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class-wiki: full rewrite matching Hunter structure — per-skill infoboxes, three branches, haze passives
Tag: Reverted
class-wiki: Ninja balance sync (eaea6db2f)
 
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=== Throwing ===
=== Throwing ===


The Throwing branch arms the Ninja with ranged shuriken fire and close-range huuma strikes, built on a passive STR and Hit foundation. The line culminates in the Death Mark burst sequence, which stores accumulated physical damage on a target and detonates it in a rapid melee combo.
The Throwing branch arms the Ninja with ranged shuriken fire and close-range huuma strikes, built on a passive STR and Hit foundation. The line culminates in Death Mark, which stores the physical damage dealt to a target and releases a share of it as a single burst.


==== Kenpou Training ====
==== Kenpou Training ====
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<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
</table>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Shuriken</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Shuriken</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Ranged, Physical)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>3 → 7</td></tr>
<tr><th style="text-align:left">SP cost</th><td>3 → 7</td></tr>
<tr><th style="text-align:left">Range</th><td>9 → 13 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 → 13</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shuriken ×1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Shuriken</td></tr>
</table>
</table>
A ranged single-target throw that consumes a shuriken and takes its element. The attack range increases with skill level, letting the Ninja stay farther from its target.
The Ninja's basic ranged attack, hurling a single shuriken at a distant enemy. The throw uses the element of the equipped weapon, and a shuriken with its own element replaces it. While Ninja Aura is active, consecutive throws alternate between one and two hits.
→ '''[[Throw Shuriken]]'''
→ '''[[Throw Shuriken]]'''
<br style="clear:both"/>
<br style="clear:both"/>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Huuma Shuriken</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Huuma Shuriken</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Ranged, Physical)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy (5×5 splash)</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>13 → 22</td></tr>
<tr><th style="text-align:left">SP cost</th><td>13 → 22</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5 s</td></tr>
<tr><th style="text-align:left">Requires</th><td>Huuma Shuriken equipped</td></tr>
<tr><th style="text-align:left">Requires</th><td>Huuma Shuriken equipped</td></tr>
</table>
</table>
Hurls the equipped Huuma Shuriken at a target, striking all enemies in a 5×5 splash around it. Requires a Huuma Shuriken to be equipped as a weapon.
Hurls the equipped Huuma Shuriken at a target and strikes every enemy in an area around the point of impact. It is the Ninja's main physical area attack and requires a Huuma Shuriken to be equipped as a weapon.
→ '''[[Throw Huuma Shuriken]]'''
→ '''[[Throw Huuma Shuriken]]'''
<br style="clear:both"/>
<br style="clear:both"/>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Huuma Shuriken - Grasp</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Huuma Shuriken - Grasp</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Ground, Physical)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground (7×7 area)</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 → 36</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 32</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5 s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>1 s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shadow Orb ×1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Shadow Orb</td></tr>
<tr><th style="text-align:left">Requires</th><td>Huuma Shuriken equipped</td></tr>
<tr><th style="text-align:left">Requires</th><td>Huuma Shuriken equipped</td></tr>
</table>
</table>
Plants a spinning copy of the Huuma Shuriken on the ground as a trap unit. Enemies that enter the zone take repeated weapon-element hits and may be inflicted with Bleeding.
Plants a spinning copy of the equipped Huuma Shuriken on the target cell. The copy repeatedly strikes every enemy in a wide area around it with weapon-element hits and may cause Bleeding, working as a short persistent damage zone.
→ '''[[Huuma Shuriken - Grasp]]'''
→ '''[[Huuma Shuriken - Grasp]]'''
<br style="clear:both"/>
==== Throwing Expertise ====
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throwing Expertise</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
</table>
A passive mastery that improves the Hit and damage output of all throwing skills.
→ '''[[Throwing Expertise]]'''
<br style="clear:both"/>
<br style="clear:both"/>


