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'''Sage''' is a [[Second Classes|second class]] of the Mage line, the scholarly counterpart to the [[Wizard]]. Where Wizards focus on raw nuking, Sages are versatile battle-scholars: they endow weapons with elements ([[Flame Launcher]], [[Frost Weapon]], [[Lightning Loader]], [[Seismic Weapon]]), deploy elemental ground fields ([[Volcano]], [[Deluge]], [[Violent Gale]]), manipulate magic with [[Magic Rod]], [[Spell Breaker]] and [[Dispell]], and auto-cast spells in melee with [[Auto Spell]]. On Vortex Legends the Sage was reworked with new tools such as [[Magic Crasher]], [[Spell Enchanting]], [[Maximize Magic]] and [[Polymorph]]. Sages advance into the [[Professor]] after rebirth.
'''Sage''' is a [[Second Classes|second class]] of the Mage line, the scholarly counterpart to the [[Wizard]]. Where Wizards focus on raw nuking, Sages are versatile battle-scholars: they endow weapons with elements ([[Flame Launcher]], [[Frost Weapon]], [[Lightning Loader]], [[Seismic Weapon]]), deploy elemental ground fields ([[Volcano]], [[Deluge]], [[Violent Gale]]), manipulate magic with [[Magic Rod]], [[Spell Breaker]] and [[Dispell]], and auto-cast spells in melee with [[Auto Spell]]. On Vortex Legends the Sage was reworked with new tools such as [[Magic Crasher]], [[Spell Enchanting]], [[Maximize Magic]] and [[Polymorph]]. Sages advance into the [[Professor]] after rebirth.
== Branches ==
The Sage's skills divide into two complementary playstyles:
* '''Battle Mage''': combines Auto Spell and Magic Crasher with melee to deal sustained hybrid damage, using Free Cast and Double Cast to stay mobile and spam spells.
* '''Scholar''': leverages elemental weapon buffs, ground fields (Volcano / Deluge / Violent Gale) and anti-magic tools (Magic Rod, Spell Breaker, Dispell) to support allies and disrupt enemy casters.


== Skills ==
== Skills ==
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<tr><th style="text-align:left">Catalyst</th><td>1 Yellow Gemstone</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Yellow Gemstone</td></tr>
</table>
</table>
Strips nearly every status effect (buffs and debuffs alike) from a single target. A defining PvP tool that consumes a Yellow Gemstone per cast.
Strips nearly every status effect buffs and debuffs alike from a single target. A defining PvP tool that consumes a Yellow Gemstone per cast.
→ '''[[Dispell]]'''
→ '''[[Dispell]]'''


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Transforms an enemy into a harmless Poring that cannot attack or cast, wanders aimlessly, and rapidly heals itself — though any damage shatters the spell. It holds far longer on monsters than on players, and bosses and instance foes resist it outright. Costs a Red Gemstone.
Transforms an enemy into a harmless Poring that cannot attack or cast, wanders aimlessly, and rapidly heals itself — though any damage shatters the spell. It holds far longer on monsters than on players, and bosses and instance foes resist it outright. Costs a Red Gemstone.
→ '''[[Polymorph]]'''
→ '''[[Polymorph]]'''
== Inherited skills ==
The Sage also keeps all [[Mage]] skills.


== See also ==
== See also ==

Latest revision as of 21:20, 24 July 2026

Sage is a second class of the Mage line, the scholarly counterpart to the Wizard. Where Wizards focus on raw nuking, Sages are versatile battle-scholars: they endow weapons with elements (Flame Launcher, Frost Weapon, Lightning Loader, Seismic Weapon), deploy elemental ground fields (Volcano, Deluge, Violent Gale), manipulate magic with Magic Rod, Spell Breaker and Dispell, and auto-cast spells in melee with Auto Spell. On Vortex Legends the Sage was reworked with new tools such as Magic Crasher, Spell Enchanting, Maximize Magic and Polymorph. Sages advance into the Professor after rebirth.

