Sage
Sage is a second class of the Mage line, the scholarly counterpart to the Wizard. Where Wizards focus on raw nuking, Sages are versatile battle-scholars: they endow weapons with elements (Flame Launcher, Frost Weapon, Lightning Loader, Seismic Weapon), deploy elemental ground fields (Volcano, Deluge, Violent Gale), manipulate magic with Magic Rod, Spell Breaker and Dispell, and auto-cast spells in melee with Auto Spell. On Vortex Legends the Sage was reworked with new tools such as Magic Crasher, Spell Enchanting, Maximize Magic and Polymorph. Sages advance into the Professor after rebirth.
Skills
Heaven's Drive
| Job | Sage |
|---|---|
| Type | Offensive (Magic) |
| Target | Ground |
| Element | Earth |
| Max level | 5 |
| SP cost | 28 / 32 / 36 / 40 / 44 |
| Range | 9 cells |
| Cast time | 1 – 5 s (scales with level) |
Tears Earth-property spikes up from the ground across an area, striking every enemy caught above them. The Sage's main area nuke for clustered foes. → Heaven's Drive
Advanced Book
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive that, while a Book is equipped, quickens the Sage's attack speed and adds flat magic power, rewarding the class's signature weapon. → Advanced Book
Cast Cancel
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 2 |
Instantly aborts the Sage's own spell mid-cast, refunding part of the spent SP. A quick way to bail out of a commitment when a fight turns. → Cast Cancel
Magic Rod
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 2 |
| Duration | 0.4 / 0.6 / 0.8 / 1.0 / 1.2 s |
Briefly raises a guard that swallows an incoming single-target spell, negating its damage entirely and converting part of it back into SP. A signature anti-magic tool. → Magic Rod
Spell Breaker
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 5 |
| SP cost | 10 |
| Range | 9 cells |
| Cast time | 0.7 s |
Shatters an enemy's spell mid-cast, draining its SP and saddling it with a chance of slowed casting. At its highest mastery it also siphons a slice of the target's health in PvP and against monsters, making it a brutal counter to spellcasters. → Spell Breaker
Free Cast
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 5 |
A passive that frees the Sage from standing still to channel, letting them walk while casting. Higher mastery keeps them moving faster mid-cast — a defining piece of Sage mobility. → Free Cast
Auto Spell
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 35 |
| Cast time | 3 s |
| Duration | 2 / 4 / 6 / 8 / 10 min |
Picks one of the Sage's learned bolt spells to auto-fire on melee attacks at a discount, and grants a boost to Agility. The heart of the melee-caster "hybrid" build. → Auto Spell
Dragonology
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 5 |
A passive scholarly study that permanently raises INT and maximum SP and bolsters the Sage's magic defense. → Dragonology
Dispell
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy / Player |
| Max level | 5 |
| SP cost | 1 |
| Range | 9 cells |
| Cast time | 2 s |
| Catalyst | 1 Yellow Gemstone |
Strips nearly every status effect — buffs and debuffs alike — from a single target. A defining PvP tool that consumes a Yellow Gemstone per cast. → Dispell
Create Elemental Converter
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 30 |
| Requires | Learned via quest |
Opens the crafting list for elemental converters in Fire, Water, Wind and Earth, each made from its own recipe materials. → Create Elemental Converter
Double Cast
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Self |
| Max level | 5 |
| SP cost | 40 / 45 / 50 / 55 / 60 |
| Cast time | 2 s (not reduced by DEX) |
| Duration | 120 s |
A self-buff that gives the Sage's bolt spells a chance to fire a second time for free, sharply boosting bolt output for its duration. → Double Cast
Indulge
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 1 / 2 / 3 / 4 / 5 |
Converts a chunk of the Sage's HP into SP, with higher mastery yielding more SP for the same toll. Cannot be used at full SP. → Indulge
Soul Change
| Job | Sage |
|---|---|
| Type | Active |
| Target | Player / Enemy |
| Max level | 1 |
| SP cost | 5 |
| Range | 10 cells |
| Cast time | 3 s |
| Requires | Learned via quest |
Swaps the Sage's current SP with a target player's, a clutch way to refill an ally caster or empty an enemy's reserves. Cast on a monster, it instead tops up a portion of the Sage's own SP. → Soul Change
Striking
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Ally |
| Max level | 5 |
| SP cost | 35 / 40 / 45 / 50 / 55 |
| Range | 9 cells |
| Cast time | 2 s |
| Duration | 1 / 2 / 3 / 4 / 5 min |
A reworked weapon buff for an ally that sharpens their accuracy and critical rate at the cost of draining SP over time. On Vortex Legends its old magic-power bonus was removed in favor of this melee-focused effect. → Striking
Spell Enchanting
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Ally (party only) |
| Max level | 5 |
| SP cost | 26 / 32 / 38 / 44 / 50 |
| Range | 9 cells |
| Duration | 120 s |
A party-only buff that adds flat magic power to an ally, empowering fellow spellcasters for its duration. → Spell Enchanting
Maximize Magic
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 5 |
