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Latest revision as of 09:48, 23 July 2026
The Ninja is an expanded class that fights with shuriken, kunai and huuma blades, vanishes into the shadows, and channels elemental ninpou magic. It is a flexible hybrid able to build into a physical assassin, an elemental nuker, or a slippery support, depending on which skill line is invested in.
Overview
Ninjas reach their job change without a transcendent (rebirth) tier. Their kit splits into three pillars:
- Physical / Throwing — shuriken and huuma attacks built on Kenpou Training (STR & Hit), capped by the Death Mark burst line.
- Shadow / Support — mobility, evasion and the Ninja Aura battle state.
- Ninpou Magic — Fire, Water and Wind spell lines built on Ninpou Training (INT & SP), tied together by the elemental "haze" passives.
Role
- Physical burst: store damage with Death Mark, then unload Shadow Slash and Tsugari.
- Elemental caster: pick a Fire, Water or Wind line and amplify it with the haze passives.
- Skirmisher: Shadow Jump, Cicada Skin Shedding and Mirror Image make the Ninja hard to pin down.
Skills
Throwing line
- Kenpou Training
- Passive. Raises STR (Lv1–5) and Hit (Lv6–10); foundation of the physical/throwing tree.
- Throw Shuriken
- Ranged single-target attack that uses shuriken ammo and takes its element.
- Throw Huuma Shuriken
- 5×5 splash attack that requires an equipped Huuma Shuriken.
- Huuma Shuriken - Grasp
- Places a copy of the Huuma on the ground that hits a 7×7 area and may cause Bleeding.
- Throwing Expertise
- Passive. Boosts the Hit and damage of the throwing skills.
Shadow & support line
- Flip Tatami
- Cross-shaped attack that knocks back and acts as Pneuma for the user.
- Shadow Jump
- Instant teleport to a cell, entering Hiding on arrival.
- Cicada Skin Shedding
- Grants physical dodges that knock the attacker back.
- Mirror Image
- Grants extra dodges with no knockback; requires Ninja Aura.
- Ninja Aura
- Self battle state that raises ATK and ASPD and empowers several skills.
Death Mark line
- Shadow Slash
- Melee leap-strike; hits twice from Hiding.
- Tsugari
- Two-hit 5×5 melee strike that can critical.
- Death Mark
- Stores the ninja's physical damage on a target, then detonates it.
Ninpou — Fire
- Ninpou Training
- Passive. Raises INT and SP recovery; foundation of the magic tree.
- Crimson Fire Petal
- Multi-hit single-target Fire magic.
- Crimson Fire Formation
- 5×5 Fire storm around the caster that can inflict Burning.
- Raging Fire Dragon
- Heavy 5×5 Fire nuke.
Ninpou — Water
- Spear of Ice
- Multi-spear single-target Water magic.
- Hidden Water
- Water puddle that slows enemies and cloaks allies.
- Ice Meteor
- Falling ice pillars that can inflict Freezing.
Ninpou — Wind
- Wind Blade
- Multi-hit single-target Wind magic.
- Lightning Strike of Destruction
- Wind ground AoE.
- Kamaitachi
- Wind line attack from caster to target.
Elemental haze passives
- Combustion Gale
- After a Wind skill, reduces the cast time of the ninja's Fire skills.
- Thermal Haze
- After a Fire skill, increases the damage of the ninja's Water skills.
- Hydro Gale
- After a Water skill, increases the damage and reduces the cast time of the ninja's Wind skills.
Quest skills
- Shadow Hiding
- Toggle hide that drains SP over time (unlocked by a special quest).
- Shinobi Forge
- Crafts shuriken and elemental stones/orbs (unlocked by a special quest).