Death Mark
| Job | Ninja |
|---|---|
| Type | Offensive (Debuff) |
| Target | Enemy |
| Max level | 10 |
| SP cost | 40 |
| Range | 9 cells |
| Cast time | Instant |
| Cooldown | 10 s |
| Duration | 5 s |
| Catalyst | 1 Shadow Orb |
| Requires | Kenpou Training Lv3, Tsugari Lv3 |
Death Mark brands an enemy and stores the ninja's physical damage against it, then releases part of that total as a single delayed strike.
Overview
Death Mark is the payoff of the Ninja melee line. It places a 5-second mark on a target that records the physical damage the ninja deals to it with normal attacks and specific skills. When the mark expires, a share of the stored damage strikes the target at once, and the ninja recovers HP from the blow. Casting it costs part of the ninja's own HP.
Mechanics
On cast, the ninja loses 20% of Max HP and marks the target for 5 seconds. During that window, damage from the following sources is stored:
- Normal attacks
- Throw Shuriken
- Throw Huuma Shuriken
- Huuma Shuriken - Grasp
- Shadow Slash
- Tsugari
Only physical damage dealt by the ninja who placed the mark counts. Only the HP the target actually loses is stored; damage beyond its remaining HP is not.
Detonation damage: Stored damage × 12 × SkillLv ÷ 100
- When the mark expires, the target takes the detonation damage in one strike. This damage is not reduced by DEF.
- HP recovery: the ninja then recovers 20% of the detonation damage. This is based on the calculated detonation, even if it exceeds the target's remaining HP.
- The recovery is increased by bonuses to healing received and reduced by healing penalties such as Critical Wounds. It is not reversed by an Undead armor element.
- The mark cannot be placed on a target that is Frozen, Petrified or already marked.
- After use, the skill has an after-cast delay of 1 second, reduced by 8 ms per point of AGI and 2 ms per point of DEX.
Leveling
| Level | Detonation (% of stored damage) | SP cost |
|---|---|---|
| 1 | 12% | 40 |
| 2 | 24% | 40 |
| 3 | 36% | 40 |
| 4 | 48% | 40 |
| 5 | 60% | 40 |
| 6 | 72% | 40 |
| 7 | 84% | 40 |
| 8 | 96% | 40 |
| 9 | 108% | 40 |
| 10 | 120% | 40 |
Requirements
- Kenpou Training Lv3
- Tsugari Lv3
Catalysts
- 1 Shadow Orb
Notes
- The HP cost is 20% of Max HP, not of current HP. Check your health before applying the mark.
- Use a fast burst rotation (Shadow Slash followed by Tsugari) during the 5-second window to make the detonation hit harder.
- The HP recovery scales with the detonation, so a heavy burst can offset the HP cost.