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Heaven's Drive

From Vortex Legends
Heaven's Drive
JobWizard, Sage
TypeOffensive (Magic)
TargetGround
ElementEarth
Max level5
SP cost28 / 32 / 36 / 40 / 44
Range9 cells
Cast time1 s per level (1 to 5 s)
After-cast delay0.7 s
RequiresWizard: Earth Spike Lv 1
Sage: Seismic Weapon Lv 1

Heaven's Drive calls jagged spikes of earth up through the ground over a small area, striking everything caught above them with Earth-property magic.

Overview

Heaven's Drive is a ground-targeted area spell available to both Wizards and Sages. It affects a 5×5 patch of cells around the chosen point and hits each target a number of times equal to the skill level, making it a reliable area-clearing tool against grounded enemies. Because it is Earth-property, it is especially effective against Wind-element foes. For Wizards it is also the gateway to Quagmire, and Professors need it to learn Gravitation Field.

Mechanics

The spell strikes every enemy in the 5×5 area once per skill level (1 hit at Level 1, up to 5 hits at Level 5). Each hit deals magic damage based on the caster's MATK.

  • Damage per hit: 100% MATK
  • Total damage: (100 × SkillLv)% MATK
  • Against a target affected by Quagmire: +50% damage, for a total of (150 × SkillLv)% MATK

The spikes also reach hidden enemies, which makes the skill a common answer to cloaked or buried targets. Cast time is one second per skill level, so higher levels trade a longer wind-up for more hits. After-cast delay is a flat 0.7 seconds at every level, and the skill has no cooldown.

Leveling

Level Hits Total damage (% MATK) Under Quagmire Cast time SP
1 1 100 150 1 s 28
2 2 200 300 2 s 32
3 3 300 450 3 s 36
4 4 400 600 4 s 40
5 5 500 750 5 s 44

Notes

  • The spikes reach hidden enemies, so the skill can be used to reveal and damage concealed targets.
  • Enemies slowed by Quagmire take 50% extra damage from every hit.
  • This skill can be copied by classes with Plagiarism or Reproduce.