Deluge
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| Range | 2 cells |
| SP cost | 48 → 40 |
| Cast time | 5 sec |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Deluge floods an area of ground with Water energy that amplifies Water-property magic and can freeze enemies who stand in it.
Overview
Deluge is one of the Sage's three elemental fields. Cast on the ground, it covers a 7×7 area with Water energy. Anyone fighting inside the field deals more Water-property magic damage, and enemies standing in it risk freezing solid. It is a strong setup tool for Water casters and deals no direct damage of its own.
Mechanics
The field occupies a 7×7 cell area and lasts for the listed duration.
While standing inside, a unit's Water-property magic damage is increased by +(10 + 2 × SkillLv)% — that is +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.
Each second, every enemy standing in the field has a (5 + 5 × SkillLv)% chance to be Frozen for 30 seconds (if not already frozen).
Casting Deluge while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.
Catalysts and requirements
Each cast consumes 1 Blue Gemstone.
Leveling
| Level | SP cost | Water magic bonus | Freeze chance | Duration |
|---|---|---|---|---|
| 1 | 48 | +12% | 10% | 1 min |
| 2 | 46 | +14% | 15% | 2 min |
| 3 | 44 | +16% | 20% | 3 min |
| 4 | 42 | +18% | 25% | 4 min |
| 5 | 40 | +20% | 30% | 5 min |
Notes
- The damage bonus applies only to Water-property magic; the field grants no max-HP, attack, or flee bonus.
- The Freeze proc affects only enemies inside the field, and only if they are not already frozen.
- Only one elemental field may be active for a caster at a time; Volcano, Deluge, and Violent Gale share the same field and gemstone.