Shield Charge
| Job | Crusader |
|---|---|
| Type | Active, Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 8 → 12 |
| Range | 3 cells |
| Catalyst | Shield equipped |
| Requires | Iron Skin Lv 3, Auto Guard Lv 2 |
Shield Charge is an offensive skill of the Crusader class that bashes a single enemy with the equipped shield, dealing physical damage with a chance to inflict Stun.
Overview
Shield Charge turns the Crusader's shield into a weapon. It is a short-range strike that scales with both skill level and the user's VIT, rewarding the high-VIT tank builds that Crusaders favour. A shield must be equipped to use it.
Mechanics
Damage formula:
- Damage = 100 + 50 × SkillLv + 2 × VIT (% of ATK)
Additional effect:
- Stun chance = 40 − 5 × SkillLv (%)
- Stun duration: 5 seconds
The attack takes the element of the user's weapon. While Auto Guard is active, Shield Charge deals a flat +10% extra damage. A target left with Shattered Guard by the Paladin's Earth Drive takes a further +5% for each level of that effect.
Leveling
Higher levels raise base damage and SP cost while lowering the Stun chance, so a fully invested Shield Charge trades reliable disabling for raw damage. The VIT term means the skill's output keeps growing with the user's stat investment regardless of level.
Requirements
A shield must be equipped to cast Shield Charge.
Notes
Shield Charge can be copied by Plagiarism and Reproduce. It needs Iron Skin level 3 and Auto Guard level 2, opens Shield Boomerang at level 2, and at level 5 it unlocks the Paladin's Earth Drive.