Monk: Difference between revisions
class-wiki: Monk tree |
Remove Aegis name field from skill infoboxes |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Iron Fists</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Iron Fists</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spiritual Cadence</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Spiritual Cadence</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Summon Spirit Sphere</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Summon Spirit Sphere</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Absorb Spirit Sphere</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Absorb Spirit Sphere</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Triple Attack</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Triple Attack</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive (auto-proc)</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive (auto-proc)</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Active Triple Attack</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Active Triple Attack</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Snap</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Snap</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dodge</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dodge</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Occult Impaction</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Occult Impaction</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Spirit Sphere</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Spirit Sphere</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Mental Strength</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Mental Strength</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Root</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Root</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Fury</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Fury</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Asura Strike</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Asura Strike</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Chain Combo</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Chain Combo</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active (combo follow-up)</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (combo follow-up)</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Combo Finish</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Combo Finish</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active (combo finisher)</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (combo finisher)</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ki Translation</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Ki Translation</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tempered Will</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Tempered Will</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active (self-buff)</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (self-buff)</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Gentle Touch - Cure</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Gentle Touch - Cure</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active (support)</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (support)</td></tr> | ||
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Gentle Touch - Revitalize</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Gentle Touch - Revitalize</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active (self-buff)</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (self-buff)</td></tr> | ||
Revision as of 11:52, 16 June 2026
Monk
The Monk is the second-class advancement of the Acolyte, attaining mastery over unarmed and barehanded combat. Where Priests channel divine power through spells and blessings, Monks transform inner energy — called spirit spheres — into devastating physical techniques. They generate, store, and weaponize spiritual energy through a disciplined combo system that chains simple strikes into powerful finishers.
Monks are aggressive melee fighters with access to movement abilities, utility, and a handful of powerful buffs. Their signature mechanic revolves around summoning and spending spirit spheres. Managing sphere count is central to playing a Monk effectively.
Monks can advance to Champion (their transcendent class).
Skills
Iron Fists
| Job | Monk / Champion |
|---|---|
| Type | Passive |
| Max level | 5 |
Permanently increases bare-fist and knuckle ATK by 10 per skill level (up to +50 at max level). The bonus also applies when using weapons that share the knuckle slot.
Spiritual Cadence
| Job | Monk / Champion |
|---|---|
| Type | Passive |
| Max level | 5 |
Grants a chance to gain one spirit sphere whenever the Monk delivers the killing blow to an enemy. The base proc chance is 5% × SkillLv against most targets, or 10% × SkillLv against Undead or Demon races. At level 5 with an active Soul Link (Priest Spirit), the chance becomes 100%.
Summon Spirit Sphere
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
| SP cost | 8 |
| Cast time | 1 s |
| Duration | 10 min (per sphere) |
Summons one spirit sphere that orbits the caster, up to a maximum of five. Each sphere persists for 10 minutes. Many Monk skills consume one or more spheres on use.
Absorb Spirit Sphere
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Single (ally or enemy) |
| Max level | 1 |
| SP cost | 5 |
| Range | 9 cells |
| Cast time | 2 s |
Drains spirit spheres from a target and converts them into SP for the caster. Against another player, each sphere absorbed grants 7 SP. Against a monster, there is a 70% chance to absorb SP equal to the monster's level.
Triple Attack
| Job | Monk / Champion |
|---|---|
| Type | Passive (auto-proc) |
| Max level | 10 |
Each physical attack has a 30% chance to automatically trigger a 3-hit critical strike dealing 20% × SkillLv ATK per hit. A level 10 proc deals 200% ATK × 3 hits. Triggering this attack opens the Chain Combo window, allowing the combo chain to continue.
