Ninja
The Ninja is an expanded class that fights with shuriken and huuma blades, vanishes into the shadows, and channels elemental ninpou magic through three distinct specializations:
- Throwing: ranged and melee physical attacks driven by shuriken and huuma blades, capped by the Death Mark burst line.
- Shadow and Support: mobility, evasion, and the Ninja Aura battle state.
- Ninpou Magic: Fire, Water, and Wind spell lines connected by elemental haze passives that reward chaining elements in sequence.
The branches are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. The Ninja is an expanded class and has no transcendent (rebirth) tier.
Specialization branches
Throwing
The Throwing branch arms the Ninja with ranged shuriken fire and close-range huuma strikes, built on a passive STR and Hit foundation. The line culminates in the Death Mark burst sequence, which stores accumulated physical damage on a target and detonates it in a rapid melee combo.
Kenpou Training
| Job | Ninja |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive mastery that raises STR at lower levels and Hit at higher levels, forming the foundation of every physical and throwing skill in the Ninja's kit.
→ Kenpou Training
Throw Shuriken
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 3 → 7 |
| Range | 9 → 13 cells |
| Catalyst | Shuriken ×1 |
A ranged single-target throw that consumes a shuriken and takes its element. The attack range increases with skill level, letting the Ninja stay farther from its target.
→ Throw Shuriken
Throw Huuma Shuriken
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 10 |
| SP cost | 13 → 22 |
| Range | 9 cells |
| Cast time | 0.5s |
| Requires | Huuma Shuriken equipped |
Hurls the equipped Huuma Shuriken at a target, striking all enemies in a 5×5 splash around it. Requires a Huuma Shuriken to be equipped as a weapon.
→ Throw Huuma Shuriken
Huuma Shuriken - Grasp
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Weapon |
| Max level | 10 |
| SP cost | 18 → 36 |
| Range | 9 cells |
| Cast time | 0.5s |
| Cooldown | 1s |
| Catalyst | Shadow Orb ×1 |
| Requires | Huuma Shuriken equipped |
Plants a spinning copy of the Huuma Shuriken on the ground as a trap unit. Enemies that enter the zone take repeated weapon-element hits and may be inflicted with Bleeding.
→ Huuma Shuriken - Grasp
Throwing Expertise
| Job | Ninja |
|---|---|
| Type | Passive |
| Max level | 5 |
A passive mastery that improves the Hit and damage output of all throwing skills.
→ Throwing Expertise
Shadow Slash
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 10 |
| SP cost | 8 → 12 |
| Range | 9 cells |
A melee leap-strike that closes the gap to the target in an instant. When used from Hiding, it strikes twice in rapid succession.
→ Shadow Slash
Tsugari
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 12 → 20 |
| Range | 1 cell |
| Cooldown | 0.7s |
A two-hit melee strike that can land critical hits. Both blows hit a small area around the target, catching nearby enemies as well.
→ Tsugari
Death Mark
| Job | Ninja |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 10 |
| SP cost | 40 |
| Range | 9 cells |
| Cooldown | 10s |
| Duration | 5s |
| Catalyst | Shadow Orb ×1 |
Brands a target with a shadow mark that stores the Ninja's incoming physical damage. When the mark expires or is detonated, all stored damage is released at once as a burst.
→ Death Mark
Shadow and Support
The Shadow and Support branch provides the Ninja's toolkit for repositioning, evasion, and amplifying its physical output. Shadow Jump enables instant teleportation into ambush position, while Cicada Skin Shedding and Mirror Image stack layers of physical evasion. Ninja Aura is the central buff state that elevates the entire branch.
Flip Tatami
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Ground |
| Max level | 5 |
| SP cost | 15 |
| Cooldown | 3s |
| Duration | 3s |
Flips a tatami mat to deliver a cross-shaped melee strike that knocks surrounding enemies back. While the mat is raised, it acts as a brief Pneuma effect, blocking incoming projectiles.
→ Flip Tatami
Shadow Jump
| Job | Ninja |
|---|---|
| Type | Active |
| Target | Ground |
| Max level | 5 |
| SP cost | 15 |
| Range | 7 → 11 cells |
| Cast time | 0.25s → 0.85s |
| Cooldown | 4s → 8s |
Teleports the Ninja instantly to any targeted cell and automatically enters Hiding on arrival. An essential tool for closing the gap or vanishing from combat.
→ Shadow Jump
Ninja Aura
| Job | Ninja |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 20 → 60 |
| Cast time | 1s → 5s |
| Duration | 60s → 180s |
A self-buff state that raises ATK and ASPD for its duration. It is a prerequisite for Mirror Image and empowers several other Ninja skills.
→ Ninja Aura
Cicada Skin Shedding
| Job | Ninja |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 12 → 24 |
| Duration | 20s → 60s |
Grants a set of physical evasion charges for the duration. Each charge dodges one incoming physical hit and knocks the attacker back on proc.
→ Cicada Skin Shedding
Mirror Image
| Job | Ninja |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 22 → 30 |
| Cast time | 1s → 1.8s |
| Duration | 60s → 180s |
| Catalyst | Shadow Orb ×1 |
| Requires | Ninja Aura active |
Adds additional physical evasion charges similar to Cicada Skin Shedding, but without the knockback on dodge. Requires Ninja Aura to be active when cast.