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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Slash</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Slash</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Melee)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8 → 12</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8 / 8 / 9 / 9 / 10 / 10 / 11 / 11 / 12 / 12</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>7 cells</td></tr>
</table>
</table>
A melee leap-strike that closes the gap to the target in an instant. When used from Hiding, it strikes twice in rapid succession.
Moves the Ninja next to a nearby enemy and lands a melee blow. It opens the melee combo, empowering the next Tsugari and feeding Death Mark. When used from Hiding, the strike is doubled.
→ '''[[Shadow Slash]]'''
→ '''[[Shadow Slash]]'''
<br style="clear:both"/>
<br style="clear:both"/>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tsugari</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tsugari</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Melee, AoE)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy (5x5 splash)</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12 → 20</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12 / 15 / 18 / 21 / 24</td></tr>
<tr><th style="text-align:left">Range</th><td>1 cell</td></tr>
<tr><th style="text-align:left">Range</th><td>1 cell</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>0.7s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>0.7 s</td></tr>
</table>
</table>
A two-hit melee strike that can land critical hits. Both blows hit a small area around the target, catching nearby enemies as well.
A fast melee sweep that strikes the target and every enemy around it twice, with a greatly increased critical chance. It consumes the Shadow Slash bonus for extra damage, and its hits feed Death Mark.
→ '''[[Tsugari]]'''
→ '''[[Tsugari]]'''
<br style="clear:both"/>
<br style="clear:both"/>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Death Mark</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Death Mark</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Debuff)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>40</td></tr>
<tr><th style="text-align:left">SP cost</th><td>40</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>10s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>10 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>5s</td></tr>
<tr><th style="text-align:left">Duration</th><td>5 s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shadow Orb ×1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Shadow Orb</td></tr>
</table>
</table>
Brands a target with a shadow mark that stores the Ninja's incoming physical damage. When the mark expires or is detonated, all stored damage is released at once as a burst.
Brands a target with a shadow mark at the cost of part of the Ninja's own Max HP. While the mark lasts, it stores the physical damage the Ninja deals to that target with normal attacks and specific skills. Only the HP the target actually loses is stored. When the mark expires, a share of the stored damage strikes at once and the Ninja recovers some HP. It requires Tsugari to be learned first.
→ '''[[Death Mark]]'''
→ '''[[Death Mark]]'''
<br style="clear:both"/>
<br style="clear:both"/>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Flip Tatami</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Flip Tatami</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Offensive)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Self (area around the user)</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
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<tr><th style="text-align:left">Duration</th><td>3s</td></tr>
<tr><th style="text-align:left">Duration</th><td>3s</td></tr>
</table>
</table>
Flips a tatami mat to deliver a cross-shaped melee strike that knocks surrounding enemies back. While the mat is raised, it acts as a brief Pneuma effect, blocking incoming projectiles.
Flips a tatami mat to strike enemies in a cross around the Ninja and push them away. For a few seconds afterwards, the raised mat also shields the Ninja from ranged physical attacks.
→ '''[[Flip Tatami]]'''
→ '''[[Flip Tatami]]'''
<br style="clear:both"/>
<br style="clear:both"/>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Jump</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Jump</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground cell</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">Range</th><td>7 → 11 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>7 → 11</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.25s → 0.85s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.85s → 0.25s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>4s → 8s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>8s → 4s</td></tr>
</table>
</table>
Teleports the Ninja instantly to any targeted cell and automatically enters Hiding on arrival. An essential tool for closing the gap or vanishing from combat.
Teleports the Ninja to a targeted cell and grants a short Hiding on arrival. Any longer Hiding already active, such as one from Shadow Hiding, is replaced by this short one. The jump has no effect in War of Emperium, where the Ninja cannot be moved.
→ '''[[Shadow Jump]]'''
→ '''[[Shadow Jump]]'''
<br style="clear:both"/>
