Magnum Break
Appearance
| Job | Swordsman |
|---|---|
| Type | Active (Physical) |
| Target | Self (area) |
| Element | Fire |
| Max level | 10 |
| SP cost | 20 |
| Cast delay | 2 s |
| Duration | 10 s (Fire weapon buff) |
| Requires | Bash Lv 5 |
Overview
Magnum Break is an area-of-effect Fire skill that radiates outward from the caster, hitting all enemies in a 5×5 area. Enemies in the inner 3×3 tiles take more damage than those caught only in the outer ring. After the burst, a portion of the caster's attacks temporarily become Fire-element.
Mechanics
Damage formula:
- Inner 3×3 tiles: (100 + 20 × SkillLv) % of ATK
- Outer 5×5 ring (excluding inner): (100 + 10 × SkillLv) % of ATK
Hit rate bonus: final hit rate increased by 10 × SkillLv % (multiplicative).
Fire weapon buff: after casting, 20% of the caster's subsequent attacks deal Fire-element damage for 10 seconds. This percentage is fixed regardless of skill level.
The attack delay of 2 seconds applies after casting.
Leveling
| Level | SP cost | Inner damage | Outer damage |
|---|---|---|---|
| 1 | 20 | 120% | 110% |
| 2 | 20 | 140% | 120% |
| 3 | 20 | 160% | 130% |
| 4 | 20 | 180% | 140% |
| 5 | 20 | 200% | 150% |
| 6 | 20 | 220% | 160% |
| 7 | 20 | 240% | 170% |
| 8 | 20 | 260% | 180% |
| 9 | 20 | 280% | 190% |
| 10 | 20 | 300% | 200% |
Notes
- The Fire element applies to the skill damage itself, not just the secondary buff. Water-element enemies take reduced damage; Fire-element enemies take less damage or are immune.
- Magnum Break Lv 3 is required for Bowling Bash (Knight).
- Magnum Break does not consume HP.
- Enemies hidden or trapped in cells hit by the area are also affected.