Ninja: Difference between revisions
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{{DISPLAYTITLE:Ninja}} | {{DISPLAYTITLE:Ninja}} | ||
The '''Ninja''' is an [[Expanded Classes|expanded class]] that fights with shuriken and huuma blades, vanishes into the shadows, and channels elemental ninpou magic | The '''Ninja''' is an [[Expanded Classes|expanded class]] that fights with shuriken, kunai and huuma blades, vanishes into the shadows, and channels elemental ninpou magic. It is a flexible hybrid able to build into a physical assassin, an elemental nuker, or a slippery support, depending on which skill line is invested in. | ||
== | == Overview == | ||
Ninjas reach their job change without a transcendent (rebirth) tier. Their kit splits into three pillars: | |||
'''Throwing''' | * '''Physical / Throwing''' — shuriken and huuma attacks built on [[Kenpou Training]] (STR & Hit), capped by the [[Death Mark]] burst line. | ||
* '''Shadow / Support''' — mobility, evasion and the [[Ninja Aura]] battle state. | |||
* '''Ninpou Magic''' — Fire, Water and Wind spell lines built on [[Ninpou Training]] (INT & SP), tied together by the elemental "haze" passives. | |||
'''Shadow and | == Role == | ||
* '''Physical burst:''' store damage with [[Death Mark]], then unload [[Shadow Slash]] and [[Tsugari]]. | |||
* '''Elemental caster:''' pick a Fire, Water or Wind line and amplify it with the haze passives. | |||
* '''Skirmisher:''' [[Shadow Jump]], [[Cicada Skin Shedding]] and [[Mirror Image]] make the Ninja hard to pin down. | |||
== Skills == | |||
== | === Throwing line === | ||
; [[Kenpou Training]] : Passive. Raises STR (Lv1–5) and Hit (Lv6–10); foundation of the physical/throwing tree. | |||
; [[Throw Shuriken]] : Ranged single-target attack that uses shuriken ammo and takes its element. | |||
; [[Throw Huuma Shuriken]] : 5×5 splash attack that requires an equipped Huuma Shuriken. | |||
; [[Huuma Shuriken - Grasp]] : Places a copy of the Huuma on the ground that hits a 7×7 area and may cause Bleeding. | |||
; [[Throwing Expertise]] : Passive. Boosts the Hit and damage of the throwing skills. | |||
=== Shadow & support line === | |||
; [[Flip Tatami]] : Cross-shaped attack that knocks back and acts as Pneuma for the user. | |||
; [[Shadow Jump]] : Instant teleport to a cell, entering Hiding on arrival. | |||
; [[Cicada Skin Shedding]] : Grants physical dodges that knock the attacker back. | |||
; [[Mirror Image]] : Grants extra dodges with no knockback; requires [[Ninja Aura]]. | |||
; [[Ninja Aura]] : Self battle state that raises ATK and ASPD and empowers several skills. | |||
=== Death Mark line === | |||
; [[Shadow Slash]] : Melee leap-strike; hits twice from Hiding. | |||
; [[Tsugari]] : Two-hit 5×5 melee strike that can critical. | |||
; [[Death Mark]] : Stores the ninja's physical damage on a target, then detonates it. | |||
== | === Ninpou — Fire === | ||
; [[Ninpou Training]] : Passive. Raises INT and SP recovery; foundation of the magic tree. | |||
; [[Crimson Fire Petal]] : Multi-hit single-target Fire magic. | |||
; [[Crimson Fire Formation]] : 5×5 Fire storm around the caster that can inflict Burning. | |||
; [[Raging Fire Dragon]] : Heavy 5×5 Fire nuke. | |||
=== Ninpou — Water === | |||
; [[Spear of Ice]] : Multi-spear single-target Water magic. | |||
; [[Hidden Water]] : Water puddle that slows enemies and cloaks allies. | |||
; [[Ice Meteor]] : Falling ice pillars that can inflict Freezing. | |||
=== Ninpou — Wind === | |||
; [[Wind Blade]] : Multi-hit single-target Wind magic. | |||
; [[Lightning Strike of Destruction]] : Wind ground AoE. | |||
; [[Kamaitachi]] : Wind line attack from caster to target. | |||
=== Elemental haze passives === | |||
; [[Combustion Gale]] : After a Wind skill, reduces the cast time of the ninja's Fire skills. | |||
; [[Thermal Haze]] : After a Fire skill, increases the damage of the ninja's Water skills. | |||
; [[Hydro Gale]] : After a Water skill, increases the damage and reduces the cast time of the ninja's Wind skills. | |||
=== Quest skills === | |||
; [[Shadow Hiding]] : Toggle hide that drains SP over time (unlocked by a special quest). | |||
; [[Shinobi Forge]] : Crafts shuriken and elemental stones/orbs (unlocked by a special quest). | |||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Expanded Classes]] | [[Category:Expanded Classes]] | ||
Latest revision as of 09:48, 23 July 2026
The Ninja is an expanded class that fights with shuriken, kunai and huuma blades, vanishes into the shadows, and channels elemental ninpou magic. It is a flexible hybrid able to build into a physical assassin, an elemental nuker, or a slippery support, depending on which skill line is invested in.