<br style="clear:both"/>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ninja Aura</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ninja Aura</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 60</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20 → 60</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 5s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>5s → 1s</td></tr>
<tr><th style="text-align:left">Duration</th><td>60s → 180s</td></tr>
<tr><th style="text-align:left">Duration</th><td>60s → 180s</td></tr>
</table>
</table>
A self-buff state that raises ATK and ASPD for its duration. It is a prerequisite for Mirror Image and empowers several other Ninja skills.
The Ninja's core offensive buff, raising physical attack power and attack speed for its duration. It also empowers other skills: it enables Mirror Image, lets Throw Shuriken land an extra hit on alternating throws, and strengthens the bonus that Shadow Slash grants to Tsugari.
→ '''[[Ninja Aura]]'''
→ '''[[Ninja Aura]]'''
<br style="clear:both"/>
<br style="clear:both"/>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Cicada Skin Shedding</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Cicada Skin Shedding</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
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<tr><th style="text-align:left">Duration</th><td>20s → 60s</td></tr>
<tr><th style="text-align:left">Duration</th><td>20s → 60s</td></tr>
</table>
</table>
Grants a set of physical evasion charges for the duration. Each charge dodges one incoming physical hit and knocks the attacker back on proc.
Grants a set number of guaranteed dodges against physical attacks for the duration. Each dodged hit knocks the attacker back, keeping melee enemies at a distance.
→ '''[[Cicada Skin Shedding]]'''
→ '''[[Cicada Skin Shedding]]'''
<br style="clear:both"/>
<br style="clear:both"/>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Mirror Image</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Mirror Image</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>22 → 30</td></tr>
<tr><th style="text-align:left">SP cost</th><td>22 → 30</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 1.8s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.8s → 1.0s</td></tr>
<tr><th style="text-align:left">Duration</th><td>60s → 180s</td></tr>
<tr><th style="text-align:left">Duration</th><td>60s → 180s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shadow Orb ×1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Shadow Orb</td></tr>
<tr><th style="text-align:left">Requires</th><td>Ninja Aura active</td></tr>
<tr><th style="text-align:left">Requires</th><td>Ninja Aura active</td></tr>
</table>
</table>
Adds additional physical evasion charges similar to Cicada Skin Shedding, but without the knockback on dodge. Requires Ninja Aura to be active when cast.
Creates illusory copies that each soak one physical attack. Unlike Cicada Skin Shedding it does not push attackers back, but it grants more dodges and lasts longer. Requires Ninja Aura to be active when cast.
→ '''[[Mirror Image]]'''
→ '''[[Mirror Image]]'''
<br style="clear:both"/>
<br style="clear:both"/>
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Hiding</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Hiding</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Toggle)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Supportive, toggle)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
</table>
</table>
A sustained toggle hide that keeps the Ninja concealed for as long as SP holds out. Unlocked through a special quest rather than the skill tree.
A concealment toggle that keeps the Ninja hidden for a limited time while slowly draining SP. The Ninja cannot move or act while hidden, and detection skills can still reveal it. Unlocked through a special quest rather than the skill tree.
→ '''[[Shadow Hiding]]'''
→ '''[[Shadow Hiding]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 241: Line 232:
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
</table>
</table>
A passive mastery that raises INT and improves SP recovery, forming the foundation of every ninpou spell.
A passive mastery that raises INT and improves the SP recovered from consumables, forming the foundation of every ninpou spell.
→ '''[[Ninpou Training]]'''
→ '''[[Ninpou Training]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 251: Line 243:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Crimson Fire Petal</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Crimson Fire Petal</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
Line 257: Line 249:
<tr><th style="text-align:left">SP cost</th><td>18 → 36</td></tr>
<tr><th style="text-align:left">SP cost</th><td>18 → 36</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.6s → 6s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5s → 5s</td></tr>
</table>
</table>
Launches a stream of Fire-element petals at a single target, hitting multiple times per cast. The hit count grows with skill level.
Launches a stream of Fire-element petals at a single target, hitting multiple times per cast. The hit count grows with skill level.
Line 267: Line 259:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Crimson Fire Formation</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Crimson Fire Formation</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Self (5x5 area around the caster)</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>25</td></tr>
