Sage
Sage is a second class of the Mage line, the scholarly counterpart to the Wizard. Where Wizards focus on raw nuking, Sages are versatile battle-scholars: they endow weapons with elements (Flame Launcher, Frost Weapon, Lightning Loader, Seismic Weapon), deploy elemental ground fields (Volcano, Deluge, Violent Gale), manipulate magic with Magic Rod, Spell Breaker and Dispell, and auto-cast spells in melee with Auto Spell. On Vortex Legends the Sage was reworked with new tools such as Magic Crasher, Spell Enchanting, Maximize Magic and Polymorph. Sages advance into the Professor after rebirth.
Skills
Heaven's Drive
| Job | Sage |
|---|---|
| Type | Offensive (Magic) |
| Target | Ground |
| Element | Earth |
| Max level | 5 |
| SP cost | 28 / 32 / 36 / 40 / 44 |
| Range | 9 cells |
| Cast time | 1 – 5 s (scales with level) |
Raises Earth-property spikes over a 3×3 area, hitting every target once per level (up to 5 hits at Level 5). Damage formula per hit: MATK × 100%, repeated SkillLv times. → Heaven's Drive
Advanced Book
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 10 |
While a Book is equipped, increases attack speed and adds flat magic power. MATK bonus formula: +(8 × SkillLv), up to +80 at Level 10. → Advanced Book
Cast Cancel
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 2 |
Instantly aborts the Sage's own spell mid-cast. SP penalty: 50% of the cancelled spell's SP cost. → Cast Cancel
Magic Rod
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 2 |
| Duration | 0.4 / 0.6 / 0.8 / 1.0 / 1.2 s |
Briefly absorbs an incoming single-target spell, negating its damage and refunding SP equal to (20 × SkillLv)% of the absorbed spell's cost (20%–100%). → Magic Rod
Spell Breaker
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 5 |
| SP cost | 10 |
| Range | 9 cells |
| Cast time | 0.7 s |
Interrupts a target's spell and absorbs 100% of the cancelled spell's SP cost. Applies a (15 + 5 × SkillLv)% Slow Cast chance; at Level 5 also siphons 2% of the target's max HP on PvP maps and against monsters. → Spell Breaker
Free Cast
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 5 |
Lets the Sage walk while casting. Move delay while casting: 175 − 5 × (5 + SkillLv) percent of normal (150% → 130% across the levels; higher levels move faster). → Free Cast
Auto Spell
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 35 |
| Cast time | 3 s |
| Duration | 2 / 4 / 6 / 8 / 10 min |
Picks a learned bolt to auto-cast on melee attacks (at ⅔ SP cost) and grants Agility. AGI bonus formula: +(2 + 2 × SkillLv)% of base AGI (4%–12%). → Auto Spell
Dragonology
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 5 |
Permanently raises INT by +(1 × SkillLv), Max SP by +(50 × SkillLv), and grants a magic defense bonus. → Dragonology
Dispell
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy / Player |
| Max level | 5 |
| SP cost | 1 |
| Range | 9 cells |
| Cast time | 2 s |
| Catalyst | 1 Yellow Gemstone |
Strips nearly all status effects from a single target. Success chance formula: (50 + 10 × SkillLv)% (60%–100%). Consumes 1 Yellow Gemstone per cast. → Dispell
Create Elemental Converter
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 30 |
| Requires | Learned via quest |
Opens the crafting list for elemental converters (Fire/Water/Wind/Earth). Each converter consumes its own recipe materials when crafted. → Create Elemental Converter
Double Cast
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Self |
| Max level | 5 |
| SP cost | 40 / 45 / 50 / 55 / 60 |
| Cast time | 2 s (not reduced by DEX) |
| Duration | 120 s |
Self-buff giving bolt spells a chance to be cast twice for free. Double cast chance formula: (30 + 10 × SkillLv)% (40%–80%). → Double Cast
Indulge
| Job | Sage |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 1 / 2 / 3 / 4 / 5 |
Converts HP into SP. Spends a fixed 10% of max HP and recovers SP = (10% of max HP) × SkillLv. Cannot be used at full SP. → Indulge
Soul Change
| Job | Sage |
|---|---|
| Type | Active |
| Target | Player / Enemy |
| Max level | 1 |
| SP cost | 5 |
| Range | 10 cells |
| Cast time | 3 s |
| Requires | Learned via quest |
Swaps the Sage's current SP with a target player's. Used on a monster, grants the Sage 3% of their own max SP (once per monster). → Soul Change
Striking
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Ally |
| Max level | 5 |
| SP cost | 35 / 40 / 45 / 50 / 55 |
| Range | 9 cells |
| Cast time | 2 s |
| Duration | 1 / 2 / 3 / 4 / 5 min |
Reworked weapon buff: grants Hit +(6 × SkillLv) and Critical Rate +2.5 × (SkillLv + 1)% (5%–15%), draining SP each second. The old Matk bonus was removed. → Striking
Spell Enchanting
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Ally (party only) |
| Max level | 5 |
| SP cost | 26 / 32 / 38 / 44 / 50 |
| Range | 9 cells |
| Duration | 120 s |
Party-only buff that adds flat Magic Attack. MATK bonus formula: +(10 × SkillLv) (+10 to +50), lasting a flat 120 seconds. → Spell Enchanting
Maximize Magic
| Job | Sage |
|---|---|
| Type | Passive |
| Max level | 5 |
VortexRo passive that steadies magic damage by closing the min-to-max MATK gap by (20 × SkillLv)% — at Level 5 every spell deals constant damage. → Maximize Magic
Flame Launcher
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Fire property, turning its attacks into Fire damage and adding a Fire-magic bonus equal to the skill level. Lasts 10/20/30 minutes by level; requires an armed target. → Flame Launcher