→ Mirror Image
Shadow Hiding
| Job | Ninja |
|---|---|
| Type | Active (Toggle) |
| Target | Self |
| Max level | 1 |
| SP cost | 10 |
A sustained toggle hide that keeps the Ninja concealed for as long as SP holds out. Unlocked through a special quest rather than the skill tree.
→ Shadow Hiding
Ninpou Magic
The Ninpou Magic branch covers three separate elemental spell lines (Fire, Water, and Wind) each with its own single-target and area skills, all built on the Ninpou Training passive. Three haze passives link the lines together, rewarding players who chain elements in sequence.
Ninpou Training
| Job | Ninja |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive mastery that raises INT and improves SP recovery, forming the foundation of every ninpou spell.
→ Ninpou Training
Crimson Fire Petal
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Fire |
| Max level | 10 |
| SP cost | 18 → 36 |
| Range | 9 cells |
| Cast time | 0.6s → 6s |
Launches a stream of Fire-element petals at a single target, hitting multiple times per cast. The hit count grows with skill level.
→ Crimson Fire Petal
Crimson Fire Formation
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Fire |
| Max level | 10 |
| SP cost | 25 |
| Cast time | 1.5s → 6s |
| Duration | 20s |
| Catalyst | Flame Stone ×1 |
Summons a Fire storm that erupts around the caster and persists for its duration, repeatedly striking enemies who remain inside. Enemies caught in the storm may be inflicted with Burning.
→ Crimson Fire Formation
Raging Fire Dragon
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Fire |
| Max level | 5 |
| SP cost | 20 → 40 |
| Range | 9 cells |
| Cast time | 1.4s → 3s |
| Catalyst | Flame Stone ×1 |
Unleashes a heavy Fire nuke that strikes the target and all nearby enemies in a wide area, hitting several times on impact.
→ Raging Fire Dragon
Combustion Gale
| Job | Ninja |
|---|---|
| Type | Passive |
| Max level | 5 |
| Duration | 5s (buff window) |
After landing a Wind skill, reduces the cast time of the Ninja's next Fire skills within the window. Part of the elemental haze chain.
→ Combustion Gale
Spear of Ice
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Water |
| Max level | 10 |
| SP cost | 15 → 42 |
| Range | 9 cells |
| Cast time | 0.6s → 6s |
Drives multiple ice spears into a single target in quick succession. The number of spears grows with skill level.
→ Spear of Ice
Hidden Water
| Job | Ninja |
|---|---|
| Type | Active |
| Target | Ground |
| Element | Water |
| Max level | 10 |
| SP cost | 15 → 42 |
| Range | 9 cells |
| Cast time | 3s |
| Duration | 15s → 60s |
| Catalyst | Ice Stone ×1 |
Creates a water puddle on the ground that slows enemies who step into it and cloaks allies who pass through it.
→ Hidden Water
Ice Meteor
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Water |
| Max level | 5 |
| SP cost | 15 → 55 |
| Range | 9 cells |
| Cast time | 1s → 5s |
| Catalyst | Ice Stone ×1 |
Calls down falling ice pillars onto a targeted area, striking repeatedly. Enemies hit may be inflicted with Freezing.
→ Ice Meteor
Thermal Haze
| Job | Ninja |
|---|---|
| Type | Passive |
| Max level | 5 |
| Duration | 5s (buff window) |
After landing a Fire skill, raises the damage of the Ninja's next Water skills within the window. Part of the elemental haze chain.
→ Thermal Haze
Wind Blade
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Wind |
| Max level | 5 |
| SP cost | 14 → 30 |
| Range | 9 cells |
| Cast time | 1.2s → 3.6s |
Sends a flurry of wind blades cutting into a single target, striking multiple times in one cast.
→ Wind Blade
Lightning Strike of Destruction
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Ground |
| Element | Wind |
| Max level | 10 |
| SP cost | 12 → 48 |
| Range | 9 cells |
| Cast time | 1s → 5.5s |
| Catalyst | Wind Stone ×1 |
Strikes a targeted cell with a lightning discharge that spreads across the ground, damaging all enemies caught in the area.
→ Lightning Strike of Destruction
Kamaitachi
| Job | Ninja |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Wind |
| Max level | 5 |
| SP cost | 24 → 40 |
| Range | 7 → 9 cells |
| Cast time | 1.5s → 3.5s |
| Catalyst | Wind Stone ×1 |
A cutting Wind attack that slashes in a line from the caster to the target, hitting all enemies along the path.
→ Kamaitachi
Hydro Gale
| Job | Ninja |
|---|---|
| Type | Passive |
| Max level | 5 |
| Duration | 5s (buff window) |
After landing a Water skill, raises the damage and reduces the cast time of the Ninja's next Wind skills within the window. Part of the elemental haze chain.
→ Hydro Gale
Other skills
Shinobi Forge
| Job | Ninja |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 10 |
A crafting skill that lets the Ninja produce shuriken and elemental stones or orbs. Unlocked through a special quest rather than the skill tree.
→ Shinobi Forge
Advancement
The Ninja is an expanded class and does not follow the standard transcendent (rebirth) path. It has no current advancement class. See Expanded Classes.