Jump to content

Ninja: Difference between revisions

From Vortex Legends
class-wiki: Ninja class dump (verified 1:1)
 
class-wiki: rewrite hub page to match Hunter structure (three branches, key mechanics, progression)
Tag: Reverted
Line 1: Line 1:
{{DISPLAYTITLE:Ninja}}
{{DISPLAYTITLE:Ninja}}
The '''Ninja''' is an [[Expanded Classes|expanded class]] that fights with shuriken, kunai and huuma blades, vanishes into the shadows, and channels elemental ninpou magic. It is a flexible hybrid able to build into a physical assassin, an elemental nuker, or a slippery support, depending on which skill line is invested in.
The '''Ninja''' is an [[Expanded Classes|expanded class]] that fights with shuriken and huuma blades, vanishes into the shadows, and channels elemental ninpou magic through three distinct specializations.


== Overview ==
== Three Specialization Branches ==
Ninjas reach their job change without a transcendent (rebirth) tier. Their kit splits into three pillars:


* '''Physical / Throwing''' shuriken and huuma attacks built on [[Kenpou Training]] (STR & Hit), capped by the [[Death Mark]] burst line.
'''Throwing''' centers on ranged and melee physical attacks powered by shuriken and huuma blades. [[Kenpou Training]] raises STR and Hit as a passive foundation, while [[Throw Shuriken]] and [[Throw Huuma Shuriken]] provide ranged options at single-target and splash range respectively. [[Huuma Shuriken - Grasp]] places a spinning blade on the ground that detonates over a wide area. [[Throwing Expertise]] passively sharpens the accuracy and output of all throwing attacks. The branch culminates in the '''Death Mark''' burst line: [[Death Mark]] accumulates the Ninja's physical damage on a marked target, and [[Shadow Slash]] and [[Tsugari]] then detonate that stored pressure in rapid succession.
* '''Shadow / Support''' — mobility, evasion and the [[Ninja Aura]] battle state.
* '''Ninpou Magic''' — Fire, Water and Wind spell lines built on [[Ninpou Training]] (INT & SP), tied together by the elemental "haze" passives.


== Role ==
'''Shadow and Support''' provides the Ninja's mobility, evasion, and battle-state tools. [[Shadow Jump]] teleports the Ninja to any cell and enters Hiding on arrival, enabling instant repositioning or ambush setups. [[Cicada Skin Shedding]] grants a set of physical dodge charges that knock attackers back on proc. [[Mirror Image]] adds additional evasion charges without the knockback effect. [[Ninja Aura]] is a self-buff state that raises ATK and ASPD while unlocking Mirror Image and augmenting several other skills. [[Flip Tatami]] delivers a cross-shaped melee strike that knocks nearby enemies back and grants the caster a brief Pneuma-like projectile shield. [[Shadow Hiding]], unlocked through a special quest, provides a sustained toggle-hide that drains SP over time.
* '''Physical burst:''' store damage with [[Death Mark]], then unload [[Shadow Slash]] and [[Tsugari]].
* '''Elemental caster:''' pick a Fire, Water or Wind line and amplify it with the haze passives.
* '''Skirmisher:''' [[Shadow Jump]], [[Cicada Skin Shedding]] and [[Mirror Image]] make the Ninja hard to pin down.


== Skills ==
'''Ninpou Magic''' covers three elemental spell lines built on [[Ninpou Training]], a passive that raises INT and SP recovery. The Fire line features [[Crimson Fire Petal]] for multi-hit single-target pressure, [[Crimson Fire Formation]] for a short-range storm around the caster that can inflict Burning, and [[Raging Fire Dragon]] as a heavy area nuke. The Water line offers [[Spear of Ice]] for single-target multi-hit damage, [[Hidden Water]] which creates a puddle that slows enemies and cloaks allies passing through it, and [[Ice Meteor]] for falling pillars that can inflict Freezing. The Wind line provides [[Wind Blade]] for single-target hits, [[Lightning Strike of Destruction]] as a ground area-of-effect, and [[Kamaitachi]] for a line attack between caster and target.


=== Throwing line ===
== Key Mechanics ==
; [[Kenpou Training]] : Passive. Raises STR (Lv1–5) and Hit (Lv6–10); foundation of the physical/throwing tree.
; [[Throw Shuriken]] : Ranged single-target attack that uses shuriken ammo and takes its element.
; [[Throw Huuma Shuriken]] : 5×5 splash attack that requires an equipped Huuma Shuriken.
; [[Huuma Shuriken - Grasp]] : Places a copy of the Huuma on the ground that hits a 7×7 area and may cause Bleeding.
; [[Throwing Expertise]] : Passive. Boosts the Hit and damage of the throwing skills.


=== Shadow & support line ===
The Ninpou lines are connected by three elemental haze passives that reward chaining spell types in sequence. [[Combustion Gale]] reduces the cast time of Fire skills after a Wind skill lands. [[Thermal Haze]] raises the damage of Water skills after a Fire skill. [[Hydro Gale]] increases both the damage and cast speed of Wind skills after a Water skill. Cycling through all three elements in the right order keeps all three haze bonuses active simultaneously, creating a rhythm that rewards experienced casters.
; [[Flip Tatami]] : Cross-shaped attack that knocks back and acts as Pneuma for the user.
; [[Shadow Jump]] : Instant teleport to a cell, entering Hiding on arrival.
; [[Cicada Skin Shedding]] : Grants physical dodges that knock the attacker back.
; [[Mirror Image]] : Grants extra dodges with no knockback; requires [[Ninja Aura]].
; [[Ninja Aura]] : Self battle state that raises ATK and ASPD and empowers several skills.


