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Monk

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Monk

The Monk is the second-class advancement of the Acolyte, attaining mastery over unarmed and barehanded combat. Where Priests channel divine power through spells and blessings, Monks transform inner energy — called spirit spheres — into devastating physical techniques. They generate, store, and weaponize spiritual energy through a disciplined combo system that chains simple strikes into powerful finishers.

Monks are aggressive melee fighters with access to movement abilities, utility, and a handful of powerful buffs. Their signature mechanic revolves around summoning and spending spirit spheres. Managing sphere count is central to playing a Monk effectively.

Monks can advance to Champion (their transcendent class).


Skills

Iron Fists

Iron Fists
Aegis nameMO_IRONHAND
JobMonk / Champion
TypePassive
Max level5

Permanently increases bare-fist and knuckle ATK by 10 per skill level (up to +50 at max level). The bonus also applies when using weapons that share the knuckle slot.

Iron Fists


Spiritual Cadence

Spiritual Cadence
Aegis nameMO_SPIRITSRECOVERY
JobMonk / Champion
TypePassive
Max level5

Grants a chance to gain one spirit sphere whenever the Monk delivers the killing blow to an enemy. The base proc chance is 5% × SkillLv against most targets, or 10% × SkillLv against Undead or Demon races. At level 5 with an active Soul Link (Priest Spirit), the chance becomes 100%.

Spiritual Cadence


Summon Spirit Sphere

Summon Spirit Sphere
Aegis nameMO_CALLSPIRITS
JobMonk / Champion
TypeActive
TargetSelf
Max level1
SP cost8
Cast time1 s
Duration10 min (per sphere)

Summons one spirit sphere that orbits the caster, up to a maximum of five. Each sphere persists for 10 minutes. Many Monk skills consume one or more spheres on use.

Summon Spirit Sphere


Absorb Spirit Sphere

Absorb Spirit Sphere
Aegis nameMO_ABSORBSPIRITS
JobMonk / Champion
TypeActive
TargetSingle (ally or enemy)
Max level1
SP cost5
Range9 cells
Cast time2 s

Drains spirit spheres from a target and converts them into SP for the caster. Against another player, each sphere absorbed grants 7 SP. Against a monster, there is a 70% chance to absorb SP equal to the monster's level.

Absorb Spirit Sphere


Triple Attack

Triple Attack
Aegis nameMO_TRIPLEATTACK
JobMonk / Champion
TypePassive (auto-proc)
Max level10

Each physical attack has a 30% chance to automatically trigger a 3-hit critical strike dealing 20% × SkillLv ATK per hit. A level 10 proc deals 200% ATK × 3 hits. Triggering this attack opens the Chain Combo window, allowing the combo chain to continue.

Triple Attack


Active Triple Attack

Active Triple Attack
Aegis nameMO_ACT_TRIPLEATTACK
JobMonk / Champion
TypeActive
TargetSingle (melee)
ElementWeapon
Max level1
SP cost12
Cooldown0.7 s

Manually triggers the Triple Attack animation. Deals (100 + 20 × MO_TRIPLEATTACK level) % ATK as 3 critical hits. At Triple Attack level 10 this is 300% ATK across 3 hits. Opens the Chain Combo combo window identically to the passive proc.

Active Triple Attack


Snap

Snap
Aegis nameMO_BODYRELOCATION
JobMonk / Champion
TypeActive
TargetGround (18 cells)
Max level1
SP cost14
Spirit Spheres1

Instantly teleports the caster to a targeted cell up to 18 cells away. Cannot be used while bound by Ankle Snare or Close Confine. Activating Snap also places Asura Strike on a 2-second cooldown.

Snap


Dodge

Dodge
Aegis nameMO_DODGE
JobMonk / Champion
TypePassive
Max level10

Permanently increases Flee by 3 per skill level, for a maximum of +30 Flee at level 10.

