Bash
| Job | Swordsman |
|---|---|
| Type | Active (Physical) |
| Target | Single enemy |
| Element | Weapon |
| Max level | 10 |
| SP cost | 5 → 10 |
| Range | Melee |
Overview
Bash is the Swordsman's primary offensive skill: a single forceful melee strike that scales its damage sharply with skill level and also improves accuracy. With Fatal Blow learned, each Bash has a chance to Stun the target. Bash is usable with any melee weapon, though it benefits from sword-focused passives when a sword is equipped.
Mechanics
Damage formula:
Damage = (100 + 30 × SkillLv) % of ATK
This results in 130% at level 1 and 400% at level 10.
Hit rate bonus: the final hit rate is increased by 5 × SkillLv % per level (applied multiplicatively to the resolved hit rate).
With Fatal Blow: Stun chance = 5 × FatalBlowLv %
The stun check triggers on every successful Bash hit, regardless of Bash level.
With Mighty Bash (Knight passive): When wielding a One-Handed or Two-Handed Sword, damage is further increased by 4 × MightyBashLv % of the current Bash damage.
Leveling
| Level | SP cost | Damage |
|---|---|---|
| 1 | 5 | 130% |
| 2 | 6 | 160% |
| 3 | 6 | 190% |
| 4 | 7 | 220% |
| 5 | 7 | 250% |
| 6 | 8 | 280% |
| 7 | 8 | 310% |
| 8 | 9 | 340% |
| 9 | 9 | 370% |
| 10 | 10 | 400% |
Notes
- Bash Lv 5 is required for Magnum Break.
- Bash Lv 7 is required for Fatal Blow.
- Bash Lv 10 is required for Bowling Bash (Knight).
- The skill is usable with any melee weapon, not only swords.