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Knight

From Vortex Legends

Knight is a second class advancing from Swordsman on Vortex Legends. Knights build on the Swordsman's foundation of brute-force melee combat, gaining access to more specialized weapon paths and an optional Peco Peco mount that dramatically changes how they move across the battlefield.

Knights split their advanced training across two distinct weapon philosophies. The sword path rewards sustained aggressive pressure: Sword Quicken accelerates attack speed with swords, Bowling Bash delivers hard-hitting area knockback, and Mighty Bash supercharges the core Swordsman skill into something more punishing. The spear path instead favors range and versatility: Spear Mastery improves accuracy and raw output with lances, Pierce punishes large enemies with repeated strikes, Spear Boomerang throws the weapon at distant targets, and Brandish Spear sweeps a wide arc in front of the Knight.

A Knight who invests in the Riding platinum skill can mount a Peco Peco, gaining faster movement and carrying capacity at the cost of some attack speed. Cavalry Mastery exists specifically to recover that speed penalty, making it a natural companion skill for any mounted build.

Defensively, Knights are built to absorb punishment. Heavy Weapon Training grants meaningful HP bonuses and elemental resilience for those who commit to two-handed weapons, and Auto Counter gives a short reactive window to neutralize and immediately punish incoming attacks.


Cavalry Mastery

Cavalry Mastery
JobKnight
TypePassive
Max level3

Cavalry Mastery reduces the attack speed penalty that comes with riding a Peco Peco. At maximum rank, the penalty is fully negated, allowing a mounted Knight to attack at the same rate as one on foot. Useful exclusively for Knights who take the Riding platinum skill.

→ Full article: Cavalry Mastery


Auto Counter

Auto Counter
JobKnight
TypeActive (Physical)
TargetSelf
Max level5
SP cost3 – 5
Requires

Auto Counter puts the Knight into a brief defensive stance. If an enemy strikes from the front during that window, the hit is absorbed and the Knight immediately retaliates with a powerful counter-hit that bypasses defense and always lands critically. Higher ranks extend the stance duration and increase the counter's strength, particularly with two-handed weapons.

→ Full article: Auto Counter


Heavy Weapon Training

Heavy Weapon Training
JobKnight
TypePassive
Max level10
RequiresAuto Counter Lv 1

Heavy Weapon Training rewards commitment to two-handed weapons with improved survivability. Knights who carry a two-handed sword, spear, or axe gain more maximum HP and resistance to neutral-element hits. Neither bonus applies when the Knight switches to a one-handed weapon.

→ Full article: Heavy Weapon Training


Two-Handed Mastery

Two-Handed Mastery
JobKnight
TypePassive
Max level5
RequiresHeavy Weapon Training Lv 3

Two-Handed Mastery increases total damage output with all two-handed weapons. It is a straightforward multiplier that pairs cleanly with every two-handed skill and build. Knights who already invested in Heavy Weapon Training often take this as a natural extension.

→ Full article: Two-Handed Mastery


Spear Mastery

Spear Mastery
JobKnight
TypePassive
Max level10
RequiresQuick Stabs Lv 1

Spear Mastery is the foundation of every spear build. It passively improves raw damage and accuracy when wielding any spear, one-handed or two-handed. Higher ranks also unlock Pierce and eventually the rest of the spear skill line.

→ Full article: Spear Mastery


Pierce

Pierce
JobKnight
TypeOffensive (Physical)
TargetSingle enemy
Max level10
SP cost7
RangeMelee
RequiresSpear Mastery Lv 1

Pierce thrusts a spear into the target multiple times in a single action. The number of hits scales with the target's body size, making it exceptionally effective against large monsters that would otherwise be harder to kill efficiently. It also grants improved accuracy, helping it land reliably on fast or evasive enemies.

→ Full article: Pierce


Spear Boomerang

Spear Boomerang
JobKnight
TypeOffensive (Physical)
TargetSingle enemy
Max level5
SP cost10
Range9 – 13 cells
Cast delay1 s
RequiresPierce Lv 3

Spear Boomerang hurls the equipped spear at a distant target and returns it, dealing ranged physical damage without the Knight needing to close the gap. Heavier spears hit harder, so weapon choice directly affects damage output. The skill gives spear Knights a meaningful threat at range, something most pure melee builds lack entirely.

→ Full article: Spear Boomerang


Brandish Spear

Brandish Spear
JobKnight
TypeOffensive (Physical)
TargetArea in front
Max level10
SP cost15
Cast time0.5 s
RequiresPierce Lv 5

Brandish Spear swings the spear in a wide sweeping arc ahead of the Knight, hitting everything in a broad frontal zone and pushing enemies back. At higher ranks the arc becomes wider, covering more ground. It is one of the strongest area-clear tools available to Knights, and the cast time is halved when wielding a two-handed spear.

→ Full article: Brandish Spear


Sword Quicken

Sword Quicken
JobKnight
TypeActive (Support)
TargetSelf
Max level10
SP cost14 – 50
Duration30 – 300 s
RequiresSword Mastery Lv 5

Sword Quicken temporarily increases the Knight's attack speed and accuracy while wielding a sword. The boost is stronger with a two-handed sword than a one-handed sword. At maximum rank the buff lasts five minutes, making it essentially a persistent combat mode toggle for sword builds.

→ Full article: Sword Quicken


Mighty Bash

Mighty Bash
JobKnight
TypePassive
Max level10
RequiresBash Lv 10, Sword Quicken Lv 10

Mighty Bash is a passive upgrade for Bash that applies only when a sword is equipped. It increases Bash's damage, and at higher ranks also reduces its SP cost and improves its hit rate bonus. Knights who reach this skill have built a complete sword-focused kit and treat Bash as a refined, efficient primary attack.

→ Full article: Mighty Bash


Bowling Bash

Bowling Bash
JobKnight
TypeOffensive (Physical)
TargetSingle enemy (AoE on knockback)
Max level10
SP cost13 – 22
Cast time0.7 s
RequiresBash Lv 10, Magnum Break Lv 3, Sword Quicken Lv 5

Bowling Bash drives the primary target into the ground and sends it flying backward. If that enemy collides with a wall or another enemy, the impact creates a chain explosion that damages nearby targets as well. Open fields limit its area potential, but in tight corridors or against clustered groups it becomes one of the most destructive tools in the Knight's kit.

→ Full article: Bowling Bash


Platinum skills

Riding

Riding
JobKnight
TypePassive (Platinum)
Max level1

Riding unlocks the ability to mount a Peco Peco. A mounted Knight moves faster and can carry more weight. Lances and two-handed swords also lose their size penalty against medium-size enemies while mounted. The tradeoff is a reduction in attack speed, which Cavalry Mastery can offset.

→ Full article: Riding

Charge Attack

Charge Attack
JobKnight
TypeOffensive (Physical)
TargetSingle enemy
Max level1
SP cost15
Cast time0.5 s (uninterruptible)
Cooldown5 s
Range14 cells

Charge Attack closes the distance instantly, launching the Knight at a target up to fourteen cells away. Damage scales with how far the Knight travels, so picking distant targets is rewarded. Two-handed weapons double the final damage. There is also a chance to stun the target on impact. The cast cannot be interrupted. Charge Attack is unavailable in WoE and BG.

→ Full article: Charge Attack

Advancement

Knight can advance to Lord Knight at Job Level 40.


See also

Second Classes · Swordsman · Lord Knight · Transcendent Classes