Crusader: Difference between revisions
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== Advancement == | == Advancement == | ||
Latest revision as of 21:20, 24 July 2026
Crusader
The Crusader is the second-class advancement of the Swordsman, a holy knight who fuses shield mastery, spear combat and divine power. On Vortex Legends the Crusader is built around a three-branch specialization system inspired by the classic Protection, Retribution and Holy roles:
- Bastion — the party's wall, soaking damage with shields, reflection and ranged mitigation while striking back with shield skills.
- Inquisitor — melee damage through spear critical builds and Holy cross attacks.
- Holy — party healing, damage redirection and protective blessings.
The branches are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. Crusaders advance into the Paladin after second class.
Specialization branches
Bastion
The Bastion Crusader is the protector of the group. It blocks and reflects physical blows, blunts ranged fire and turns its shield into both armor and weapon, generating threat with shield strikes rather than a separate taunt.
Auto Guard
| Job | Crusader |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 10 |
| SP cost | 12 → 30 |
The core of the Bastion branch. While active it gives a chance to fully block physical attacks, and on Vortex Legends it also empowers the Crusader's shield strikes, adding extra damage to Shield Charge, Shield Boomerang and the Paladin's Shield Chain.
→ Auto Guard
Shield Charge
| Job | Crusader |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 10 |
| SP cost | 8 → 26 |
| Range | 3 cells |
A short charge that bashes an enemy with the shield, dealing damage that scales with the Crusader's defensive build and carrying a chance to stun.
→ Shield Charge
Shield Boomerang
| Job | Crusader |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 12 |
| Range | 7 → 11 cells |
Hurls the equipped shield at a distant foe. The heavier and more refined the shield, the harder the throw lands, giving the Bastion a reliable ranged opener.
→ Shield Boomerang
Reflect Shield
| Job | Crusader |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 10 |
| SP cost | 35 → 80 |
A defensive stance that returns part of the melee physical damage the Crusader takes straight back to the attacker, punishing anything that tries to swarm the tank.
→ Reflect Shield
Defender
| Job | Crusader |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 30 |
A guarding stance that heavily reduces incoming long-ranged physical damage, at the cost of reduced movement and attack speed. The Bastion's answer to archers and gunners.
→ Defender
Defense Expert
| Job | Crusader |
|---|---|
| Type | Passive |
| Max level | 1 |
A passive mastery that grants bonus defense whenever a shield is equipped, reinforcing the whole Bastion kit.
→ Defense Expert
Continues at Paladin with Shield Chain and the protective capstone Shield Fortress.
Inquisitor
The Inquisitor Crusader deals melee damage along two independent lines: a spear critical build that leans on inherited Knight spear skills, and a Holy line that branches from Demon Bane into either a physical or a magical cross attack. The two Holy crosses rely on opposite stats and are not built together.
Spear Quicken
| Job | Crusader |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 10 |
| SP cost | 24 → 60 |
A self-buff that quickens spear attacks, raising attack speed and critical rate while a spear is held. The backbone of the spear critical build.
→ Spear Quicken
Critical Stabs
| Job | Crusader |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive that sharpens the Knight's Quick Stabs spear thrust, adding critical rate and, at higher levels, an attack bonus on a kill and an extra hit. The deep payoff of the spear build.
→ Critical Stabs
Holy Cross
| Job | Crusader |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Holy |
| Max level | 10 |
| SP cost | 11 → 16 |
| Range | 2 cells |
The physical Holy line off Demon Bane. A cross-shaped strike that hits twice and can land a critical, excelling against Undead and Demon enemies.
→ Holy Cross
Grand Cross
| Job | Crusader |
|---|---|
| Type | Offensive |
| Target | Self (area) |
| Element | Holy |
| Max level | 10 |
| SP cost | 37 → 100 |
| Range | 9 cells |
The magical Holy line off Demon Bane. Forms a Holy cross of energy around the caster that damages every nearby foe, drawing on both attack and magic power. It also hits the caster, so it pairs with self-healing.
→ Grand Cross
Continues at Paladin with Pressure (the magical line) and the Art of War aura, plus the spear passive Deadly Edge.
Holy
The Holy Crusader keeps allies alive and standing. It carries the Acolyte's Heal into second class, redirects damage away from fragile party members and hands out protective blessings. The branch opens through Faith and Providence.
Devotion
| Job | Crusader |
|---|---|
| Type | Active |
| Target | Ally |
| Max level | 5 |
| SP cost | 25 |
| Range | 11 cells |
| Cast time | 3 sec |
Links the Crusader to party members so that all damage meant for them is taken by the Crusader instead. The defining tool of a protector who guards the squishy back line.
→ Devotion
Providence
| Job | Crusader |
|---|---|
| Type | Active |
| Target | Ally |
| Max level | 5 |
| SP cost | 30 |
| Range | 9 cells |
| Cast time | 1 sec |
Blesses an ally with extra defense and resistance to Demon enemies and Holy magic. The anti-magic blessing that anchors the Holy branch.
→ Providence
Purification
| Job | Crusader |
|---|---|
| Type | Active |
| Target | Ally |
| Max level | 1 |
| SP cost | 15 |
| Range | 9 cells |
The Holy branch's cleanse, replacing the Acolyte's Cure. A single cast channels holy power to lift one harmful condition from an ally, clearing the most dangerous affliction first when several are present.
→ Purification
Continues at Paladin with the support capstone Beacon of Light and the self-sustain buff Sacred Plea.
Other skills
Faith
| Job | Crusader |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive that raises maximum HP and resistance to Holy attacks. Any build can take it for the survivability, and it is the gateway to Providence and the rest of the Holy branch.
→ Faith
Advancement
The Crusader advances to the Paladin. See Transcendent Classes.
See also
Swordsman · Paladin · Knight · Second Classes · Classes