<tr><th style="text-align:left">SP cost</th><td>25</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5s → 6s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>6s → 1.5s</td></tr>
<tr><th style="text-align:left">Duration</th><td>20s</td></tr>
<tr><th style="text-align:left">Duration</th><td>20s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Flame Stone ×1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Flame Stone</td></tr>
</table>
</table>
Summons a Fire storm that erupts around the caster and persists for its duration, repeatedly striking enemies who remain inside. Enemies caught in the storm may be inflicted with Burning.
Surrounds the Ninja with a ring of fire on the cells around it. The flames persist for their duration and strike any enemy that enters them, with a chance to cause Burning. Each fire cell burns out after a limited number of hits.
→ '''[[Crimson Fire Formation]]'''
→ '''[[Crimson Fire Formation]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 284: Line 276:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Raging Fire Dragon</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Raging Fire Dragon</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy (5x5 area around the target)</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Element</th><td>Fire</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
Line 291: Line 283:
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.4s → 3s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.4s → 3s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Flame Stone ×1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Flame Stone</td></tr>
</table>
</table>
Unleashes a heavy Fire nuke that strikes the target and all nearby enemies in a wide area, hitting several times on impact.
The strongest spell of the Fire line. It is cast on an enemy, and the dragon strikes the area around that enemy with heavy Fire damage.
→ '''[[Raging Fire Dragon]]'''
→ '''[[Raging Fire Dragon]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 302: Line 294:
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy (mark)</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Duration</th><td>5s (buff window)</td></tr>
<tr><th style="text-align:left">Duration</th><td>5 s</td></tr>
</table>
</table>
After landing a Wind skill, reduces the cast time of the Ninja's next Fire skills within the window. Part of the elemental haze chain.
Each Wind skill that hits an enemy marks it for a short time. While the mark lasts, the Ninja's targeted Fire magic against that enemy has a shorter cast time. Part of the elemental haze chain.
→ '''[[Combustion Gale]]'''
→ '''[[Combustion Gale]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 313: Line 306:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spear of Ice</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spear of Ice</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
Line 319: Line 312:
<tr><th style="text-align:left">SP cost</th><td>15 → 42</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 → 42</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.6s → 6s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.5s → 5s</td></tr>
</table>
</table>
Drives multiple ice spears into a single target in quick succession. The number of spears grows with skill level.
Throws several ice spears at a single target in one cast, with more spears at higher levels. It needs no catalyst, which makes it the Ninja's steady single-target Water spell, and it benefits from Thermal Haze after a Fire spell.
→ '''[[Spear of Ice]]'''
→ '''[[Spear of Ice]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 329: Line 322:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Hidden Water</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Hidden Water</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Debuff)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
Line 337: Line 330:
<tr><th style="text-align:left">Cast time</th><td>3s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>3s</td></tr>
<tr><th style="text-align:left">Duration</th><td>15s → 60s</td></tr>
<tr><th style="text-align:left">Duration</th><td>15s → 60s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Ice Stone ×1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Ice Stone</td></tr>
</table>
</table>
Creates a water puddle on the ground that slows enemies who step into it and cloaks allies who pass through it.
Creates a pool of water on the target area. Enemies who enter it move more slowly and lose AGI, while allies standing inside are wrapped in Cloaking at regular intervals.
→ '''[[Hidden Water]]'''
→ '''[[Hidden Water]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 347: Line 340:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ice Meteor</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ice Meteor</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground (7x7 area)</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
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<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 5s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 5s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Ice Stone ×1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Ice Stone</td></tr>
</table>
</table>