Frost Weapon
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Water property, turning its attacks into Water damage and adding a Water-magic bonus equal to the skill level. Lasts 10/20/30 minutes by level; requires an armed target. → Frost Weapon
Lightning Loader
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Wind property, turning its attacks into Wind damage and adding a Wind-magic bonus equal to the skill level. Lasts 10/20/30 minutes by level; requires an armed target. → Lightning Loader
Seismic Weapon
| Job | Sage |
|---|---|
| Type | Supportive |
| Target | Party / guild member |
| Max level | 3 |
| SP cost | 40 |
| Duration | 10 / 20 / 30 min |
Endows an ally's weapon with the Earth property, turning its attacks into Earth damage and adding an Earth-magic bonus equal to the skill level. Lasts 10/20/30 minutes by level; requires an armed target. → Seismic Weapon
Volcano
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 48 → 40 |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Lays a 5×5 Fire field that boosts Fire-property magic by +12% to +20% by level for units inside it. Costs 1 Blue Gemstone; lasts 1 to 5 minutes. Only one elemental field may be active at a time. → Volcano
Deluge
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 48 → 40 |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Lays a 5×5 Water field that boosts Water-property magic by +12% to +20% by level for units inside it. Costs 1 Blue Gemstone; lasts 1 to 5 minutes. Only one elemental field may be active at a time. → Deluge
Violent Gale
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 48 → 40 |
| Duration | 1 → 5 min |
| Catalyst | 1 Blue Gemstone |
Lays a 5×5 Wind field that boosts Wind-property magic by +12% to +20% by level for units inside it. Costs 1 Blue Gemstone; lasts 1 to 5 minutes. Only one elemental field may be active at a time. → Violent Gale
Land Protector
| Job | Sage |
|---|---|
| Type | Supportive (ground field) |
| Target | Ground |
| Max level | 5 |
| SP cost | 66 → 50 |
| Duration | 2.75 → 5.75 min |
| Catalyst | 1 Blue Gemstone, 1 Yellow Gemstone |
Creates a field (3×3 to 7×7 by level) that nullifies ground-targeted skills inside it — the primary counter to enemy AoE ground magic. Costs 1 Blue and 1 Yellow Gemstone; lasts up to 5 minutes 45 seconds. → Land Protector
Elemental Change (Fire)
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy (monster) |
| Max level | 1 |
| SP cost | 15 |
| Duration | 30 min |
Forces a monster's defensive element to Fire for 30 minutes. Works on monsters only and fails against status-immune (boss) monsters. No item cost in the live data. → Elemental Change (Fire)
Elemental Change (Water)
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy (monster) |
| Max level | 1 |
| SP cost | 15 |
| Duration | 30 min |
| Catalyst | 1 Elemental Water |
Forces a monster's defensive element to Water for 30 minutes. Works on monsters only and fails against status-immune (boss) monsters. Consumes 1 Elemental Water stone — the only Elemental Change variant with a catalyst. → Elemental Change (Water)
Elemental Change (Earth)
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy (monster) |
| Max level | 1 |
| SP cost | 15 |
| Duration | 30 min |
Forces a monster's defensive element to Earth for 30 minutes. Works on monsters only and fails against status-immune (boss) monsters. No item cost in the live data. → Elemental Change (Earth)
Elemental Change (Wind)
| Job | Sage |
|---|---|
| Type | Active |
| Target | Enemy (monster) |
| Max level | 1 |
| SP cost | 15 |
| Duration | 30 min |
Forces a monster's defensive element to Wind for 30 minutes. Works on monsters only and fails against status-immune (boss) monsters. No item cost in the live data. → Elemental Change (Wind)
Magic Crasher
| Job | Sage |
|---|---|
| Type | Offensive (Magic) |
| Target | Enemy |
| Element | Neutral |
| Max level | 5 |
| SP cost | 18 → 30 |
| Cast time | 0.3 sec |
A reworked single-target Neutral magic nuke that scales with MATK and lands almost instantly. Damage: (100 + 25 × SkillLv)% MATK, i.e. 125% to 225% MATK at level 5. → Magic Crasher
Gravitational Field
| Job | Sage |
|---|---|
| Type | Offensive (Magic) |
| Target | Ground |
| Element | Neutral |
| Max level | 5 |
| SP cost | 60 → 100 |
| Cast time | 5 sec |
| Duration | 1 → 3.5 sec |
A renewal-style ground field that repeatedly crushes enemies inside it with Neutral magic — no caster self-lock. Per hit: (100 × SkillLv)% MATK (100% to 500%), striking roughly every 0.55 seconds for the field's lifetime. → Gravitational Field
Polymorph
| Job | Sage |
|---|---|
| Type | Active (Debuff) |
| Target | Enemy |
| Max level | 5 |
| SP cost | 20 → 40 |
| Cast time | 1 sec |
| Cooldown | 10 sec |
| Catalyst | 1 Red Gemstone |
Turns an enemy into a harmless Poring that cannot attack or cast, wanders aimlessly, and regenerates 15–20% max HP per second; any damage breaks it. Lasts 10–30 sec on monsters but only 2–4 sec on players and demi-human mobs, with diminishing returns and boss/instance immunities. Costs 1 Red Gemstone. → Polymorph
Inherited Mage skills
A Sage also has access to every Mage skill: Cold Bolt · Earth Spike · Energy Coat · Fire Ball · Fire Bolt · Fire Wall · Frost Diver · Increase SP Recovery · Lightning Bolt · Napalm Beat · Safety Wall · Sight · Soul Strike · Stone Curse · Thunder Storm.
See also
Mage · Professor · Wizard · Second Classes · Classes