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Skill infoboxes: remove Aegis field, one field per row
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The '''Champion''' is the transcendent second class of the [[Monk]], advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity.
The '''Champion''' is the transcendent second class of the [[Monk]], advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity.
== Inherited Skills ==
=== From Acolyte ===
{| class="wikitable"
! Skill !! Description
|-
| [[Divine Protection]] || Reduces damage from Demon and Undead monsters passively.
|-
| [[Demon Bane]] || Increases ATK against Demon and Undead monsters passively.
|-
| [[Ruwach]] || Reveals hidden enemies and deals Holy damage.
|-
| [[Pneuma]] || Creates a ground field that blocks all ranged attacks.
|-
| [[Teleport]] || Warps the caster to a random map location or back to the save point.
|-
| [[Warp Portal]] || Opens a portal to a saved location for the caster and party.
|-
| [[Heal]] || Restores HP to a target or deals damage to Undead.
|-
| [[Increase Agility]] || Temporarily raises a target's AGI and movement speed.
|-
| [[Decrease Agility]] || Reduces a target's AGI and movement speed.
|-
| [[Aqua Benedicta]] || Creates Holy Water from a water cell.
|-
| [[Signum Crucis]] || Lowers nearby Undead and Demon enemies' DEF.
|-
| [[Angelus]] || Temporarily increases the VIT-based HP bonus for nearby party members.
|-
| [[Blessing]] || Raises STR, DEX, and INT of a target.
|-
| [[Cure]] || Removes Curse, Silence, and Confusion from a target.
|}
=== From Monk ===
{| class="wikitable"
! Skill !! Description
|-
| [[Iron Hand]] || Passively increases ATK based on unarmed mastery.
|-
| [[Spirit Recovery]] || Passively restores HP and SP while sitting.
|-
| [[Summon Spirit Sphere]] || Calls up to 5 Spirit Spheres over time; required for many offensive skills.
|-
| [[Triple Attack Mastery]] || Grants a chance to automatically follow a normal attack with a rapid triple hit.
|-
| [[Body Relocation]] || Instantly teleports the caster to a targeted cell, consuming a Spirit Sphere.
|-
| [[Dodge]] || Passively increases the Flee rate.
|-
| [[Investigate]] || A piercing fist strike that ignores a portion of the target's DEF.
|-
| [[Finger Offensive]] || Launches Spirit Spheres as projectiles at the target.
|-
| [[Steel Body]] || Drastically reduces all incoming damage for a duration but prevents movement.
|-
| [[Blade Stop]] || Catches an incoming melee attack, freezing both caster and attacker briefly.
|-
| [[Explosion Spirits]] || Enters a combat trance that doubles ATK-based damage, accelerates combos, and unlocks certain Champion skills.
|-
| [[Asura Strike]] || Consumes all Spirit Spheres and most SP in one catastrophic blow.
|-
| [[Chain Combo]] || A rapid four-hit unarmed combo; gateway to the Champion combo chain.
|-
| [[Combo Finish]] || A finishing combo blow after Chain Combo; can chain into Tiger Fist or Chain Crush Combo.
|-
| [[Spiritual Bestowment]] || Transfers Spirit Spheres to a nearby party member.
|-
| [[Excruciating Palm]] || Strikes a target with a palm blow that deals damage and inflicts a debuff.
|-
| [[Tempered Will]] || Steels the caster's resolve, allowing free action and skill use while under Steel Body.
|-
| [[Absorb Spirit Sphere]] || Absorbs all Spirit Spheres from a nearby character, restoring SP.
|}


== Champion-Exclusive Skills ==
== Champion-Exclusive Skills ==
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</table>
</table>


A ki-charged palm strike usable only while under Explosion Spirits. The caster appears to absorb the blow momentarily before the real damage and knockback land '''one second later'''. Damage scales from 300% to 700% ATK across levels.
A ki-charged palm strike usable only while channelling Explosion Spirits. The Champion seems to absorb the blow for a heartbeat before the true impact lands, hurling the enemy backwards. A delayed, hard-hitting punctuation to the combo trance.


→ '''[[Raging Palm Strike]]'''
→ '''[[Raging Palm Strike]]'''
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</table>
</table>


A combo blow that follows Chain Combo or Combo Finish. Deals 140% to 540% ATK, has a 20–60% chance to immobilize the target, and always applies '''Pressure Point''' — forcing the target to take +10% physical damage from this Champion for 5 seconds. Can chain into Chain Crush Combo or Asura Strike.
A combo blow that follows Chain Combo or Combo Finish, striking a single target and threatening to lock it in place. It always marks the victim with a '''Pressure Point''', leaving them briefly more vulnerable to the Champion's own attacks. From here the chain can flow into Chain Crush Combo or finish with Asura Strike.


