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Swordsman

From Vortex Legends
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Swordsman is a first class on Vortex Legends, focused on front-line melee combat. Swordsmen equip swords and spears, wear heavy armor, and serve as damage dealers or off-tanks in early content. The job provides a foundation of physical offense and durability skills that carry forward into both advanced paths.

Swordsman advances to Knight (emphasizing swords and spears) or Crusader (emphasizing shields and holy power) at Job Level 40.

Sword Mastery

Sword Mastery
JobSwordsman
TypePassive
Max level10

A passive mastery that directly increases physical damage with One-Handed and Two-Handed Swords, while also improving attack speed with those weapons. Maxing this skill is the standard first step for any sword-focused Swordsman.

Sword Mastery

Increase HP Recovery

Increase HP Recovery
JobSwordsman
TypePassive
Max level10

Passively raises the rate at which HP regenerates naturally while standing still. Higher levels provide a more noticeable regen tick, useful for recovering between fights without consuming items. It also unlocks Provoke and Iron Skin.

Increase HP Recovery

Provoke

Provoke
JobSwordsman
TypeActive (Support)
TargetSingle enemy
Max level5
SP cost7
Range9 cells
Duration30 s
RequiresIncrease HP Recovery Lv 2

A debuff skill that weakens a target's defenses while forcing monsters to shift their attention to the caster. Provoke is a cornerstone of the Swordsman's aggro and debuff toolkit, and a prerequisite for Endure.

Provoke

Endure

Endure
JobSwordsman
TypeActive (Support)
TargetSelf
Max level5
SP cost10
Duration13 s → 37 s
Cooldown10 s
RequiresProvoke Lv 3

Allows the Swordsman to keep moving and attacking even while being struck, preventing the flinch animation that interrupts actions. The skill also bolsters magic defense for its duration. It expires either when enough hits land or the timer runs out.

Endure

Iron Skin

Iron Skin
JobSwordsman
TypePassive
Max level5
RequiresIncrease HP Recovery Lv 5

A passive that permanently raises VIT and builds resistance to Poison and Bleeding. It makes the Swordsman harder to whittle down through ailments, complementing the class's role as a durable frontliner.

Iron Skin

Bash

Bash
JobSwordsman
TypeActive (Physical)
TargetSingle enemy
ElementWeapon
Max level10
SP cost5 → 10
RangeMelee

The Swordsman's main offensive skill: a single powerful melee strike that hits harder at each level and improves the chance to land the blow. With Fatal Blow learned, Bash gains a chance to Stun the target. The skill scales strongly and remains useful into advanced jobs.

Bash

Fatal Blow

Fatal Blow
JobSwordsman
TypePassive
Max level5
RequiresBash Lv 7

A passive upgrade to Bash that adds a chance to Stun the target with each strike. Higher levels raise the stun probability. A natural complement for players who want Bash to serve as both a damage skill and a crowd-control tool.

Fatal Blow

Magnum Break

Magnum Break
JobSwordsman
TypeActive (Physical)
TargetSelf (area)
ElementFire
Max level10
SP cost20
Cast delay2 s
RequiresBash Lv 5

An area burst that sends out a wave of fire, striking all enemies in a wide radius around the caster. Beyond the immediate damage, it temporarily infuses a portion of subsequent attacks with the Fire element. Useful for clearing groups and applying elemental pressure.

Magnum Break

Quick Stabs

Quick Stabs
JobSwordsman
TypeActive (Physical)
TargetSingle enemy
ElementWeapon
Max level10
SP cost7 → 12
Range4 cells

A two-hit spear skill that can reach targets at a short distance and is capable of landing critical hits. It requires a spear to use and serves as the spear-focused counterpart to Bash for players planning a Knight build. Both hits can critically strike independently.

Quick Stabs

Moving HP Recovery

Moving HP Recovery
JobSwordsman
TypePassive
Max level1

A platinum skill that allows natural HP regeneration to continue even while the character is moving. Normally regeneration is paused during movement; this removes that restriction.

Moving HP Recovery

Auto Berserk

Auto Berserk
JobSwordsman
TypeActive (Support)
TargetSelf
Max level1
SP cost1

A platinum toggle that automatically applies a self-targeted Provoke effect, scaling its level with how much HP the user has lost. The more damage the Swordsman has taken, the stronger the self-provoke becomes, trading defense for increased attack power.

Auto Berserk

Advancement

Swordsman can advance to Knight or Crusader at Job Level 40.

See also

First Classes · Second Classes · Transcendent Classes