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{{DISPLAYTITLE:Ninja}}
{{DISPLAYTITLE:Ninja}}
The '''Ninja''' is an [[Expanded Classes|expanded class]] that fights with shuriken and huuma blades, vanishes into the shadows, and channels elemental ninpou magic through three distinct specializations.
The '''Ninja''' is an [[Expanded Classes|expanded class]] that fights with shuriken, kunai and huuma blades, vanishes into the shadows, and channels elemental ninpou magic. It is a flexible hybrid able to build into a physical assassin, an elemental nuker, or a slippery support, depending on which skill line is invested in.


== Three Specialization Branches ==
== Overview ==
Ninjas reach their job change without a transcendent (rebirth) tier. Their kit splits into three pillars:


'''Throwing''' centers on ranged and melee physical attacks powered by shuriken and huuma blades. [[Kenpou Training]] raises STR and Hit as a passive foundation, while [[Throw Shuriken]] and [[Throw Huuma Shuriken]] provide ranged options at single-target and splash range respectively. [[Huuma Shuriken - Grasp]] places a spinning blade on the ground that detonates over a wide area. [[Throwing Expertise]] passively sharpens the accuracy and output of all throwing attacks. The branch culminates in the '''Death Mark''' burst line: [[Death Mark]] accumulates the Ninja's physical damage on a marked target, and [[Shadow Slash]] and [[Tsugari]] then detonate that stored pressure in rapid succession.
* '''Physical / Throwing''' shuriken and huuma attacks built on [[Kenpou Training]] (STR & Hit), capped by the [[Death Mark]] burst line.
* '''Shadow / Support''' — mobility, evasion and the [[Ninja Aura]] battle state.
* '''Ninpou Magic''' — Fire, Water and Wind spell lines built on [[Ninpou Training]] (INT & SP), tied together by the elemental "haze" passives.


'''Shadow and Support''' provides the Ninja's mobility, evasion, and battle-state tools. [[Shadow Jump]] teleports the Ninja to any cell and enters Hiding on arrival, enabling instant repositioning or ambush setups. [[Cicada Skin Shedding]] grants a set of physical dodge charges that knock attackers back on proc. [[Mirror Image]] adds additional evasion charges without the knockback effect. [[Ninja Aura]] is a self-buff state that raises ATK and ASPD while unlocking Mirror Image and augmenting several other skills. [[Flip Tatami]] delivers a cross-shaped melee strike that knocks nearby enemies back and grants the caster a brief Pneuma-like projectile shield. [[Shadow Hiding]], unlocked through a special quest, provides a sustained toggle-hide that drains SP over time.
== Role ==
* '''Physical burst:''' store damage with [[Death Mark]], then unload [[Shadow Slash]] and [[Tsugari]].
* '''Elemental caster:''' pick a Fire, Water or Wind line and amplify it with the haze passives.
* '''Skirmisher:''' [[Shadow Jump]], [[Cicada Skin Shedding]] and [[Mirror Image]] make the Ninja hard to pin down.


'''Ninpou Magic''' covers three elemental spell lines built on [[Ninpou Training]], a passive that raises INT and SP recovery. The Fire line features [[Crimson Fire Petal]] for multi-hit single-target pressure, [[Crimson Fire Formation]] for a short-range storm around the caster that can inflict Burning, and [[Raging Fire Dragon]] as a heavy area nuke. The Water line offers [[Spear of Ice]] for single-target multi-hit damage, [[Hidden Water]] which creates a puddle that slows enemies and cloaks allies passing through it, and [[Ice Meteor]] for falling pillars that can inflict Freezing. The Wind line provides [[Wind Blade]] for single-target hits, [[Lightning Strike of Destruction]] as a ground area-of-effect, and [[Kamaitachi]] for a line attack between caster and target.
== Skills ==


== Key Mechanics ==
=== Throwing line ===
; [[Kenpou Training]] : Passive. Raises STR (Lv1–5) and Hit (Lv6–10); foundation of the physical/throwing tree.
; [[Throw Shuriken]] : Ranged single-target attack that uses shuriken ammo and takes its element.
; [[Throw Huuma Shuriken]] : 5×5 splash attack that requires an equipped Huuma Shuriken.
; [[Huuma Shuriken - Grasp]] : Places a copy of the Huuma on the ground that hits a 7×7 area and may cause Bleeding.
; [[Throwing Expertise]] : Passive. Boosts the Hit and damage of the throwing skills.


The Ninpou lines are connected by three elemental haze passives that reward chaining spell types in sequence. [[Combustion Gale]] reduces the cast time of Fire skills after a Wind skill lands. [[Thermal Haze]] raises the damage of Water skills after a Fire skill. [[Hydro Gale]] increases both the damage and cast speed of Wind skills after a Water skill. Cycling through all three elements in the right order keeps all three haze bonuses active simultaneously, creating a rhythm that rewards experienced casters.
=== Shadow & support line ===
; [[Flip Tatami]] : Cross-shaped attack that knocks back and acts as Pneuma for the user.
; [[Shadow Jump]] : Instant teleport to a cell, entering Hiding on arrival.
; [[Cicada Skin Shedding]] : Grants physical dodges that knock the attacker back.
; [[Mirror Image]] : Grants extra dodges with no knockback; requires [[Ninja Aura]].
; [[Ninja Aura]] : Self battle state that raises ATK and ASPD and empowers several skills.