→ '''[[Tiger Fist]]'''
→ '''[[Tiger Fist]]'''
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</table>
</table>


The Champion's multi-hit combo finisher. Usable after Chain Combo, Combo Finish, or Tiger Fist. Delivers 1 to 5 hits totalling 500% to 1400% ATK. After the attack, the Champion instantly recovers 1 Spirit Sphere and gains '''Zenith''' (+10% ATK for 10 seconds). Can chain into Asura Strike.
The Champion's flurry of a combo finisher, chained after Chain Combo, Combo Finish, or Tiger Fist to rain a burst of rapid blows on a single foe. Connecting refunds a Spirit Sphere and grants '''Zenith''', a short surge of bonus attack power, before the chain can crescendo into Asura Strike.


→ '''[[Chain Crush Combo]]'''
→ '''[[Chain Crush Combo]]'''
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</table>
</table>


Instantly refills the caster's Spirit Spheres to the maximum of 5 after a 2-second cast. Removes the need to wait for [[Summon Spirit Sphere]] ticks mid-fight, allowing the Champion to reload spheres quickly between major skills.
A short channel that instantly fills the Champion's reserve of Spirit Spheres to the maximum. It removes the need to wait on [[Summon Spirit Sphere]] mid-fight, letting the Champion reload between major techniques and stay in the rhythm of combat.


→ '''[[Dangerous Soul Collect]]'''
→ '''[[Dangerous Soul Collect]]'''
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</table>
</table>


A ranged ki blast that strikes everything in a 5×5 area. Scales with VIT and becomes dramatically stronger under both Steel Body and Tempered Will together. Every monster hit is provoked onto the caster, and each hit builds '''Stone Guard''' on the caster — stacking up to 20% damage reduction from all sources for 15 seconds.
A ranged ki blast that detonates over an area and grows dramatically more powerful when the Champion is fortified by both Steel Body and Tempered Will. Every monster it hits is provoked onto the caster, and each strike layers '''Stone Guard''' onto the Champion, steadily building damage reduction. It rewards a tanky, provoke-and-endure playstyle.


→ '''[[Stone Fist]]'''
→ '''[[Stone Fist]]'''

Latest revision as of 21:20, 24 July 2026

Champion

The Champion is the transcendent second class of the Monk, advancing from the Acolyte and Monk lineage. Champions push the Monk's martial discipline to its absolute limit: faster combos, greater raw striking power, and the signature ability to draw on vast reserves of ki to unleash devastating techniques. Champions retain every skill from their Acolyte and Monk past and gain five new skills that define their offensive identity.

Champion-Exclusive Skills

Raging Palm Strike

Raging Palm Strike
TypeActive — Offensive
TargetSingle enemy
Max level5
SP cost2 → 10 (Lv 1–5)
Knockback3 cells
RequiresExplosion Spirits active

A ki-charged palm strike usable only while channelling Explosion Spirits. The Champion seems to absorb the blow for a heartbeat before the true impact lands, hurling the enemy backwards. A delayed, hard-hitting punctuation to the combo trance.

Raging Palm Strike

Tiger Fist

Tiger Fist
TypeActive — Offensive
TargetSingle enemy
Max level5
SP cost4 → 12 (Lv 1–5)
Spirit Spheres1

A combo blow that follows Chain Combo or Combo Finish, striking a single target and threatening to lock it in place. It always marks the victim with a Pressure Point, leaving them briefly more vulnerable to the Champion's own attacks. From here the chain can flow into Chain Crush Combo or finish with Asura Strike.

Tiger Fist

Chain Crush Combo

Chain Crush Combo
TypeActive — Offensive
TargetSingle enemy
Max level10
SP cost4 → 22 (Lv 1–10)
Spirit Spheres2

The Champion's flurry of a combo finisher, chained after Chain Combo, Combo Finish, or Tiger Fist to rain a burst of rapid blows on a single foe. Connecting refunds a Spirit Sphere and grants Zenith, a short surge of bonus attack power, before the chain can crescendo into Asura Strike.

Chain Crush Combo

Dangerous Soul Collect

Dangerous Soul Collect
TypeActive — Utility
TargetSelf
Max level1
SP cost20
Cast time2 s

A short channel that instantly fills the Champion's reserve of Spirit Spheres to the maximum. It removes the need to wait on Summon Spirit Sphere mid-fight, letting the Champion reload between major techniques and stay in the rhythm of combat.

Dangerous Soul Collect

Stone Fist

Stone Fist
TypeActive — Offensive
Target5×5 AoE (range 5)
Max level5
SP cost15
Spirit Spheres1
Cooldown1 s

A ranged ki blast that detonates over an area and grows dramatically more powerful when the Champion is fortified by both Steel Body and Tempered Will. Every monster it hits is provoked onto the caster, and each strike layers Stone Guard onto the Champion, steadily building damage reduction. It rewards a tanky, provoke-and-endure playstyle.

Stone Fist