Overview
Ninjas reach their job change without a transcendent (rebirth) tier. Their kit splits into three pillars:
- Physical / Throwing — shuriken and huuma attacks built on Kenpou Training (STR & Hit), capped by the Death Mark burst line.
- Shadow / Support — mobility, evasion and the Ninja Aura battle state.
- Ninpou Magic — Fire, Water and Wind spell lines built on Ninpou Training (INT & SP), tied together by the elemental "haze" passives.
Role
- Physical burst: store damage with Death Mark, then unload Shadow Slash and Tsugari.
- Elemental caster: pick a Fire, Water or Wind line and amplify it with the haze passives.
- Skirmisher: Shadow Jump, Cicada Skin Shedding and Mirror Image make the Ninja hard to pin down.
Skills
Throwing line
- Kenpou Training
- Passive. Raises STR (Lv1–5) and Hit (Lv6–10); foundation of the physical/throwing tree.
- Throw Shuriken
- Ranged single-target attack that uses shuriken ammo and takes its element.
- Throw Huuma Shuriken
- 5×5 splash attack that requires an equipped Huuma Shuriken.
- Huuma Shuriken - Grasp
- Places a copy of the Huuma on the ground that hits a 7×7 area and may cause Bleeding.
- Throwing Expertise
- Passive. Boosts the Hit and damage of the throwing skills.
Shadow & support line
- Flip Tatami
- Cross-shaped attack that knocks back and acts as Pneuma for the user.
- Shadow Jump
- Instant teleport to a cell, entering Hiding on arrival.
- Cicada Skin Shedding
- Grants physical dodges that knock the attacker back.
- Mirror Image
- Grants extra dodges with no knockback; requires Ninja Aura.
- Ninja Aura
- Self battle state that raises ATK and ASPD and empowers several skills.
Death Mark line
- Shadow Slash
- Melee leap-strike; hits twice from Hiding.
- Tsugari
- Two-hit 5×5 melee strike that can critical.
- Death Mark
- Stores the ninja's physical damage on a target, then detonates it.
Ninpou — Fire
- Ninpou Training
- Passive. Raises INT and SP recovery; foundation of the magic tree.
- Crimson Fire Petal
- Multi-hit single-target Fire magic.
- Crimson Fire Formation
- 5×5 Fire storm around the caster that can inflict Burning.
- Raging Fire Dragon
- Heavy 5×5 Fire nuke.
Ninpou — Water
- Spear of Ice
- Multi-spear single-target Water magic.
- Hidden Water
- Water puddle that slows enemies and cloaks allies.
- Ice Meteor
- Falling ice pillars that can inflict Freezing.
Ninpou — Wind
- Wind Blade
- Multi-hit single-target Wind magic.
- Lightning Strike of Destruction
- Wind ground AoE.
- Kamaitachi
- Wind line attack from caster to target.
Elemental haze passives
- Combustion Gale
- After a Wind skill, reduces the cast time of the ninja's Fire skills.
- Thermal Haze
- After a Fire skill, increases the damage of the ninja's Water skills.
- Hydro Gale
- After a Water skill, increases the damage and reduces the cast time of the ninja's Wind skills.
Quest skills
- Shadow Hiding
- Toggle hide that drains SP over time (unlocked by a special quest).
- Shinobi Forge
- Crafts shuriken and elemental stones/orbs (unlocked by a special quest).