Cicada Skin Shedding
| Job | Ninja |
|---|---|
| Type | Active (Supportive) |
| Target | Self |
| Max level | 5 |
| SP cost | 12 → 24 |
| Duration | 20s → 60s |
| After-cast delay | 1s |
| Requires | Flip Tatami Lv2, Shadow Jump Lv2 |
Cicada Skin Shedding is an active supportive skill of the Ninja class. The Ninja leaves behind a hollow husk to take a blow in their place, dodging incoming physical attacks and flinging the attacker backward.
Overview
Cicada Skin Shedding is a self-buff that grants a set number of guaranteed dodges against physical attacks. Each time a hit is shed, the attacker is knocked back 7 cells, making the skill both a survival tool and a way to keep melee enemies at arm's length. The buff lasts until its dodges are used up or its duration expires.
Mechanics
Effect: Grants charges of automatic physical dodge.
Dodges: (SkillLv + 1) ÷ 2, rounded down, which gives 1 / 1 / 2 / 2 / 3 by level.
Duration: 10 + 10 × SkillLv seconds.
SP cost: 9 + 3 × SkillLv.
Knockback on dodge: every blocked physical hit pushes the attacker back 7 cells.
Physical only: only weapon-based physical attacks are evaded. Magic is not blocked, and certain skills ignore Cicada Skin Shedding and land normally.
End: the buff stays active for its full duration or until all dodge charges are consumed, whichever comes first.
Leveling
| Level | Dodges | Duration | SP |
|---|---|---|---|
| 1 | 1 | 20s | 12 |
| 2 | 1 | 30s | 15 |
| 3 | 2 | 40s | 18 |
| 4 | 2 | 50s | 21 |
| 5 | 3 | 60s | 24 |
Requirements
Flip Tatami Lv2 and Shadow Jump Lv2.
Notes
- The dodge count rises every two levels: Lv1 and Lv2 grant 1 dodge, Lv3 and Lv4 grant 2, and Lv5 grants 3.
- Unlike Mirror Image, the dodges here knock the attacker away.
- If Mirror Image is also active, a single blocked hit spends one charge from each buff at the same time.