Calls down falling ice pillars onto a targeted area, striking repeatedly. Enemies hit may be inflicted with Freezing.
Calls down falling ice pillars onto a targeted area, striking repeatedly. Enemies hit may be inflicted with Freezing.
Line 366: Line 359:
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Duration</th><td>5s (buff window)</td></tr>
<tr><th style="text-align:left">Duration</th><td>5s</td></tr>
</table>
</table>
After landing a Fire skill, raises the damage of the Ninja's next Water skills within the window. Part of the elemental haze chain.
Each Fire spell that hits an enemy marks it for a short time. While the mark lasts, the Ninja's Water magic deals more damage to that enemy. Part of the elemental haze chain.
→ '''[[Thermal Haze]]'''
→ '''[[Thermal Haze]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 376: Line 369:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Wind Blade</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Wind Blade</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magical)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
Line 382: Line 375:
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">SP cost</th><td>14 → 30</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.2s → 3.6s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.0 s → 3.0 s</td></tr>
</table>
</table>
Sends a flurry of wind blades cutting into a single target, striking multiple times in one cast.
Sends a flurry of wind blades cutting into a single target, striking multiple times in one cast.
Line 392: Line 385:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Lightning Strike of Destruction</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Lightning Strike of Destruction</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magical)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
Line 398: Line 391:
<tr><th style="text-align:left">SP cost</th><td>12 → 48</td></tr>
<tr><th style="text-align:left">SP cost</th><td>12 → 48</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 5.5s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.0 s → 5.5 s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Wind Stone ×1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Wind Stone</td></tr>
</table>
</table>
Strikes a targeted cell with a lightning discharge that spreads across the ground, damaging all enemies caught in the area.
Targets a ground cell and saturates the surrounding area with Wind magic for a short time, damaging every enemy caught inside. The area grows with skill level.
→ '''[[Lightning Strike of Destruction]]'''
→ '''[[Lightning Strike of Destruction]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 409: Line 402:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Kamaitachi</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Kamaitachi</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magical)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy (line)</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Element</th><td>Wind</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>24 → 40</td></tr>
<tr><th style="text-align:left">SP cost</th><td>24 → 40</td></tr>
<tr><th style="text-align:left">Range</th><td>7 → 9 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>7 → 9 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5s → 3.5s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1.5 s → 3.5 s</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Wind Stone ×1</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Wind Stone</td></tr>
</table>
</table>
A cutting Wind attack that slashes in a line from the caster to the target, hitting all enemies along the path.
A cutting Wind attack aimed at an enemy. It carves a straight line from the caster toward the target, hitting every enemy along the path.
→ '''[[Kamaitachi]]'''
→ '''[[Kamaitachi]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 427: Line 420:
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy (mark)</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Duration</th><td>5s (buff window)</td></tr>
<tr><th style="text-align:left">Duration</th><td>5 s</td></tr>
</table>
</table>
After landing a Water skill, raises the damage and reduces the cast time of the Ninja's next Wind skills within the window. Part of the elemental haze chain.
Each Water skill that hits an enemy marks it for a short time. While the mark lasts, the Ninja's Wind magic deals more damage to that enemy and casts faster when aimed at it directly. Part of the elemental haze chain.
→ '''[[Hydro Gale]]'''
→ '''[[Hydro Gale]]'''
<br style="clear:both"/>
<br style="clear:both"/>
Line 440: Line 434:
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shinobi Forge</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shinobi Forge</caption>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Job</th><td>Ninja</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Crafting)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>10</td></tr>
</table>
</table>
A crafting skill that lets the Ninja produce shuriken and elemental stones or orbs. Unlocked through a special quest rather than the skill tree.
A crafting skill that turns materials in the inventory into Shurikens, elemental stones and Shadow Orbs. Unlocked through a special quest rather than the skill tree.
→ '''[[Shinobi Forge]]'''
→ '''[[Shinobi Forge]]'''
<br style="clear:both"/>
<br style="clear:both"/>

