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Sage

From Vortex Legends

Sage

The Sage is a second class of the Mage line, the scholarly counterpart to the Wizard. Where Wizards focus on raw nuking, Sages are versatile battle-scholars who bend the elements, break enemy spells and empower the people fighting beside them. On Vortex Legends the Sage is built around two playstyles:

  • Battle Sage: a mobile caster who keeps channelling on the move, auto-casts bolts in melee and pressures single targets with Neutral magic.
  • Arcane Scholar: an elemental support and anti-magic specialist who endows weapons, lays elemental fields and shuts enemy casters down.

The two lines are a matter of priority, not a cage: skill points can be spent freely, so hybrid builds remain fully playable. Sages advance into the Professor after rebirth.


Specialization branches

Battle Sage

The Battle Sage never stops casting. It leans on Free Cast and Auto Spell to hold its ground in melee, and builds a Neutral damage axis of its own through Magic Crasher, backed by the steadier output of Spell Enchanting and Maximize Magic.

Auto Spell

Auto Spell
JobSage
TypeActive
TargetSelf
Max level5
SP cost35
Cast time3 s
Duration2 / 4 / 6 / 8 / 10 min

Picks one of the Sage's learned bolt spells to auto-fire on melee attacks at a discount, and grants a boost to Agility. The heart of the melee-caster "hybrid" build. → Auto Spell

Free Cast

Free Cast
JobSage
TypePassive
Max level5

A passive that frees the Sage from standing still to channel, letting them walk while casting. Higher mastery keeps them moving faster mid-cast, a defining piece of Sage mobility. → Free Cast

Cast Cancel

Cast Cancel
JobSage
TypeActive
TargetSelf
Max level1
SP cost2

Instantly aborts the Sage's own spell mid-cast, refunding part of the spent SP. A quick way to bail out of a commitment when a fight turns. → Cast Cancel

Heaven's Drive

Heaven's Drive
JobSage
TypeOffensive (Magic)
TargetGround
ElementEarth
Max level5
SP cost28 / 32 / 36 / 40 / 44
Range9 cells
Cast time1 – 5 s (scales with level)

Tears Earth-property spikes up from the ground across an area, striking every enemy caught above them. The Sage's main area nuke for clustered foes. → Heaven's Drive

Magic Crasher

Magic Crasher
JobSage
TypeOffensive (Magic)
TargetEnemy
ElementNeutral
Max level10
SP cost18 → 30
Cast time0.3 sec

A reworked single-target Neutral magic nuke that scales with the Sage's magic power and lands almost instantly, giving the class a snappy, dependable strike. → Magic Crasher

Spell Enchanting

Spell Enchanting
JobSage
TypeSupportive
TargetSelf / party / guild member
Max level5
SP cost26 / 32 / 38 / 44 / 50
Range9 cells
Duration120 s

A buff that adds flat magic power to the caster, a party member, or a guild member, empowering fellow spellcasters for its duration. → Spell Enchanting

Maximize Magic

Maximize Magic
JobSage
TypePassive
Max level5

A Vortex Legends passive that steadies the Sage's magic damage by tightening the gap between its lowest and highest rolls. At full mastery, every spell lands for its maximum value. → Maximize Magic


Arcane Scholar

The Arcane Scholar is the elemental support and anti-magic specialist. It endows allied weapons with the four elements, lays ground fields that amplify a chosen property, denies and drains enemy spellcasting, and keeps the party supplied with converters and SP.

Flame Launcher

Flame Launcher
JobSage
TypeSupportive
TargetParty / guild member
Max level3
SP cost40
Duration10 / 20 / 30 min

Endows an ally's weapon with the Fire property, turning its attacks into Fire damage and lending a small Fire-magic bonus. A long-lasting buff that requires an armed target. → Flame Launcher

Frost Weapon

Frost Weapon
JobSage
TypeSupportive
TargetParty / guild member
Max level3
SP cost40
Duration10 / 20 / 30 min

Endows an ally's weapon with the Water property, turning its attacks into Water damage and lending a small Water-magic bonus. A long-lasting buff that requires an armed target. → Frost Weapon

Lightning Loader

Lightning Loader
JobSage
TypeSupportive
TargetParty / guild member
Max level3
SP cost40
Duration10 / 20 / 30 min