Skills

Heaven's Drive

Heaven's Drive
JobSage
TypeOffensive (Magic)
TargetGround
ElementEarth
Max level5
SP cost28 / 32 / 36 / 40 / 44
Range9 cells
Cast time1 – 5 s (scales with level)

Tears Earth-property spikes up from the ground across an area, striking every enemy caught above them. The Sage's main area nuke for clustered foes. → Heaven's Drive

Advanced Book

Advanced Book
JobSage
TypePassive
Max level10

A passive that, while a Book is equipped, quickens the Sage's attack speed and adds flat magic power, rewarding the class's signature weapon. → Advanced Book

Cast Cancel

Cast Cancel
JobSage
TypeActive
TargetSelf
Max level1
SP cost2

Instantly aborts the Sage's own spell mid-cast, refunding part of the spent SP. A quick way to bail out of a commitment when a fight turns. → Cast Cancel

Magic Rod

Magic Rod
JobSage
TypeActive
TargetSelf
Max level5
SP cost2
Duration0.4 / 0.6 / 0.8 / 1.0 / 1.2 s

Briefly raises a guard that swallows an incoming single-target spell, negating its damage entirely and converting part of it back into SP. A signature anti-magic tool. → Magic Rod

Spell Breaker

Spell Breaker
JobSage
TypeActive
TargetEnemy
Max level5
SP cost10
Range9 cells
Cast time0.7 s

Shatters an enemy's spell mid-cast, draining its SP and saddling it with a chance of slowed casting. At its highest mastery it also siphons a slice of the target's health in PvP and against monsters, making it a brutal counter to spellcasters. → Spell Breaker

Free Cast

Free Cast
JobSage
TypePassive
Max level5

A passive that frees the Sage from standing still to channel, letting them walk while casting. Higher mastery keeps them moving faster mid-cast — a defining piece of Sage mobility. → Free Cast

Auto Spell

Auto Spell
JobSage
TypeActive
TargetSelf
Max level5
SP cost35
Cast time3 s
Duration2 / 4 / 6 / 8 / 10 min

Picks one of the Sage's learned bolt spells to auto-fire on melee attacks at a discount, and grants a boost to Agility. The heart of the melee-caster "hybrid" build. → Auto Spell

Dragonology

Dragonology
JobSage
TypePassive
Max level5

A passive scholarly study that permanently raises INT and maximum SP and bolsters the Sage's magic defense. → Dragonology

Dispell

Dispell
JobSage
TypeActive
TargetEnemy / Player
Max level5
SP cost1
Range9 cells
Cast time2 s
Catalyst1 Yellow Gemstone

Strips nearly every status effect — buffs and debuffs alike — from a single target. A defining PvP tool that consumes a Yellow Gemstone per cast. → Dispell

Create Elemental Converter

Create Elemental Converter
JobSage
TypeActive
TargetSelf
Max level1
SP cost30
RequiresLearned via quest

Opens the crafting list for elemental converters in Fire, Water, Wind and Earth, each made from its own recipe materials. → Create Elemental Converter

Double Cast

Double Cast
JobSage
TypeSupportive
TargetSelf
Max level5
SP cost40 / 45 / 50 / 55 / 60
Cast time2 s (not reduced by DEX)
Duration120 s

A self-buff that gives the Sage's bolt spells a chance to fire a second time for free, sharply boosting bolt output for its duration. → Double Cast

Indulge

Indulge
JobSage
TypeActive
TargetSelf
Max level5
SP cost1 / 2 / 3 / 4 / 5

Converts a chunk of the Sage's HP into SP, with higher mastery yielding more SP for the same toll. Cannot be used at full SP. → Indulge

Soul Change

Soul Change
JobSage
TypeActive
TargetPlayer / Enemy
Max level1
SP cost5
Range10 cells
Cast time3 s
RequiresLearned via quest

Swaps the Sage's current SP with a target player's, a clutch way to refill an ally caster or empty an enemy's reserves. Cast on a monster, it instead tops up a portion of the Sage's own SP. → Soul Change

