level Hits per cell Cast time SP cost
1 5 6.0s 25
2 5 5.5s 25
3 6 5.0s 25
4 6 4.5s 25
5 7 4.0s 25
6 7 3.5s 25
7 8 3.0s 25
8 8 2.5s 25
9 9 2.0s 25
10 9 1.5s 25

Requirements

Catalysts

  • 1 Flame Stone

Notes

  • Only one Crimson Fire Formation or Hidden Water can exist at a time. Casting either one removes the other.
  • The cell under the Ninja has no fire.
  • Because it is cast on the Ninja and not on an enemy, Combustion Gale does not shorten its cast time.
  • Fire Rain can remove the flames.