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{{DISPLAYTITLE:Ninja}}
{{DISPLAYTITLE:Ninja}}
The '''Ninja''' is an [[Expanded Classes|expanded class]] that fights with shuriken and huuma blades, vanishes into the shadows, and channels elemental ninpou magic through three distinct specializations:
The '''Ninja''' is an [[Expanded Classes|expanded class]] that fights with shuriken, kunai and huuma blades, vanishes into the shadows, and channels elemental ninpou magic. It is a flexible hybrid able to build into a physical assassin, an elemental nuker, or a slippery support, depending on which skill line is invested in.


* '''Throwing''': ranged and melee physical attacks driven by shuriken and huuma blades, capped by the Death Mark burst line.
== Overview ==
* '''Shadow and Support''': mobility, evasion, and the Ninja Aura battle state.
Ninjas reach their job change without a transcendent (rebirth) tier. Their kit splits into three pillars:
* '''Ninpou Magic''': Fire, Water, and Wind spell lines connected by elemental haze passives that reward chaining elements in sequence.


The branches are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. The Ninja is an expanded class and has no transcendent (rebirth) tier.
* '''Physical / Throwing''' — shuriken and huuma attacks built on [[Kenpou Training]] (STR & Hit), capped by the [[Death Mark]] burst line.
* '''Shadow / Support''' — mobility, evasion and the [[Ninja Aura]] battle state.
* '''Ninpou Magic''' — Fire, Water and Wind spell lines built on [[Ninpou Training]] (INT & SP), tied together by the elemental "haze" passives.


----
== Role ==
* '''Physical burst:''' store damage with [[Death Mark]], then unload [[Shadow Slash]] and [[Tsugari]].
* '''Elemental caster:''' pick a Fire, Water or Wind line and amplify it with the haze passives.
* '''Skirmisher:''' [[Shadow Jump]], [[Cicada Skin Shedding]] and [[Mirror Image]] make the Ninja hard to pin down.


== Specialization branches ==
== Skills ==


=== Throwing ===
=== Throwing line ===
; [[Kenpou Training]] : Passive. Raises STR (Lv1–5) and Hit (Lv6–10); foundation of the physical/throwing tree.
; [[Throw Shuriken]] : Ranged single-target attack that uses shuriken ammo and takes its element.
; [[Throw Huuma Shuriken]] : 5×5 splash attack that requires an equipped Huuma Shuriken.
; [[Huuma Shuriken - Grasp]] : Places a copy of the Huuma on the ground that hits a 7×7 area and may cause Bleeding.
; [[Throwing Expertise]] : Passive. Boosts the Hit and damage of the throwing skills.


The Throwing branch arms the Ninja with ranged shuriken fire and close-range huuma strikes, built on a passive STR and Hit foundation. The line culminates in the Death Mark burst sequence, which stores accumulated physical damage on a target and detonates it in a rapid melee combo.
=== Shadow & support line ===
; [[Flip Tatami]] : Cross-shaped attack that knocks back and acts as Pneuma for the user.
; [[Shadow Jump]] : Instant teleport to a cell, entering Hiding on arrival.
; [[Cicada Skin Shedding]] : Grants physical dodges that knock the attacker back.
; [[Mirror Image]] : Grants extra dodges with no knockback; requires [[Ninja Aura]].
; [[Ninja Aura]] : Self battle state that raises ATK and ASPD and empowers several skills.


==== Kenpou Training ====
=== Death Mark line ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
; [[Shadow Slash]] : Melee leap-strike; hits twice from Hiding.
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Kenpou Training</caption>
; [[Tsugari]] : Two-hit 5×5 melee strike that can critical.
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
; [[Death Mark]] : Stores the ninja's physical damage on a target, then detonates it.
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
A passive mastery that raises STR at lower levels and Hit at higher levels, forming the foundation of every physical and throwing skill in the Ninja's kit.
→ '''[[Kenpou Training]]'''
<br style="clear:both"/>


==== Throw Shuriken ====
=== Ninpou — Fire ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
; [[Ninpou Training]] : Passive. Raises INT and SP recovery; foundation of the magic tree.
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Shuriken</caption>
; [[Crimson Fire Petal]] : Multi-hit single-target Fire magic.
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
; [[Crimson Fire Formation]] : 5×5 Fire storm around the caster that can inflict Burning.
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
; [[Raging Fire Dragon]] : Heavy 5×5 Fire nuke.
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>3 → 7</td></tr>
<tr><th style="text-align:left">Range</th><td>9 → 13 cells</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shuriken ×1</td></tr>
</table>
A ranged single-target throw that consumes a shuriken and takes its element. The attack range increases with skill level, letting the Ninja stay farther from its target.
→ '''[[Throw Shuriken]]'''
<br style="clear:both"/>