Dodge


Occult Impaction

Occult Impaction
Aegis nameMO_INVESTIGATE
JobMonk / Champion
TypeActive
TargetSingle
Max level5
SP cost10 → 20 (Lv 1–5)
Spirit Spheres1
Range2 cells
Cast time1 s
After-cast delay0.5 s

Strikes a single target with a hit that ignores Flee. Damage is (100 + 75 × SkillLv) % ATK. Also ends the caster's Blade Stop state.

Occult Impaction


Throw Spirit Sphere

Throw Spirit Sphere
Aegis nameMO_FINGEROFFENSIVE
JobMonk / Champion
TypeActive
TargetSingle
ElementWeapon
Max level10
SP cost10 → 14 (Lv 1–10)
Spirit Spheres1
Range9 cells
Cast time3.5 s
After-cast delay0.5 s

Hurls spirit spheres at a target. Deals (100 + 100 × SkillLv) % ATK, split across multiple hits equal to the number of spheres currently held (up to SkillLv hits). Also ends Blade Stop.

Throw Spirit Sphere


Mental Strength

Mental Strength
Aegis nameMO_STEELBODY
JobMonk / Champion
TypeActive
TargetSelf
Max level5
SP cost200
Spirit Spheres5
Cast time5 s
Duration30 → 150 s (Lv 1–5)

Transforms the caster's body into living iron. While active: DEF and MDEF are both fixed at 50, ASPD is reduced by 25%, all skill use is blocked, and movement speed is forced to minimum (200 ms/cell). If Tempered Will is learned, the skills Tempered Will, Stone Fist, Active Triple Attack, Chain Combo, and Summon Spirit Sphere may still be used. If the Tempered Will buff is active, movement is also unrestricted.

Mental Strength


Root

Root
Aegis nameMO_BLADESTOP
JobMonk / Champion
TypeActive
TargetSelf
Max level5
SP cost10
Spirit Spheres1
Duration20 → 60 s standby window

The Monk braces themselves, entering a Blade Stop Wait state for 0.5–1.3 seconds. If an enemy strikes the Monk during this window, both parties become locked in a mutual standstill (Blade Stop) lasting 20–60 seconds depending on skill level. While locked, each party is immobilized. Depending on skill level, the Monk may cast Occult Impaction, Throw Spirit Sphere, or Asura Strike to break out.

Root


Fury

Fury
Aegis nameMO_EXPLOSIONSPIRITS
JobMonk / Champion
TypeActive
TargetSelf
Max level5
SP cost15
Spirit Spheres5
Duration3 min

Detonates all five spirit spheres, entering a state of spiritual frenzy. Grants a critical rate bonus of (75 + 25 × SkillLv): +100 CRIT at level 1 up to +200 CRIT at level 5. Also satisfies the Fury prerequisite required to cast Asura Strike. Ends when Asura Strike is used.

Fury


Asura Strike

Asura Strike
Aegis nameMO_EXTREMITYFIST
JobMonk / Champion
TypeActive
TargetSingle (melee)
Max level5
SP cost1 (drains all remaining SP)
Spirit Spheres5
Range2 cells
Cast time4 → 2 s (Lv 1–5)
After-cast delay3 → 1 s (Lv 1–5)
Duration5 min (post-cast lock)

The Monk's ultimate technique. Delivers one massive strike that ignores both DEF and Flee. Damage is (800 + SP × 10) % ATK, where SP is the caster's current SP at time of cast. After the attack all SP is set to zero, Fury ends, and the caster is locked from using the skill again for 5 minutes. The caster is also knocked back 3 cells from the target.

Asura Strike


Chain Combo

Chain Combo
Aegis nameMO_CHAINCOMBO
JobMonk / Champion
TypeActive (combo follow-up)
TargetSingle (melee)
ElementWeapon
Max level5
SP cost6 → 10 (Lv 1–5)
Range2 cells
Cooldown0.7 s

A 4-hit critical combo strike available only after Triple Attack procs or Active Triple Attack is used, or while Blade Stop is active. Deals (200 + 60 × SkillLv) % ATK across 4 hits. Opens the Combo Finish window.