The Death Mark burst loop operates independently of the magic lines. [[Death Mark]] must be applied first to store incoming physical damage; [[Shadow Slash]] deals additional damage and hits twice from Hiding, while [[Tsugari]] adds a two-hit melee strike that can critical. [[Ninja Aura]] is a prerequisite for [[Mirror Image]] and strengthens both the physical and shadow tools, so physical-build Ninjas almost always maintain the Aura state during combat.
=== Death Mark line ===
; [[Shadow Slash]] : Melee leap-strike; hits twice from Hiding.
; [[Tsugari]] : Two-hit 5×5 melee strike that can critical.
; [[Death Mark]] : Stores the ninja's physical damage on a target, then detonates it.


== Progression ==
=== Ninpou — Fire ===
; [[Ninpou Training]] : Passive. Raises INT and SP recovery; foundation of the magic tree.
; [[Crimson Fire Petal]] : Multi-hit single-target Fire magic.
; [[Crimson Fire Formation]] : 5×5 Fire storm around the caster that can inflict Burning.
; [[Raging Fire Dragon]] : Heavy 5×5 Fire nuke.


The Ninja is an expanded class and does not follow the standard transcendent (rebirth) path. It has no current advancement class.
=== Ninpou — Water ===
; [[Spear of Ice]] : Multi-spear single-target Water magic.
; [[Hidden Water]] : Water puddle that slows enemies and cloaks allies.
; [[Ice Meteor]] : Falling ice pillars that can inflict Freezing.
 
=== Ninpou — Wind ===
; [[Wind Blade]] : Multi-hit single-target Wind magic.
; [[Lightning Strike of Destruction]] : Wind ground AoE.
; [[Kamaitachi]] : Wind line attack from caster to target.
 
=== Elemental haze passives ===
; [[Combustion Gale]] : After a Wind skill, reduces the cast time of the ninja's Fire skills.
; [[Thermal Haze]] : After a Fire skill, increases the damage of the ninja's Water skills.
; [[Hydro Gale]] : After a Water skill, increases the damage and reduces the cast time of the ninja's Wind skills.
 
=== Quest skills ===
; [[Shadow Hiding]] : Toggle hide that drains SP over time (unlocked by a special quest).
; [[Shinobi Forge]] : Crafts shuriken and elemental stones/orbs (unlocked by a special quest).


[[Category:Classes]]
[[Category:Classes]]
[[Category:Expanded Classes]]
[[Category:Expanded Classes]]

Latest revision as of 09:48, 23 July 2026

The Ninja is an expanded class that fights with shuriken, kunai and huuma blades, vanishes into the shadows, and channels elemental ninpou magic. It is a flexible hybrid able to build into a physical assassin, an elemental nuker, or a slippery support, depending on which skill line is invested in.

Overview

Ninjas reach their job change without a transcendent (rebirth) tier. Their kit splits into three pillars:

  • Physical / Throwing — shuriken and huuma attacks built on Kenpou Training (STR & Hit), capped by the Death Mark burst line.
  • Shadow / Support — mobility, evasion and the Ninja Aura battle state.
  • Ninpou Magic — Fire, Water and Wind spell lines built on Ninpou Training (INT & SP), tied together by the elemental "haze" passives.

Role

Skills

Throwing line

Kenpou Training
Passive. Raises STR (Lv1–5) and Hit (Lv6–10); foundation of the physical/throwing tree.
Throw Shuriken
Ranged single-target attack that uses shuriken ammo and takes its element.
Throw Huuma Shuriken
5×5 splash attack that requires an equipped Huuma Shuriken.
Huuma Shuriken - Grasp
Places a copy of the Huuma on the ground that hits a 7×7 area and may cause Bleeding.
Throwing Expertise
Passive. Boosts the Hit and damage of the throwing skills.

Shadow & support line

Flip Tatami
Cross-shaped attack that knocks back and acts as Pneuma for the user.
Shadow Jump
Instant teleport to a cell, entering Hiding on arrival.
Cicada Skin Shedding
Grants physical dodges that knock the attacker back.
Mirror Image
Grants extra dodges with no knockback; requires Ninja Aura.
Ninja Aura
Self battle state that raises ATK and ASPD and empowers several skills.

Death Mark line

Shadow Slash
Melee leap-strike; hits twice from Hiding.
Tsugari
Two-hit 5×5 melee strike that can critical.
Death Mark
Stores the ninja's physical damage on a target, then detonates it.

Ninpou — Fire

Ninpou Training
Passive. Raises INT and SP recovery; foundation of the magic tree.
Crimson Fire Petal
Multi-hit single-target Fire magic.
Crimson Fire Formation
5×5 Fire storm around the caster that can inflict Burning.
Raging Fire Dragon
Heavy 5×5 Fire nuke.

Ninpou — Water

Spear of Ice
Multi-spear single-target Water magic.
Hidden Water
Water puddle that slows enemies and cloaks allies.
Ice Meteor
Falling ice pillars that can inflict Freezing.

Ninpou — Wind

Wind Blade
Multi-hit single-target Wind magic.
Lightning Strike of Destruction
Wind ground AoE.
Kamaitachi
Wind line attack from caster to target.

Elemental haze passives

Combustion Gale
After a Wind skill, reduces the cast time of the ninja's Fire skills.
Thermal Haze
After a Fire skill, increases the damage of the ninja's Water skills.
Hydro Gale
After a Water skill, increases the damage and reduces the cast time of the ninja's Wind skills.

Quest skills

Shadow Hiding
Toggle hide that drains SP over time (unlocked by a special quest).
Shinobi Forge
Crafts shuriken and elemental stones/orbs (unlocked by a special quest).