Shield Chain
| Job | Paladin |
|---|---|
| Type | Offensive (Physical) |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 28 / 31 / 34 / 37 / 40 |
| Range | 4 cells |
| Cast time | 1 sec |
Shield Chain is an offensive physical skill of the Paladin class that lashes out at a single enemy with the equipped shield, landing a rapid chain of strikes. It requires a shield to be equipped and rewards a tank build that keeps Auto Guard running.
Overview
Shield Chain delivers several quick shield blows to one target at short range. It is the Paladin's main physical nuke for a shield-focused build, and its damage is sharpened while the Paladin is actively guarding.
Mechanics
The skill hits the target up to 5 times in a single cast. A shield must be equipped to use it.
Damage formula: Damage = 150 + 30 × SkillLv (% of ATK)
Effect: While Auto Guard is active, Shield Chain gains additional damage equal to (2 × Auto Guard level)% of its total damage. With Auto Guard at its highest level this is a noticeable boost, tying the Paladin's offense to keeping their defensive stance up.
Requirements
A shield must be equipped.
Notes
- The Auto Guard bonus makes Shield Chain part of a self-reinforcing tank loop: maintaining Auto Guard for survivability also increases Shield Chain's output.
- In the client the skill's level slider is shown up to 10, but only levels 1 through 5 are fully defined for SP cost. Levels beyond 5 have no defined SP cost and behave as the maximum supported rank.