Latest revision as of 20:17, 4 October 2026

The Ninja is an expanded class that fights with shuriken and huuma blades, vanishes into the shadows, and channels elemental ninpou magic through three distinct specializations:

  • Throwing — ranged and melee physical attacks driven by shuriken and huuma blades, capped by the Death Mark burst line.
  • Shadow and Support — mobility, evasion, and the Ninja Aura battle state.
  • Ninpou Magic — Fire, Water, and Wind spell lines connected by elemental haze passives that reward chaining elements in sequence.

The branches are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. The Ninja is an expanded class and has no transcendent (rebirth) tier.


Specialization branches

Throwing

The Throwing branch arms the Ninja with ranged shuriken fire and close-range huuma strikes, built on a passive STR and Hit foundation. The line culminates in Death Mark, which stores the physical damage dealt to a target and releases a share of it as a single burst.

Kenpou Training

Kenpou Training
JobNinja
TypePassive
TargetSelf
Max level10

A passive mastery that raises STR at lower levels and Hit at higher levels, forming the foundation of every physical and throwing skill in the Ninja's kit. → Kenpou Training

Throw Shuriken

Throw Shuriken
JobNinja
TypeOffensive (Ranged, Physical)
TargetEnemy
ElementWeapon
Max level5
SP cost3 → 7
Range9 → 13
Catalyst1 Shuriken

The Ninja's basic ranged attack, hurling a single shuriken at a distant enemy. The throw uses the element of the equipped weapon, and a shuriken with its own element replaces it. While Ninja Aura is active, consecutive throws alternate between one and two hits. → Throw Shuriken

Throw Huuma Shuriken

Throw Huuma Shuriken
JobNinja
TypeOffensive (Ranged, Physical)
TargetEnemy (5×5 splash)
ElementWeapon
Max level10
SP cost13 → 22
Range9
Cast time0.5 s
RequiresHuuma Shuriken equipped

Hurls the equipped Huuma Shuriken at a target and strikes every enemy in an area around the point of impact. It is the Ninja's main physical area attack and requires a Huuma Shuriken to be equipped as a weapon. → Throw Huuma Shuriken

Huuma Shuriken - Grasp

Huuma Shuriken - Grasp
JobNinja
TypeOffensive (Ground, Physical)
TargetGround (7×7 area)
ElementWeapon
Max level10
SP cost14 → 32
Range9
Cast time0.5 s
Cooldown1 s
Catalyst1 Shadow Orb
RequiresHuuma Shuriken equipped

Plants a spinning copy of the equipped Huuma Shuriken on the target cell. The copy repeatedly strikes every enemy in a wide area around it with weapon-element hits and may cause Bleeding, working as a short persistent damage zone. → Huuma Shuriken - Grasp

Shadow Slash

Shadow Slash
JobNinja
TypeOffensive (Melee)
TargetEnemy
ElementWeapon
Max level10
SP cost8 / 8 / 9 / 9 / 10 / 10 / 11 / 11 / 12 / 12
Range7 cells

Moves the Ninja next to a nearby enemy and lands a melee blow. It opens the melee combo, empowering the next Tsugari and feeding Death Mark. When used from Hiding, the strike is doubled. → Shadow Slash

Tsugari

Tsugari
JobNinja
TypeOffensive (Melee, AoE)
TargetEnemy (5x5 splash)
ElementWeapon
Max level5
SP cost12 / 15 / 18 / 21 / 24
Range1 cell
Cooldown0.7 s

A fast melee sweep that strikes the target and every enemy around it twice, with a greatly increased critical chance. It consumes the Shadow Slash bonus for extra damage, and its hits feed Death Mark. → Tsugari

Death Mark

Death Mark
JobNinja
TypeOffensive (Debuff)
TargetEnemy
Max level10
SP cost40
Range9 cells
Cooldown10 s
Duration5 s
Catalyst1 Shadow Orb

Brands a target with a shadow mark at the cost of part of the Ninja's own Max HP. While the mark lasts, it stores the physical damage the Ninja deals to that target with normal attacks and specific skills. Only the HP the target actually loses is stored. When the mark expires, a share of the stored damage strikes at once and the Ninja recovers some HP. It requires Tsugari to be learned first. → Death Mark

Shadow and Support

The Shadow and Support branch provides the Ninja's toolkit for repositioning, evasion, and amplifying its physical output. Shadow Jump enables instant teleportation into ambush position, while Cicada Skin Shedding and Mirror Image stack layers of physical evasion. Ninja Aura is the central buff state that elevates the entire branch.