==== Throw Huuma Shuriken ====
=== Ninpou — Water ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
; [[Spear of Ice]] : Multi-spear single-target Water magic.
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Huuma Shuriken</caption>
; [[Hidden Water]] : Water puddle that slows enemies and cloaks allies.
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
; [[Ice Meteor]] : Falling ice pillars that can inflict Freezing.
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>13 → 22</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5s</td></tr>
<tr><th style="text-align:left">Requires</th><td>Huuma Shuriken equipped</td></tr>
</table>
Hurls the equipped Huuma Shuriken at a target, striking all enemies in a 5×5 splash around it. Requires a Huuma Shuriken to be equipped as a weapon.
→ '''[[Throw Huuma Shuriken]]'''
<br style="clear:both"/>


==== Huuma Shuriken - Grasp ====
=== Ninpou — Wind ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
; [[Wind Blade]] : Multi-hit single-target Wind magic.
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Huuma Shuriken - Grasp</caption>
; [[Lightning Strike of Destruction]] : Wind ground AoE.
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
; [[Kamaitachi]] : Wind line attack from caster to target.
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 → 36</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shadow Orb ×1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Huuma Shuriken equipped</td></tr>
</table>
Plants a spinning copy of the Huuma Shuriken on the ground as a trap unit. Enemies that enter the zone take repeated weapon-element hits and may be inflicted with Bleeding.
→ '''[[Huuma Shuriken - Grasp]]'''
<br style="clear:both"/>


==== Throwing Expertise ====
=== Elemental haze passives ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
; [[Combustion Gale]] : After a Wind skill, reduces the cast time of the ninja's Fire skills.
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throwing Expertise</caption>
; [[Thermal Haze]] : After a Fire skill, increases the damage of the ninja's Water skills.
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
; [[Hydro Gale]] : After a Water skill, increases the damage and reduces the cast time of the ninja's Wind skills.
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
</table>
A passive mastery that improves the Hit and damage output of all throwing skills.
→ '''[[Throwing Expertise]]'''
<br style="clear:both"/>


==== Shadow Slash ====
=== Quest skills ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
; [[Shadow Hiding]] : Toggle hide that drains SP over time (unlocked by a special quest).
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Slash</caption>
; [[Shinobi Forge]] : Crafts shuriken and elemental stones/orbs (unlocked by a special quest).
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8 → 12</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
</table>
A melee leap-strike that closes the gap to the target in an instant. When used from Hiding, it strikes twice in rapid succession.
→ '''[[Shadow Slash]]'''
<br style="clear:both"/>
 
==== Tsugari ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tsugari</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12 → 20</td></tr>
<tr><th style="text-align:left">Range</th><td>1 cell</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>0.7s</td></tr>
</table>
A two-hit melee strike that can land critical hits. Both blows hit a small area around the target, catching nearby enemies as well.
→ '''[[Tsugari]]'''
<br style="clear:both"/>
 
==== Death Mark ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Death Mark</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>40</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>10s</td></tr>
<tr><th style="text-align:left">Duration</th><td>5s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shadow Orb ×1</td></tr>
</table>
Brands a target with a shadow mark that stores the Ninja's incoming physical damage. When the mark expires or is detonated, all stored damage is released at once as a burst.
→ '''[[Death Mark]]'''
<br style="clear:both"/>
 
=== Shadow and Support ===
 
The Shadow and Support branch provides the Ninja's toolkit for repositioning, evasion, and amplifying its physical output. Shadow Jump enables instant teleportation into ambush position, while Cicada Skin Shedding and Mirror Image stack layers of physical evasion. Ninja Aura is the central buff state that elevates the entire branch.
 
==== Flip Tatami ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Flip Tatami</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>3s</td></tr>
<tr><th style="text-align:left">Duration</th><td>3s</td></tr>
</table>
Flips a tatami mat to deliver a cross-shaped melee strike that knocks surrounding enemies back. While the mat is raised, it acts as a brief Pneuma effect, blocking incoming projectiles.
→ '''[[Flip Tatami]]'''
<br style="clear:both"/>
 
==== Shadow Jump ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Jump</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">Range</th><td>7 → 11 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.25s → 0.85s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>4s → 8s</td></tr>
</table>
Teleports the Ninja instantly to any targeted cell and automatically enters Hiding on arrival. An essential tool for closing the gap or vanishing from combat.
→ '''[[Shadow Jump]]'''
<br style="clear:both"/>
 
==== Ninja Aura ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ninja Aura</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 60</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 5s</td></tr>
<tr><th style="text-align:left">Duration</th><td>60s → 180s</td></tr>
</table>
A self-buff state that raises ATK and ASPD for its duration. It is a prerequisite for Mirror Image and empowers several other Ninja skills.
→ '''[[Ninja Aura]]'''
<br style="clear:both"/>
 