Active Triple Attack
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Single (melee) |
| Element | Weapon |
| Max level | 1 |
| SP cost | 12 |
| Cooldown | 0.7 s |
Manually triggers the Triple Attack animation. Deals (100 + 20 × MO_TRIPLEATTACK level) % ATK as 3 critical hits. At Triple Attack level 10 this is 300% ATK across 3 hits. Opens the Chain Combo combo window identically to the passive proc.
Snap
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Ground (18 cells) |
| Max level | 1 |
| SP cost | 14 |
| Spirit Spheres | 1 |
Instantly teleports the caster to a targeted cell up to 18 cells away. Cannot be used while bound by Ankle Snare or Close Confine. Activating Snap also places Asura Strike on a 2-second cooldown.
→ Snap
Dodge
| Job | Monk / Champion |
|---|---|
| Type | Passive |
| Max level | 10 |
Permanently increases Flee by 3 per skill level, for a maximum of +30 Flee at level 10.
→ Dodge
Occult Impaction
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Single |
| Max level | 5 |
| SP cost | 10 → 20 (Lv 1–5) |
| Spirit Spheres | 1 |
| Range | 2 cells |
| Cast time | 1 s |
| After-cast delay | 0.5 s |
Strikes a single target with a hit that ignores Flee. Damage is (100 + 75 × SkillLv) % ATK. Also ends the caster's Blade Stop state.
Throw Spirit Sphere
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Single |
| Element | Weapon |
| Max level | 10 |
| SP cost | 10 → 14 (Lv 1–10) |
| Spirit Spheres | 1 |
| Range | 9 cells |
| Cast time | 3.5 s |
| After-cast delay | 0.5 s |
Hurls spirit spheres at a target. Deals (100 + 100 × SkillLv) % ATK, split across multiple hits equal to the number of spheres currently held (up to SkillLv hits). Also ends Blade Stop.
Mental Strength
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 200 |
| Spirit Spheres | 5 |
| Cast time | 5 s |
| Duration | 30 → 150 s (Lv 1–5) |
Transforms the caster's body into living iron. While active: DEF and MDEF are both fixed at 50, ASPD is reduced by 25%, all skill use is blocked, and movement speed is forced to minimum (200 ms/cell). If Tempered Will is learned, the skills Tempered Will, Stone Fist, Active Triple Attack, Chain Combo, and Summon Spirit Sphere may still be used. If the Tempered Will buff is active, movement is also unrestricted.
Root
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 10 |
| Spirit Spheres | 1 |
| Duration | 20 → 60 s standby window |
The Monk braces themselves, entering a Blade Stop Wait state for 0.5–1.3 seconds. If an enemy strikes the Monk during this window, both parties become locked in a mutual standstill (Blade Stop) lasting 20–60 seconds depending on skill level. While locked, each party is immobilized. Depending on skill level, the Monk may cast Occult Impaction, Throw Spirit Sphere, or Asura Strike to break out.
→ Root
Fury
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 15 |
| Spirit Spheres | 5 |
| Duration | 3 min |
Detonates all five spirit spheres, entering a state of spiritual frenzy. Grants a critical rate bonus of (75 + 25 × SkillLv): +100 CRIT at level 1 up to +200 CRIT at level 5. Also satisfies the Fury prerequisite required to cast Asura Strike. Ends when Asura Strike is used.
→ Fury
Asura Strike
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Single (melee) |
| Max level | 5 |
| SP cost | 1 (drains all remaining SP) |
| Spirit Spheres | 5 |
| Range | 2 cells |
| Cast time | 4 → 2 s (Lv 1–5) |
| After-cast delay | 3 → 1 s (Lv 1–5) |
| Duration | 5 min (post-cast lock) |
The Monk's ultimate technique. Delivers one massive strike that ignores both DEF and Flee. Damage is (800 + SP × 10) % ATK, where SP is the caster's current SP at time of cast. After the attack all SP is set to zero, Fury ends, and the caster is locked from using the skill again for 5 minutes. The caster is also knocked back 3 cells from the target.