Flip Tatami

Flip Tatami
JobNinja
TypeActive (Offensive)
TargetSelf (area around the user)
ElementWeapon
Max level5
SP cost15
Cooldown3s
Duration3s

Flips a tatami mat to strike enemies in a cross around the Ninja and push them away. For a few seconds afterwards, the raised mat also shields the Ninja from ranged physical attacks. → Flip Tatami

Shadow Jump

Shadow Jump
JobNinja
TypeActive (Supportive)
TargetGround cell
Max level5
SP cost15
Range7 → 11
Cast time0.85s → 0.25s
Cooldown8s → 4s

Teleports the Ninja to a targeted cell and grants a short Hiding on arrival. Any longer Hiding already active, such as one from Shadow Hiding, is replaced by this short one. The jump has no effect in War of Emperium, where the Ninja cannot be moved. → Shadow Jump

Ninja Aura

Ninja Aura
JobNinja
TypeActive (Supportive)
TargetSelf
Max level5
SP cost20 → 60
Cast time5s → 1s
Duration60s → 180s

The Ninja's core offensive buff, raising physical attack power and attack speed for its duration. It also empowers other skills: it enables Mirror Image, lets Throw Shuriken land an extra hit on alternating throws, and strengthens the bonus that Shadow Slash grants to Tsugari. → Ninja Aura

Cicada Skin Shedding

Cicada Skin Shedding
JobNinja
TypeActive (Supportive)
TargetSelf
Max level5
SP cost12 → 24
Duration20s → 60s

Grants a set number of guaranteed dodges against physical attacks for the duration. Each dodged hit knocks the attacker back, keeping melee enemies at a distance. → Cicada Skin Shedding

Mirror Image

Mirror Image
JobNinja
TypeActive (Supportive)
TargetSelf
Max level5
SP cost22 → 30
Cast time1.8s → 1.0s
Duration60s → 180s
Catalyst1 Shadow Orb
RequiresNinja Aura active

Creates illusory copies that each soak one physical attack. Unlike Cicada Skin Shedding it does not push attackers back, but it grants more dodges and lasts longer. Requires Ninja Aura to be active when cast. → Mirror Image

Shadow Hiding

Shadow Hiding
JobNinja
TypeActive (Supportive, toggle)
TargetSelf
Max level1
SP cost10

A concealment toggle that keeps the Ninja hidden for a limited time while slowly draining SP. The Ninja cannot move or act while hidden, and detection skills can still reveal it. Unlocked through a special quest rather than the skill tree. → Shadow Hiding

Ninpou Magic

The Ninpou Magic branch covers three separate elemental spell lines — Fire, Water, and Wind — each with its own single-target and area skills, all built on the Ninpou Training passive. Three haze passives link the lines together, rewarding players who chain elements in sequence.

Ninpou Training

Ninpou Training
JobNinja
TypePassive
TargetSelf
Max level10

A passive mastery that raises INT and improves the SP recovered from consumables, forming the foundation of every ninpou spell. → Ninpou Training

Crimson Fire Petal

Crimson Fire Petal
JobNinja
TypeOffensive (Magic)
TargetEnemy
ElementFire
Max level10
SP cost18 → 36
Range9 cells
Cast time0.5s → 5s

Launches a stream of Fire-element petals at a single target, hitting multiple times per cast. The hit count grows with skill level. → Crimson Fire Petal

Crimson Fire Formation

Crimson Fire Formation
JobNinja
TypeOffensive (Magic)
TargetSelf (5x5 area around the caster)
ElementFire
Max level10
SP cost25
Cast time6s → 1.5s
Duration20s
Catalyst1 Flame Stone

Surrounds the Ninja with a ring of fire on the cells around it. The flames persist for their duration and strike any enemy that enters them, with a chance to cause Burning. Each fire cell burns out after a limited number of hits. → Crimson Fire Formation

Raging Fire Dragon

Raging Fire Dragon
JobNinja
TypeOffensive (Magic)
TargetEnemy (5x5 area around the target)
ElementFire
Max level5
SP cost20 → 40
Range9 cells
Cast time1.4s → 3s
Catalyst1 Flame Stone

