Shield Boomerang
| Job | Crusader |
|---|---|
| Type | Active, Offensive |
| Target | Enemy |
| Element | Neutral |
| Max level | 5 |
| SP cost | 12 |
| Range | 7 → 11 cells |
| Catalyst | Shield equipped |
| Requires | Shield Charge Lv 2 |
Shield Boomerang is an offensive skill of the Crusader class that hurls the equipped shield at a distant enemy, dealing physical damage influenced by the shield's weight and refine level.
Overview
Shield Boomerang gives the Crusader a ranged option built around the shield itself. Heavier and more refined shields hit harder, so the skill rewards investing in a well-refined, weighty shield. Its range grows with skill level. A shield must be equipped to use it.
Mechanics
Damage formula:
- Damage = 75 × SkillLv (% of ATK)
- The ATK used by the throw = BaseATK + shield Weight + 5 × shield Refine + VIT
The damage is always Neutral, so the equipped weapon's element does not apply. While Auto Guard is active, Shield Boomerang deals a flat +10% extra damage.
Leveling
SP cost stays flat at every level, so leveling Shield Boomerang purely increases damage and throwing range. Maxing it gives the longest reach and the highest multiplier.
Requirements
A shield must be equipped to cast Shield Boomerang.
Notes
Shield Boomerang can be copied by Plagiarism and Reproduce. It needs Shield Charge level 2, and at level 5 it unlocks the Paladin's Shield Chain.