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Ninja

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The Ninja is an expanded class that fights with shuriken, kunai and huuma blades, vanishes into the shadows, and channels elemental ninpou magic. It is a flexible hybrid able to build into a physical assassin, an elemental nuker, or a slippery support, depending on which skill line is invested in.

Overview

Ninjas reach their job change without a transcendent (rebirth) tier. Their kit splits into three pillars:

  • Physical / Throwing — shuriken and huuma attacks built on Kenpou Training (STR & Hit), capped by the Death Mark burst line.
  • Shadow / Support — mobility, evasion and the Ninja Aura battle state.
  • Ninpou Magic — Fire, Water and Wind spell lines built on Ninpou Training (INT & SP), tied together by the elemental "haze" passives.

Role

Skills

Throwing line

Kenpou Training
Passive. Raises STR (Lv1–5) and Hit (Lv6–10); foundation of the physical/throwing tree.
Throw Shuriken
Ranged single-target attack that uses shuriken ammo and takes its element.
Throw Huuma Shuriken
5×5 splash attack that requires an equipped Huuma Shuriken.
Huuma Shuriken - Grasp
Places a copy of the Huuma on the ground that hits a 7×7 area and may cause Bleeding.
Throwing Expertise
Passive. Boosts the Hit and damage of the throwing skills.

Shadow & support line

Flip Tatami
Cross-shaped attack that knocks back and acts as Pneuma for the user.
Shadow Jump
Instant teleport to a cell, entering Hiding on arrival.
Cicada Skin Shedding
Grants physical dodges that knock the attacker back.
Mirror Image
Grants extra dodges with no knockback; requires Ninja Aura.
Ninja Aura
Self battle state that raises ATK and ASPD and empowers several skills.

Death Mark line

Shadow Slash
Melee leap-strike; hits twice from Hiding.
Tsugari
Two-hit 5×5 melee strike that can critical.
Death Mark
Stores the ninja's physical damage on a target, then detonates it.

Ninpou — Fire

Ninpou Training
Passive. Raises INT and SP recovery; foundation of the magic tree.
Crimson Fire Petal
Multi-hit single-target Fire magic.
Crimson Fire Formation
5×5 Fire storm around the caster that can inflict Burning.
Raging Fire Dragon
Heavy 5×5 Fire nuke.

Ninpou — Water

Spear of Ice
Multi-spear single-target Water magic.
Hidden Water
Water puddle that slows enemies and cloaks allies.
Ice Meteor
Falling ice pillars that can inflict Freezing.

Ninpou — Wind

Wind Blade
Multi-hit single-target Wind magic.
Lightning Strike of Destruction
Wind ground AoE.
Kamaitachi
Wind line attack from caster to target.

Elemental haze passives

Combustion Gale
After a Wind skill, reduces the cast time of the ninja's Fire skills.
Thermal Haze
After a Fire skill, increases the damage of the ninja's Water skills.
Hydro Gale
After a Water skill, increases the damage and reduces the cast time of the ninja's Wind skills.

Quest skills

Shadow Hiding
Toggle hide that drains SP over time (unlocked by a special quest).
Shinobi Forge
Crafts shuriken and elemental stones/orbs (unlocked by a special quest).