A Vortex Legends passive that steadies the Sage's magic damage by tightening the gap between its lowest and highest rolls. At full mastery, every spell lands for its maximum value. → Maximize Magic
Flame Launcher
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Fire property, turning its attacks into Fire damage and lending a small Fire-magic bonus. A long-lasting buff that requires an armed target. → Flame Launcher
Frost Weapon
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Water property, turning its attacks into Water damage and lending a small Water-magic bonus. A long-lasting buff that requires an armed target. → Frost Weapon
Lightning Loader
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Wind property, turning its attacks into Wind damage and lending a small Wind-magic bonus. A long-lasting buff that requires an armed target. → Lightning Loader
Seismic Weapon
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Earth property, turning its attacks into Earth damage and lending a small Earth-magic bonus. A long-lasting buff that requires an armed target. → Seismic Weapon
Volcano
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 48 → 40 |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Lays a Fire field that amplifies Fire-property magic for units standing inside it. Costs a Blue Gemstone, and only one elemental field may be active at a time. → Volcano
Deluge
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 48 → 40 |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Lays a Water field that amplifies Water-property magic for units standing inside it. Costs a Blue Gemstone, and only one elemental field may be active at a time. → Deluge
Violent Gale
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 48 → 40 |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Lays a Wind field that amplifies Wind-property magic for units standing inside it. Costs a Blue Gemstone, and only one elemental field may be active at a time. → Violent Gale
Land Protector
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 66 → 50 |
| Duration | 2.75 → 5.75 min |
| Catalyst | 1 Blue Gemstone, 1 Yellow Gemstone |
Creates a field that nullifies every ground-targeted skill inside it, growing wider as it is mastered — the premier counter to enemy AoE ground magic. Costs a Blue and a Yellow Gemstone. → Land Protector
Elemental Change (Fire)
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy (monster) |
| Max level | 1 |
| SP cost | 15 |
| Duration | 30 min |
Forces a monster's defensive element to Fire for a long duration. Works on monsters only and fails against status-immune (boss) monsters. This variant needs no catalyst. → Elemental Change (Fire)
Elemental Change (Water)
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy (monster) |
| Max level | 1 |
| SP cost | 15 |
| Duration | 30 min |
| Catalyst | 1 Elemental Water |
Forces a monster's defensive element to Water for a long duration. Works on monsters only and fails against status-immune (boss) monsters. This is the only Elemental Change variant that consumes a catalyst, an Elemental Water stone. → Elemental Change (Water)
Elemental Change (Earth)
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy (monster) |
| Max level | 1 |
| SP cost | 15 |
| Duration | 30 min |
Forces a monster's defensive element to Earth for a long duration. Works on monsters only and fails against status-immune (boss) monsters. This variant needs no catalyst. → Elemental Change (Earth)
Elemental Change (Wind)
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy (monster) |
| Max level | 1 |
| SP cost | 15 |
| Duration | 30 min |
Forces a monster's defensive element to Wind for a long duration. Works on monsters only and fails against status-immune (boss) monsters. This variant needs no catalyst. → Elemental Change (Wind)
Magic Crasher
| Job | Sage |
|---|---|
| Type | Offensive (Magic) |
| Target | Enemy |
| Element | Neutral |
| Max level | 5 |
| SP cost | 18 → 30 |
| Cast time | 0.3 sec |
A reworked single-target Neutral magic nuke that scales with the Sage's magic power and lands almost instantly, giving the class a snappy, dependable strike. → Magic Crasher
Gravitational Field
| Job | Sage |
|---|---|
| Type | Offensive (Magic) |
| Target | Ground |
| Element | Neutral |
| Max level | 5 |
| SP cost | 60 → 100 |
| Cast time | 5 sec |
| Duration | 1 → 3.5 sec |
A reworked ground field that repeatedly crushes enemies caught inside it with Neutral magic, without locking the caster in place — a strong area pressure tool. → Gravitational Field
Polymorph
| Job | Sage |
|---|---|
| Type | Active (Debuff) |
| Target | Enemy |
| Max level | 5 |
| SP cost | 20 → 40 |
| Cast time | 1 sec |
| Cooldown | 10 sec |
| Catalyst | 1 Red Gemstone |
Transforms an enemy into a harmless Poring that cannot attack or cast, wanders aimlessly, and rapidly heals itself — though any damage shatters the spell. It holds far longer on monsters than on players, and bosses and instance foes resist it outright. Costs a Red Gemstone. → Polymorph
Inherited Mage skills
A Sage also has access to every Mage skill: Cold Bolt · Earth Spike · Energy Coat · Fire Ball · Fire Bolt · Fire Wall · Frost Diver · Increase SP Recovery · Lightning Bolt · Napalm Beat · Safety Wall · Sight · Soul Strike · Stone Curse · Thunder Storm.
See also
Mage · Professor · Wizard · Second Classes · Classes