Deluge
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| Range | 2 cells |
| SP cost | 48 → 40 |
| Cast time | 5 sec |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Deluge floods an area of ground with Water energy that amplifies Water-property magic for anyone fighting inside it.
Overview
Deluge is one of the Sage's three elemental fields. Cast on the ground, it covers a 5×5 area with Water energy. Any unit standing in the field gains a boost to its Water-property damage — both magic and elemental physical attacks — making it a strong setup tool for Water attackers. The field itself deals no direct damage, but it periodically threatens enemies standing in it with Freeze.
Mechanics
The field occupies a 5×5 cell area and lasts for the listed duration. While standing inside, a unit's Water-property damage (magic and elemental weapon attacks alike) is increased.
Water damage bonus: +12% at level 1, then +14%, +16%, +18%, and +20% at level 5.
Every second, any enemy standing in the field has a (5 + 5 × SkillLv)% chance to be inflicted with Freeze for 12 seconds, if not already affected.
Casting Deluge while you already have an active elemental field (Volcano, Deluge, or Violent Gale) that has not yet expired replaces it without consuming another gemstone.
Catalysts and requirements
Each cast consumes 1 Blue Gemstone.
Leveling
| Level | SP cost | Water damage bonus | Duration |
|---|---|---|---|
| 1 | 48 | +12% | 1 min |
| 2 | 46 | +14% | 2 min |
| 3 | 44 | +16% | 3 min |
| 4 | 42 | +18% | 4 min |
| 5 | 40 | +20% | 5 min |
Notes
- The field amplifies Water-property damage only (both magic and elemental physical attacks); it grants no max-HP, attack, or flee bonus, and affects both allies and enemies standing in it equally.
- Only one elemental field may be active for a caster at a time.