Throw Shuriken
Appearance
| Job | Ninja |
|---|---|
| Type | Offensive (Ranged, Physical) |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 3 → 7 |
| Range | 9 → 13 |
| Catalyst | 1 Shuriken |
| Requires | Kenpou Training Lv 1 |
Throw Shuriken is an offensive ranged skill of the Ninja class.
Overview
Throw Shuriken is the Ninja's basic ranged attack. It hurls a single shuriken at a distant enemy. It is cheap and quick to use, and it forms the backbone of the throwing build. While Ninja Aura is active, consecutive throws alternate between one and two hits.
Mechanics
Damage formula: Damage = 100 + 25 × SkillLv (% of ATK)
- Range grows with skill level, from 9 cells at level 1 to 13 cells at level 5.
- Each use consumes 1 Shuriken from the equipped ammunition.
- Element: the attack uses the element of the equipped weapon. A shuriken with its own element replaces it, and weapon endows override both.
- Shuriken ATK: the ATK of the equipped shuriken is added after the skill's damage multiplier, but before the elemental modifier. This bonus therefore also follows the attack's element.
Ninja Aura combo
While Ninja Aura is active, each consecutive Throw Shuriken raises the hit count by 1, starting at 1 hit, up to a maximum of 2 hits. After the 2 hit throw, the sequence starts again at 1 hit.
- The sequence resets if 3 seconds pass without using Throw Shuriken, or if Ninja Aura ends.
- Missed or blocked throws still advance the sequence.
- Changing target or using another skill does not reset it.
- Without Ninja Aura, every throw is a single hit.
Leveling
| Level | Damage | Range | SP |
|---|---|---|---|
| 1 | 125% ATK | 9 | 3 |
| 2 | 150% ATK | 10 | 4 |
| 3 | 175% ATK | 11 | 5 |
| 4 | 200% ATK | 12 | 6 |
| 5 | 225% ATK | 13 | 7 |
Requirements
- Kenpou Training Level 1
Catalysts
- 1 Shuriken per use (equipped shuriken ammunition)
Notes
- Throw Shuriken contributes to Death Mark damage.
- Throw Shuriken Lv 3 is required for Throw Huuma Shuriken.