Endows an ally's weapon with the Wind property, turning its attacks into Wind damage and lending a small Wind-magic bonus. A long-lasting buff that requires an armed target. → Lightning Loader

Seismic Weapon

Seismic Weapon
JobSage
TypeSupportive
TargetParty / guild member
Max level3
SP cost40
Duration10 / 20 / 30 min

Endows an ally's weapon with the Earth property, turning its attacks into Earth damage and lending a small Earth-magic bonus. A long-lasting buff that requires an armed target. → Seismic Weapon

Volcano

Volcano
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
SP cost48 → 40
Duration1 → 5 min
Catalyst1 Blue Gemstone

Lays a Fire field that amplifies Fire-property damage for units standing inside it and periodically threatens enemies there with Burning. Costs a Blue Gemstone, and only one elemental field may be active at a time. → Volcano

Deluge

Deluge
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
SP cost48 → 40
Duration1 → 5 min
Catalyst1 Blue Gemstone

Lays a Water field that amplifies Water-property damage for units standing inside it and periodically threatens enemies there with Freeze. Costs a Blue Gemstone, and only one elemental field may be active at a time. → Deluge

Violent Gale

Violent Gale
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
SP cost48 → 40
Duration1 → 5 min
Catalyst1 Blue Gemstone

Lays a Wind field that amplifies Wind-property damage for units standing inside it and periodically threatens enemies there with Blind. Costs a Blue Gemstone, and only one elemental field may be active at a time. → Violent Gale

Magic Rod

Magic Rod
JobSage
TypeActive
TargetSelf
Max level5
SP cost2
Duration0.4 / 0.6 / 0.8 / 1.0 / 1.2 s

Briefly raises a guard that swallows an incoming single-target spell, negating its damage entirely and converting part of it back into SP. A signature anti-magic tool. → Magic Rod

Spell Breaker

Spell Breaker
JobSage
TypeActive
TargetEnemy
Max level5
SP cost10
Range9 cells
Cast time0.7 s

Shatters an enemy's spell mid-cast, draining its SP and saddling it with a chance of slowed casting. At its highest mastery it also siphons a slice of the target's health in PvP and against monsters, making it a brutal counter to spellcasters. → Spell Breaker

Dispell

Dispell
JobSage
TypeActive
TargetEnemy / Player
Max level5
SP cost1
Range9 cells
Cast time2 s
Catalyst1 Yellow Gemstone

Strips nearly every status effect, buffs and debuffs alike, from a single target. A defining PvP tool that consumes a Yellow Gemstone per cast. → Dispell

Land Protector

Land Protector
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
SP cost66 → 50
Duration2.75 → 5.75 min
Catalyst1 Blue Gemstone, 1 Yellow Gemstone

Creates a field that nullifies ground-targeted magic skills inside it (traps unaffected), growing wider as it is mastered. The premier counter to enemy AoE ground magic. Costs a Blue and a Yellow Gemstone. → Land Protector

Advanced Book

Advanced Book
JobSage
TypePassive
Max level10

A passive that, while a Book is equipped, quickens the Sage's attack speed and adds flat magic power, rewarding the class's signature weapon. → Advanced Book

Dragonology

Dragonology
JobSage
TypePassive
Max level5

A passive scholarly study that permanently raises INT and maximum SP and bolsters the Sage's magic defense. → Dragonology

Create Elemental Converter

Create Elemental Converter
JobSage
TypeActive
TargetSelf
Max level1
SP cost30
RequiresLearned via quest

Opens the crafting list for elemental converters in Fire, Water, Wind and Earth, each made from its own recipe materials. → Create Elemental Converter

Indulge

Indulge
JobSage
TypeActive
TargetSelf
Max level5
SP cost1 / 2 / 3 / 4 / 5

Converts a chunk of the Sage's HP into SP, with higher mastery yielding more SP for the same toll. Cannot be used at full SP. → Indulge

Soul Change

Soul Change
JobSage
TypeActive
TargetParty / Guild member, or monster
Max level1
SP cost5
Range9 cells
Cast time3 s
RequiresLearned via quest

Swaps the Sage's current SP with a target player's, a clutch way to refill an ally caster or empty an enemy's reserves. Cast on a monster, it instead tops up a portion of the Sage's own SP. → Soul Change

Advancement

The Sage advances to the Professor. See Second Classes.

See also

Mage · Professor · Second Classes · Classes