Power Implantation
Appearance
| Job | Champion |
|---|---|
| Type | Active (support) |
| Target | Party or guild member |
| Max level | 1 |
| SP cost | 30 |
| Spirit Spheres | 5 |
| Range | 9 cells |
| Cast time | 1 s |
| Requires | Dangerous Soul Collect Lv 1, Job Level 50 |
Power Implantation
Overview
Power Implantation is a custom Vortex Legends skill and the Champion's only way of sharing its ki. It spends the whole sphere reserve to hand an ally the Explosion Spirits state, and simply learning it also deepens that state on the Champion itself. It turns a purely selfish resource into something a party can use.
Mechanics
Active effect. Spending 5 spirit spheres, the target receives Explosion Spirits at level 1 for 3 minutes, which raises its critical rate by 10.
The skill can only be used on party or guild members, and it cannot be cast on another Monk or Champion.
Passive effect. Once learned, the Champion's own Explosion Spirits becomes stronger whenever the Champion casts it on itself:
| Without Power Implantation | With Power Implantation | |
|---|---|---|
| Critical rate | 7.5 + 2.5 × SkillLv | +30 |
| Attack power | — | +20 |
| Duration | 3 minutes | 6 minutes |
Notes
- The passive is the reason most Champions learn it even when playing alone: it doubles the length of the frenzy and adds flat attack power on top of a larger critical bonus.
- The ally version is a flat level 1 state, so it is worth most on classes that gain a lot from critical hits and cannot reach a high critical rate on their own.
- Because it drains the entire reserve, it pairs naturally with Dangerous Soul Collect, which puts the spheres back in a single cast.