=== Death Mark line ===
The Death Mark burst loop operates independently of the magic lines. [[Death Mark]] must be applied first to store incoming physical damage; [[Shadow Slash]] deals additional damage and hits twice from Hiding, while [[Tsugari]] adds a two-hit melee strike that can critical. [[Ninja Aura]] is a prerequisite for [[Mirror Image]] and strengthens both the physical and shadow tools, so physical-build Ninjas almost always maintain the Aura state during combat.
; [[Shadow Slash]] : Melee leap-strike; hits twice from Hiding.
; [[Tsugari]] : Two-hit 5×5 melee strike that can critical.
; [[Death Mark]] : Stores the ninja's physical damage on a target, then detonates it.


=== Ninpou — Fire ===
== Progression ==
; [[Ninpou Training]] : Passive. Raises INT and SP recovery; foundation of the magic tree.
; [[Crimson Fire Petal]] : Multi-hit single-target Fire magic.
; [[Crimson Fire Formation]] : 5×5 Fire storm around the caster that can inflict Burning.
; [[Raging Fire Dragon]] : Heavy 5×5 Fire nuke.


=== Ninpou — Water ===
The Ninja is an expanded class and does not follow the standard transcendent (rebirth) path. It has no current advancement class.
; [[Spear of Ice]] : Multi-spear single-target Water magic.
; [[Hidden Water]] : Water puddle that slows enemies and cloaks allies.
; [[Ice Meteor]] : Falling ice pillars that can inflict Freezing.
 
=== Ninpou — Wind ===
; [[Wind Blade]] : Multi-hit single-target Wind magic.
; [[Lightning Strike of Destruction]] : Wind ground AoE.
; [[Kamaitachi]] : Wind line attack from caster to target.
 
=== Elemental haze passives ===
; [[Combustion Gale]] : After a Wind skill, reduces the cast time of the ninja's Fire skills.
; [[Thermal Haze]] : After a Fire skill, increases the damage of the ninja's Water skills.
; [[Hydro Gale]] : After a Water skill, increases the damage and reduces the cast time of the ninja's Wind skills.
 
=== Quest skills ===
; [[Shadow Hiding]] : Toggle hide that drains SP over time (unlocked by a special quest).
; [[Shinobi Forge]] : Crafts shuriken and elemental stones/orbs (unlocked by a special quest).


[[Category:Classes]]
[[Category:Classes]]
[[Category:Expanded Classes]]
[[Category:Expanded Classes]]

Revision as of 09:54, 24 June 2026

The Ninja is an expanded class that fights with shuriken and huuma blades, vanishes into the shadows, and channels elemental ninpou magic through three distinct specializations.

Three Specialization Branches

Throwing centers on ranged and melee physical attacks powered by shuriken and huuma blades. Kenpou Training raises STR and Hit as a passive foundation, while Throw Shuriken and Throw Huuma Shuriken provide ranged options at single-target and splash range respectively. Huuma Shuriken - Grasp places a spinning blade on the ground that detonates over a wide area. Throwing Expertise passively sharpens the accuracy and output of all throwing attacks. The branch culminates in the Death Mark burst line: Death Mark accumulates the Ninja's physical damage on a marked target, and Shadow Slash and Tsugari then detonate that stored pressure in rapid succession.

Shadow and Support provides the Ninja's mobility, evasion, and battle-state tools. Shadow Jump teleports the Ninja to any cell and enters Hiding on arrival, enabling instant repositioning or ambush setups. Cicada Skin Shedding grants a set of physical dodge charges that knock attackers back on proc. Mirror Image adds additional evasion charges without the knockback effect. Ninja Aura is a self-buff state that raises ATK and ASPD while unlocking Mirror Image and augmenting several other skills. Flip Tatami delivers a cross-shaped melee strike that knocks nearby enemies back and grants the caster a brief Pneuma-like projectile shield. Shadow Hiding, unlocked through a special quest, provides a sustained toggle-hide that drains SP over time.

Ninpou Magic covers three elemental spell lines built on Ninpou Training, a passive that raises INT and SP recovery. The Fire line features Crimson Fire Petal for multi-hit single-target pressure, Crimson Fire Formation for a short-range storm around the caster that can inflict Burning, and Raging Fire Dragon as a heavy area nuke. The Water line offers Spear of Ice for single-target multi-hit damage, Hidden Water which creates a puddle that slows enemies and cloaks allies passing through it, and Ice Meteor for falling pillars that can inflict Freezing. The Wind line provides Wind Blade for single-target hits, Lightning Strike of Destruction as a ground area-of-effect, and Kamaitachi for a line attack between caster and target.

Key Mechanics

The Ninpou lines are connected by three elemental haze passives that reward chaining spell types in sequence. Combustion Gale reduces the cast time of Fire skills after a Wind skill lands. Thermal Haze raises the damage of Water skills after a Fire skill. Hydro Gale increases both the damage and cast speed of Wind skills after a Water skill. Cycling through all three elements in the right order keeps all three haze bonuses active simultaneously, creating a rhythm that rewards experienced casters.

The Death Mark burst loop operates independently of the magic lines. Death Mark must be applied first to store incoming physical damage; Shadow Slash deals additional damage and hits twice from Hiding, while Tsugari adds a two-hit melee strike that can critical. Ninja Aura is a prerequisite for Mirror Image and strengthens both the physical and shadow tools, so physical-build Ninjas almost always maintain the Aura state during combat.

Progression

The Ninja is an expanded class and does not follow the standard transcendent (rebirth) path. It has no current advancement class.