Holy Cross
| Job | Crusader |
|---|---|
| Type | Offensive |
| Target | Single enemy |
| Element | Holy |
| Max level | 10 |
| SP cost | 11 → 16 |
| Range | 2 cells |
Holy Cross is an offensive weapon skill of the Crusader class that strikes a single enemy with a cross-shaped Holy blow. The attack lands as two consecutive hits and can deal a critical strike, making it a reliable single-target option against foes weak to the Holy element.
Overview
Holy Cross converts the Crusader's melee attack into a Holy-element strike. Because the damage is forced to Holy, it ignores the user's weapon element and performs strongly against Undead and other targets that take extra damage from Holy. Each cast resolves as two separate hits, and every hit may roll a critical.
Mechanics
The skill deals weapon damage twice, with the per-hit power rising with skill level. It can also briefly Blind the target.
Damage formula (per hit): Damage = 100 + 30 × SkillLv (% of ATK)
The skill connects twice per cast, so total output is roughly double the per-hit value. Each hit can critically strike. On hit there is a chance to inflict Blind, with both the chance and the duration scaling with skill level.
Leveling
| Level | Per-hit damage | SP cost |
|---|---|---|
| 1 | 130% ATK | 11 |
| 2 | 160% ATK | 12 |
| 3 | 190% ATK | 12 |
| 4 | 220% ATK | 13 |
| 5 | 250% ATK | 13 |
| 6 | 280% ATK | 14 |
| 7 | 310% ATK | 14 |
| 8 | 340% ATK | 15 |
| 9 | 370% ATK | 15 |
| 10 | 400% ATK | 16 |
Notes
- Both hits are forced to the Holy element regardless of the equipped weapon.
- The skill can land critical hits, which can be paired with critical-boosting buffs.