Chain Combo
| Job | Monk / Champion |
|---|---|
| Type | Active (combo follow-up) |
| Target | Single (melee) |
| Element | Weapon |
| Max level | 5 |
| SP cost | 6 → 10 (Lv 1–5) |
| Range | 2 cells |
| Cooldown | 0.7 s |
A 4-hit critical combo strike available only after Triple Attack procs or Active Triple Attack is used, or while Blade Stop is active. Deals (200 + 60 × SkillLv) % ATK across 4 hits. Opens the Combo Finish window.
Combo Finish
| Job | Monk / Champion |
|---|---|
| Type | Active (combo finisher) |
| Target | Single + splash (2 cells) |
| Element | Weapon |
| Max level | 10 |
| SP cost | 6 → 15 (Lv 1–10) |
| Spirit Spheres | 1 |
| Range | 2 cells |
Available only after Chain Combo. Delivers a crushing strike in a 2-cell splash. Deals (240 + 60 × SkillLv) % ATK (300% at Lv 1, up to 840% at Lv 10). If the Momentum buff is already active, damage is increased by a further +10%. After connecting, grants the Momentum buff for 10 seconds, which reduces incoming physical damage by 5% and boosts the next Combo Finish by 10%.
Ki Translation
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Party member (9 cells) |
| Max level | 1 |
| SP cost | 8 |
| Spirit Spheres | 1 (transferred) |
| Range | 9 cells |
| Cast time | 1 s |
Transfers one spirit sphere from the caster to a party member. The target must be a party member who can hold spirit spheres (not a Gunslinger or Rebellion) and must currently have fewer than 5 spheres. Fails silently if neither condition is met.
Tempered Will
| Job | Monk / Champion |
|---|---|
| Type | Active (self-buff) |
| Target | Self |
| Max level | 5 |
| SP cost | 50 |
| Spirit Spheres | 2 |
| Cast time | 1 s (unaffected by DEX) |
| Duration | 12 → 20 s (Lv 1–5) |
| Cooldown | 22 → 30 s (Lv 1–5) |
Activates an inner resolve that overrides Steel Body's movement lock. While Tempered Will buff is active, the Monk moves at normal speed under Steel Body. Additionally, simply having this skill learned (any level) unlocks the following skills for use even when Steel Body is active: Tempered Will, Stone Fist, Active Triple Attack, Chain Combo, and Summon Spirit Sphere.
Gentle Touch - Cure
| Job | Monk / Champion |
|---|---|
| Type | Active (support) |
| Target | Ally (2 cells) |
| Max level | 5 |
| SP cost | 12 |
| Spirit Spheres | 1 |
| Range | 2 cells |
| After-cast delay | 1 s |
Heals a target for (120 × SkillLv + MaxHP × SkillLv ÷ 100) HP, then attempts to cleanse up to seven ailments (Stone, Freeze, Stun, Poison, Silence, Blind, Hallucination). The cleanse succeeds with probability (SkillLv × 5 + (DEX + BaseLv) ÷ 4 − random 1–10) percent.
Gentle Touch - Revitalize
| Job | Monk / Champion |
|---|---|
| Type | Active (self-buff) |
| Target | Self |
| Max level | 5 |
| SP cost | 40 → 80 (Lv 1–5) |
| Spirit Spheres | 1 |
| Cast time | 1 s |
| After-cast delay | 1 s |
| Duration | 4 min |
| Cooldown | 1 s |
Fortifies the caster's body. While active, increases MaxHP by 2% × SkillLv (+2/4/6/8/10%), boosts natural HP regeneration by (SkillLv × 30 + 50) ÷ 2 percent (+40/55/70/85/100%), and adds a flat VIT DEF bonus of 2 × SkillLv (+2/4/6/8/10).
Inherited Skills
The following skills are gained from the Acolyte first class. Full documentation appears on their own pages.
→ Heal
→ Teleport
→ Pneuma
→ Ruwach