Chain Combo


Combo Finish

Combo Finish
Aegis nameMO_COMBOFINISH
JobMonk / Champion
TypeActive (combo finisher)
TargetSingle + splash (2 cells)
ElementWeapon
Max level10
SP cost6 → 15 (Lv 1–10)
Spirit Spheres1
Range2 cells

Available only after Chain Combo. Delivers a crushing strike in a 2-cell splash. Deals (240 + 60 × SkillLv) % ATK (300% at Lv 1, up to 840% at Lv 10). If the Momentum buff is already active, damage is increased by a further +10%. After connecting, grants the Momentum buff for 10 seconds, which reduces incoming physical damage by 5% and boosts the next Combo Finish by 10%.

Combo Finish


Ki Translation

Ki Translation
Aegis nameMO_KITRANSLATION
JobMonk / Champion
TypeActive
TargetParty member (9 cells)
Max level1
SP cost8
Spirit Spheres1 (transferred)
Range9 cells
Cast time1 s

Transfers one spirit sphere from the caster to a party member. The target must be a party member who can hold spirit spheres (not a Gunslinger or Rebellion) and must currently have fewer than 5 spheres. Fails silently if neither condition is met.

Ki Translation


Tempered Will

Tempered Will
Aegis nameMO_IRONWILL
JobMonk / Champion
TypeActive (self-buff)
TargetSelf
Max level5
SP cost50
Spirit Spheres2
Cast time1 s (unaffected by DEX)
Duration12 → 20 s (Lv 1–5)
Cooldown22 → 30 s (Lv 1–5)

Activates an inner resolve that overrides Steel Body's movement lock. While Tempered Will buff is active, the Monk moves at normal speed under Steel Body. Additionally, simply having this skill learned (any level) unlocks the following skills for use even when Steel Body is active: Tempered Will, Stone Fist, Active Triple Attack, Chain Combo, and Summon Spirit Sphere.

Tempered Will


Gentle Touch - Cure

Gentle Touch - Cure
Aegis nameSR_GENTLETOUCH_CURE
JobMonk / Champion
TypeActive (support)
TargetAlly (2 cells)
Max level5
SP cost12
Spirit Spheres1
Range2 cells
After-cast delay1 s

Heals a target for (120 × SkillLv + MaxHP × SkillLv ÷ 100) HP, then attempts to cleanse up to seven ailments (Stone, Freeze, Stun, Poison, Silence, Blind, Hallucination). The cleanse succeeds with probability (SkillLv × 5 + (DEX + BaseLv) ÷ 4 − random 1–10) percent.

Gentle Touch - Cure


Gentle Touch - Revitalize

Gentle Touch - Revitalize
Aegis nameSR_GENTLETOUCH_REVITALIZE
JobMonk / Champion
TypeActive (self-buff)
TargetSelf
Max level5
SP cost40 → 80 (Lv 1–5)
Spirit Spheres1
Cast time1 s
After-cast delay1 s
Duration4 min
Cooldown1 s

Fortifies the caster's body. While active, increases MaxHP by 2% × SkillLv (+2/4/6/8/10%), boosts natural HP regeneration by (SkillLv × 30 + 50) ÷ 2 percent (+40/55/70/85/100%), and adds a flat VIT DEF bonus of 2 × SkillLv (+2/4/6/8/10).

Gentle Touch - Revitalize



Inherited Skills

The following skills are gained from the Acolyte first class. Full documentation appears on their own pages.

Heal

Increase Agility

Decrease Agility

Aqua Benedicta

Teleport

Warp Portal

Pneuma

Status Recovery

Ruwach

Divine Protection

Demon Bane

Mace Mastery