==== Cicada Skin Shedding ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Cicada Skin Shedding</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12 → 24</td></tr>
<tr><th style="text-align:left">Duration</th><td>20s → 60s</td></tr>
</table>
Grants a set of physical evasion charges for the duration. Each charge dodges one incoming physical hit and knocks the attacker back on proc.
→ '''[[Cicada Skin Shedding]]'''
<br style="clear:both"/>
 
==== Mirror Image ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Mirror Image</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>22 → 30</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 1.8s</td></tr>
<tr><th style="text-align:left">Duration</th><td>60s → 180s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shadow Orb ×1</td></tr>
<tr><th style="text-align:left">Requires</th><td>Ninja Aura active</td></tr>
</table>
Adds additional physical evasion charges similar to Cicada Skin Shedding, but without the knockback on dodge. Requires Ninja Aura to be active when cast.
→ '''[[Mirror Image]]'''
<br style="clear:both"/>
 
==== Shadow Hiding ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Hiding</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Toggle)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
</table>
A sustained toggle hide that keeps the Ninja concealed for as long as SP holds out. Unlocked through a special quest rather than the skill tree.
→ '''[[Shadow Hiding]]'''
<br style="clear:both"/>
 
=== Ninpou Magic ===
 
The Ninpou Magic branch covers three separate elemental spell lines (Fire, Water, and Wind) each with its own single-target and area skills, all built on the Ninpou Training passive. Three haze passives link the lines together, rewarding players who chain elements in sequence.
 
==== Ninpou Training ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ninpou Training</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
A passive mastery that raises INT and improves SP recovery, forming the foundation of every ninpou spell.
→ '''[[Ninpou Training]]'''
<br style="clear:both"/>
 
==== Crimson Fire Petal ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Crimson Fire Petal</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 → 36</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.6s → 6s</td></tr>
</table>
Launches a stream of Fire-element petals at a single target, hitting multiple times per cast. The hit count grows with skill level.
→ '''[[Crimson Fire Petal]]'''
<br style="clear:both"/>
 
==== Crimson Fire Formation ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Crimson Fire Formation</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>25</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5s → 6s</td></tr>
<tr><th style="text-align:left">Duration</th><td>20s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Flame Stone ×1</td></tr>
</table>
Summons a Fire storm that erupts around the caster and persists for its duration, repeatedly striking enemies who remain inside. Enemies caught in the storm may be inflicted with Burning.
→ '''[[Crimson Fire Formation]]'''
<br style="clear:both"/>
 
==== Raging Fire Dragon ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Raging Fire Dragon</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 40</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.4s → 3s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Flame Stone ×1</td></tr>
</table>
Unleashes a heavy Fire nuke that strikes the target and all nearby enemies in a wide area, hitting several times on impact.
→ '''[[Raging Fire Dragon]]'''
<br style="clear:both"/>
 
==== Combustion Gale ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Combustion Gale</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Duration</th><td>5s (buff window)</td></tr>
</table>
After landing a Wind skill, reduces the cast time of the Ninja's next Fire skills within the window. Part of the elemental haze chain.
→ '''[[Combustion Gale]]'''
<br style="clear:both"/>
 
==== Spear of Ice ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spear of Ice</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 → 42</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.6s → 6s</td></tr>
</table>
Drives multiple ice spears into a single target in quick succession. The number of spears grows with skill level.
→ '''[[Spear of Ice]]'''
<br style="clear:both"/>
 
==== Hidden Water ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Hidden Water</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 → 42</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>3s</td></tr>
<tr><th style="text-align:left">Duration</th><td>15s → 60s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Ice Stone ×1</td></tr>
</table>
Creates a water puddle on the ground that slows enemies who step into it and cloaks allies who pass through it.
→ '''[[Hidden Water]]'''
<br style="clear:both"/>
 
==== Ice Meteor ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ice Meteor</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 → 55</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 5s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Ice Stone ×1</td></tr>
</table>
Calls down falling ice pillars onto a targeted area, striking repeatedly. Enemies hit may be inflicted with Freezing.
→ '''[[Ice Meteor]]'''
<br style="clear:both"/>
 
==== Thermal Haze ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Thermal Haze</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Duration</th><td>5s (buff window)</td></tr>
</table>
After landing a Fire skill, raises the damage of the Ninja's next Water skills within the window. Part of the elemental haze chain.
→ '''[[Thermal Haze]]'''
<br style="clear:both"/>
 
==== Wind Blade ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Wind Blade</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.2s → 3.6s</td></tr>
</table>
Sends a flurry of wind blades cutting into a single target, striking multiple times in one cast.
→ '''[[Wind Blade]]'''
<br style="clear:both"/>
 