The strongest spell of the Fire line. It is cast on an enemy, and the dragon strikes the area around that enemy with heavy Fire damage. → Raging Fire Dragon

Combustion Gale

Combustion Gale
JobNinja
TypePassive
TargetEnemy (mark)
Max level5
Duration5 s

Each Wind skill that hits an enemy marks it for a short time. While the mark lasts, the Ninja's targeted Fire magic against that enemy has a shorter cast time. Part of the elemental haze chain. → Combustion Gale

Spear of Ice

Spear of Ice
JobNinja
TypeOffensive (Magic)
TargetEnemy
ElementWater
Max level10
SP cost15 → 42
Range9 cells
Cast time0.5s → 5s

Throws several ice spears at a single target in one cast, with more spears at higher levels. It needs no catalyst, which makes it the Ninja's steady single-target Water spell, and it benefits from Thermal Haze after a Fire spell. → Spear of Ice

Hidden Water

Hidden Water
JobNinja
TypeActive (Debuff)
TargetGround
ElementWater
Max level10
SP cost15 → 42
Range9 cells
Cast time3s
Duration15s → 60s
Catalyst1 Ice Stone

Creates a pool of water on the target area. Enemies who enter it move more slowly and lose AGI, while allies standing inside are wrapped in Cloaking at regular intervals. → Hidden Water

Ice Meteor

Ice Meteor
JobNinja
TypeOffensive (Magic)
TargetGround (7x7 area)
ElementWater
Max level5
SP cost15 → 55
Range9 cells
Cast time1s → 5s
Catalyst1 Ice Stone

Calls down falling ice pillars onto a targeted area, striking repeatedly. Enemies hit may be inflicted with Freezing. → Ice Meteor

Thermal Haze

Thermal Haze
JobNinja
TypePassive
Max level5
Duration5s

Each Fire spell that hits an enemy marks it for a short time. While the mark lasts, the Ninja's Water magic deals more damage to that enemy. Part of the elemental haze chain. → Thermal Haze

Wind Blade

Wind Blade
JobNinja
TypeOffensive (Magical)
TargetEnemy
ElementWind
Max level5
SP cost14 → 30
Range9 cells
Cast time1.0 s → 3.0 s

Sends a flurry of wind blades cutting into a single target, striking multiple times in one cast. → Wind Blade

Lightning Strike of Destruction

Lightning Strike of Destruction
JobNinja
TypeOffensive (Magical)
TargetGround
ElementWind
Max level10
SP cost12 → 48
Range9 cells
Cast time1.0 s → 5.5 s
Catalyst1 Wind Stone

Targets a ground cell and saturates the surrounding area with Wind magic for a short time, damaging every enemy caught inside. The area grows with skill level. → Lightning Strike of Destruction

Kamaitachi

Kamaitachi
JobNinja
TypeOffensive (Magical)
TargetEnemy (line)
ElementWind
Max level5
SP cost24 → 40
Range7 → 9 cells
Cast time1.5 s → 3.5 s
Catalyst1 Wind Stone

A cutting Wind attack aimed at an enemy. It carves a straight line from the caster toward the target, hitting every enemy along the path. → Kamaitachi

Hydro Gale

Hydro Gale
JobNinja
TypePassive
TargetEnemy (mark)
Max level5
Duration5 s

Each Water skill that hits an enemy marks it for a short time. While the mark lasts, the Ninja's Wind magic deals more damage to that enemy and casts faster when aimed at it directly. Part of the elemental haze chain. → Hydro Gale

Other skills

Shinobi Forge

Shinobi Forge
JobNinja
TypeActive (Crafting)
TargetSelf
Max level1
SP cost10

A crafting skill that turns materials in the inventory into Shurikens, elemental stones and Shadow Orbs. Unlocked through a special quest rather than the skill tree. → Shinobi Forge

Advancement

The Ninja is an expanded class and does not follow the standard transcendent (rebirth) path. It has no current advancement class. See Expanded Classes.

See also

Expanded Classes · Classes