Sage
Sage
The Sage is a second class of the Mage line, the scholarly counterpart to the Wizard. Where Wizards focus on raw nuking, Sages are versatile battle-scholars who bend the elements, break enemy spells and empower the people fighting beside them. On Vortex Legends the Sage is built around two playstyles:
- Battle Sage: a mobile caster who keeps channelling on the move, auto-casts bolts in melee and pressures single targets with Neutral magic.
- Arcane Scholar: an elemental support and anti-magic specialist who endows weapons, lays elemental fields and shuts enemy casters down.
The two lines are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. Sages advance into the Professor after rebirth.
Specialization branches
Battle Sage
The Battle Sage never stops casting. It leans on Free Cast and Auto Spell to hold its ground in melee, and builds a Neutral damage axis of its own through Magic Crasher, backed by the steadier output of Spell Enchanting and Maximize Magic.
Auto Spell
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 35 |
| Cast time | 3 s |
| Duration | 2 / 4 / 6 / 8 / 10 min |
Picks one of the Sage's learned bolt spells to auto-fire on melee attacks at a discount, and grants a boost to Agility. The heart of the melee-caster "hybrid" build.
→ Auto Spell
Free Cast
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 5 |
A passive that frees the Sage from standing still to channel, letting them walk while casting. Higher mastery keeps them moving faster mid-cast, a defining piece of Sage mobility.
→ Free Cast
Cast Cancel
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 2 |
Instantly aborts the Sage's own spell mid-cast, refunding part of the spent SP. A quick way to bail out of a commitment when a fight turns.
→ Cast Cancel
Heaven's Drive
| Job | Sage |
|---|---|
| Type | Offensive (Magic) |
| Target | Ground |
| Element | Earth |
| Max level | 5 |
| SP cost | 28 / 32 / 36 / 40 / 44 |
| Range | 9 cells |
| Cast time | 1 – 5 s (scales with level) |
Tears Earth-property spikes up from the ground across an area, striking every enemy caught above them. The Sage's main area nuke for clustered foes.
→ Heaven's Drive
Magic Crasher
| Job | Sage |
|---|---|
| Type | Offensive (Magic) |
| Target | Enemy |
| Element | Neutral |
| Max level | 10 |
| SP cost | 18 → 30 |
| Cast time | 0.3 sec |
A reworked single-target Neutral magic nuke that scales with the Sage's magic power and lands almost instantly, giving the class a snappy, dependable strike.
→ Magic Crasher
Spell Enchanting
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Self / party / guild member |
| Max level | 5 |
| SP cost | 26 / 32 / 38 / 44 / 50 |
| Range | 9 cells |
| Duration | 120 s |
A buff that adds flat magic power to the caster, a party member, or a guild member, empowering fellow spellcasters for its duration.
→ Spell Enchanting
Maximize Magic
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 5 |
A Vortex Legends passive that steadies the Sage's magic damage by tightening the gap between its lowest and highest rolls. At full mastery, every spell lands for its maximum value.
→ Maximize Magic
Arcane Scholar
The Arcane Scholar is the elemental support and anti-magic specialist. It endows allied weapons with the four elements, lays ground fields that amplify a chosen property, denies and drains enemy spellcasting, and keeps the party supplied with converters and SP.
Flame Launcher
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Fire property, turning its attacks into Fire damage and lending a small Fire-magic bonus. A long-lasting buff that requires an armed target.
→ Flame Launcher
Frost Weapon
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Water property, turning its attacks into Water damage and lending a small Water-magic bonus. A long-lasting buff that requires an armed target.
→ Frost Weapon
Lightning Loader
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Wind property, turning its attacks into Wind damage and lending a small Wind-magic bonus. A long-lasting buff that requires an armed target.
→ Lightning Loader
Seismic Weapon
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Earth property, turning its attacks into Earth damage and lending a small Earth-magic bonus. A long-lasting buff that requires an armed target.
→ Seismic Weapon
Volcano
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 48 → 40 |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Lays a Fire field that amplifies Fire-property damage for units standing inside it and periodically threatens enemies there with Burning. Costs a Blue Gemstone, and only one elemental field may be active at a time.
→ Volcano
Deluge
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 48 → 40 |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Lays a Water field that amplifies Water-property damage for units standing inside it and periodically threatens enemies there with Freeze. Costs a Blue Gemstone, and only one elemental field may be active at a time.
→ Deluge
Violent Gale
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 48 → 40 |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Lays a Wind field that amplifies Wind-property damage for units standing inside it and periodically threatens enemies there with Blind. Costs a Blue Gemstone, and only one elemental field may be active at a time.
→ Violent Gale
Magic Rod
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 2 |
| Duration | 0.4 / 0.6 / 0.8 / 1.0 / 1.2 s |
Briefly raises a guard that swallows an incoming single-target spell, negating its damage entirely and converting part of it back into SP. A signature anti-magic tool.
→ Magic Rod
Spell Breaker
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 5 |
| SP cost | 10 |
| Range | 9 cells |
| Cast time | 0.7 s |
Shatters an enemy's spell mid-cast, draining its SP and saddling it with a chance of slowed casting. At its highest mastery it also siphons a slice of the target's health in PvP and against monsters, making it a brutal counter to spellcasters.
→ Spell Breaker
Dispell
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy / Player |
| Max level | 5 |
| SP cost | 1 |
| Range | 9 cells |
| Cast time | 2 s |
| Catalyst | 1 Yellow Gemstone |
Strips nearly every status effect, buffs and debuffs alike, from a single target. A defining PvP tool that consumes a Yellow Gemstone per cast.
→ Dispell
Land Protector
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 66 → 50 |
| Duration | 2.75 → 5.75 min |
| Catalyst | 1 Blue Gemstone, 1 Yellow Gemstone |
Creates a field that nullifies ground-targeted magic skills inside it (traps unaffected), growing wider as it is mastered. The premier counter to enemy AoE ground magic. Costs a Blue and a Yellow Gemstone.
→ Land Protector
Advanced Book
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive that, while a Book is equipped, quickens the Sage's attack speed and adds flat magic power, rewarding the class's signature weapon.
→ Advanced Book
Dragonology
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 5 |
A passive scholarly study that permanently raises INT and maximum SP and bolsters the Sage's magic defense.
→ Dragonology
Create Elemental Converter
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 30 |
| Requires | Learned via quest |
Opens the crafting list for elemental converters in Fire, Water, Wind and Earth, each made from its own recipe materials.
→ Create Elemental Converter
Indulge
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 1 / 2 / 3 / 4 / 5 |
Converts a chunk of the Sage's HP into SP, with higher mastery yielding more SP for the same toll. Cannot be used at full SP.
→ Indulge
Soul Change
| Job | Sage |
|---|---|
| Type | Active |
| Target | Party / Guild member, or monster |
| Max level | 1 |
| SP cost | 5 |
| Range | 9 cells |
| Cast time | 3 s |
| Requires | Learned via quest |
Swaps the Sage's current SP with a target player's, a clutch way to refill an ally caster or empty an enemy's reserves. Cast on a monster, it instead tops up a portion of the Sage's own SP.
→ Soul Change
Advancement
The Sage advances to the Professor. See Second Classes.
See also
Mage · Professor · Second Classes · Classes