==== Lightning Strike of Destruction ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Lightning Strike of Destruction</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12 → 48</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 5.5s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Wind Stone ×1</td></tr>
</table>
Strikes a targeted cell with a lightning discharge that spreads across the ground, damaging all enemies caught in the area.
→ '''[[Lightning Strike of Destruction]]'''
<br style="clear:both"/>
 
==== Kamaitachi ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Kamaitachi</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>24 → 40</td></tr>
<tr><th style="text-align:left">Range</th><td>7 → 9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5s → 3.5s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Wind Stone ×1</td></tr>
</table>
A cutting Wind attack that slashes in a line from the caster to the target, hitting all enemies along the path.
→ '''[[Kamaitachi]]'''
<br style="clear:both"/>
 
==== Hydro Gale ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Hydro Gale</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Duration</th><td>5s (buff window)</td></tr>
</table>
After landing a Water skill, raises the damage and reduces the cast time of the Ninja's next Wind skills within the window. Part of the elemental haze chain.
→ '''[[Hydro Gale]]'''
<br style="clear:both"/>
 
== Other skills ==
 
=== Shinobi Forge ===
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shinobi Forge</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
</table>
A crafting skill that lets the Ninja produce shuriken and elemental stones or orbs. Unlocked through a special quest rather than the skill tree.
→ '''[[Shinobi Forge]]'''
<br style="clear:both"/>
 
== Advancement ==
The Ninja is an expanded class and does not follow the standard transcendent (rebirth) path. It has no current advancement class. See [[Expanded Classes]].
 
== See also ==
[[Expanded Classes]] · [[Classes]]


[[Category:Classes]]
[[Category:Classes]]
[[Category:Expanded Classes]]
[[Category:Expanded Classes]]

Latest revision as of 09:48, 23 July 2026

The Ninja is an expanded class that fights with shuriken, kunai and huuma blades, vanishes into the shadows, and channels elemental ninpou magic. It is a flexible hybrid able to build into a physical assassin, an elemental nuker, or a slippery support, depending on which skill line is invested in.

Overview

Ninjas reach their job change without a transcendent (rebirth) tier. Their kit splits into three pillars:

  • Physical / Throwing — shuriken and huuma attacks built on Kenpou Training (STR & Hit), capped by the Death Mark burst line.
  • Shadow / Support — mobility, evasion and the Ninja Aura battle state.
  • Ninpou Magic — Fire, Water and Wind spell lines built on Ninpou Training (INT & SP), tied together by the elemental "haze" passives.

Role

Skills

Throwing line

Kenpou Training
Passive. Raises STR (Lv1–5) and Hit (Lv6–10); foundation of the physical/throwing tree.
Throw Shuriken
Ranged single-target attack that uses shuriken ammo and takes its element.
Throw Huuma Shuriken
5×5 splash attack that requires an equipped Huuma Shuriken.
Huuma Shuriken - Grasp
Places a copy of the Huuma on the ground that hits a 7×7 area and may cause Bleeding.
Throwing Expertise
Passive. Boosts the Hit and damage of the throwing skills.

Shadow & support line

Flip Tatami
Cross-shaped attack that knocks back and acts as Pneuma for the user.
Shadow Jump
Instant teleport to a cell, entering Hiding on arrival.
Cicada Skin Shedding
Grants physical dodges that knock the attacker back.
Mirror Image
Grants extra dodges with no knockback; requires Ninja Aura.
Ninja Aura
Self battle state that raises ATK and ASPD and empowers several skills.

Death Mark line

Shadow Slash
Melee leap-strike; hits twice from Hiding.
Tsugari
Two-hit 5×5 melee strike that can critical.
Death Mark
Stores the ninja's physical damage on a target, then detonates it.

Ninpou — Fire

Ninpou Training
Passive. Raises INT and SP recovery; foundation of the magic tree.
Crimson Fire Petal
Multi-hit single-target Fire magic.
Crimson Fire Formation
5×5 Fire storm around the caster that can inflict Burning.
Raging Fire Dragon
Heavy 5×5 Fire nuke.

Ninpou — Water

Spear of Ice
Multi-spear single-target Water magic.
Hidden Water
Water puddle that slows enemies and cloaks allies.
Ice Meteor
Falling ice pillars that can inflict Freezing.

Ninpou — Wind

Wind Blade
Multi-hit single-target Wind magic.
Lightning Strike of Destruction
Wind ground AoE.
Kamaitachi
Wind line attack from caster to target.

Elemental haze passives

Combustion Gale
After a Wind skill, reduces the cast time of the ninja's Fire skills.
Thermal Haze
After a Fire skill, increases the damage of the ninja's Water skills.
Hydro Gale
After a Water skill, increases the damage and reduces the cast time of the ninja's Wind skills.

Quest skills

Shadow Hiding
Toggle hide that drains SP over time (unlocked by a special quest).
Shinobi Forge
Crafts shuriken and elemental stones/orbs (unlocked by a special quest).