Striking

Striking
JobSage
TypeSupportive
TargetAlly
Max level5
SP cost35 / 40 / 45 / 50 / 55
Range9 cells
Cast time2 s
Duration1 / 2 / 3 / 4 / 5 min

A reworked weapon buff for an ally that sharpens their accuracy and critical rate at the cost of draining SP over time. On Vortex Legends its old magic-power bonus was removed in favor of this melee-focused effect. → Striking

Spell Enchanting

Spell Enchanting
JobSage
TypeSupportive
TargetAlly (party only)
Max level5
SP cost26 / 32 / 38 / 44 / 50
Range9 cells
Duration120 s

A party-only buff that adds flat magic power to an ally, empowering fellow spellcasters for its duration. → Spell Enchanting

Maximize Magic

Maximize Magic
JobSage
TypePassive
Max level5

A Vortex Legends passive that steadies the Sage's magic damage by tightening the gap between its lowest and highest rolls. At full mastery, every spell lands for its maximum value. → Maximize Magic

Flame Launcher

Flame Launcher
JobSage
TypeSupportive
TargetParty / guild member
Max level3
SP cost40
Duration10 / 20 / 30 min

Endows an ally's weapon with the Fire property, turning its attacks into Fire damage and lending a small Fire-magic bonus. A long-lasting buff that requires an armed target. → Flame Launcher

Frost Weapon

Frost Weapon
JobSage
TypeSupportive
TargetParty / guild member
Max level3
SP cost40
Duration10 / 20 / 30 min

Endows an ally's weapon with the Water property, turning its attacks into Water damage and lending a small Water-magic bonus. A long-lasting buff that requires an armed target. → Frost Weapon

Lightning Loader

Lightning Loader
JobSage
TypeSupportive
TargetParty / guild member
Max level3
SP cost40
Duration10 / 20 / 30 min

Endows an ally's weapon with the Wind property, turning its attacks into Wind damage and lending a small Wind-magic bonus. A long-lasting buff that requires an armed target. → Lightning Loader

Seismic Weapon

Seismic Weapon
JobSage
TypeSupportive
TargetParty / guild member
Max level3
SP cost40
Duration10 / 20 / 30 min

Endows an ally's weapon with the Earth property, turning its attacks into Earth damage and lending a small Earth-magic bonus. A long-lasting buff that requires an armed target. → Seismic Weapon

Volcano

Volcano
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
SP cost48 → 40
Duration1 → 5 min
Catalyst1 Blue Gemstone

Lays a Fire field that amplifies Fire-property magic for units standing inside it. Costs a Blue Gemstone, and only one elemental field may be active at a time. → Volcano

Deluge

Deluge
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
SP cost48 → 40
Duration1 → 5 min
Catalyst1 Blue Gemstone

Lays a Water field that amplifies Water-property magic for units standing inside it. Costs a Blue Gemstone, and only one elemental field may be active at a time. → Deluge

Violent Gale

Violent Gale
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
SP cost48 → 40
Duration1 → 5 min
Catalyst1 Blue Gemstone

Lays a Wind field that amplifies Wind-property magic for units standing inside it. Costs a Blue Gemstone, and only one elemental field may be active at a time. → Violent Gale

Land Protector

Land Protector
JobSage
TypeSupportive (ground field)
TargetGround
Max level5
SP cost66 → 50
Duration2.75 → 5.75 min
Catalyst1 Blue Gemstone, 1 Yellow Gemstone

Creates a field that nullifies every ground-targeted skill inside it, growing wider as it is mastered — the premier counter to enemy AoE ground magic. Costs a Blue and a Yellow Gemstone. → Land Protector

Elemental Change (Fire)

Elemental Change (Fire)
JobSage
TypeActive
TargetEnemy (monster)
Max level1
SP cost15
Duration30 min

Forces a monster's defensive element to Fire for a long duration. Works on monsters only and fails against status-immune (boss) monsters. This variant needs no catalyst. → Elemental Change (Fire)

Elemental Change (Water)

Elemental Change (Water)
JobSage
TypeActive
TargetEnemy (monster)
Max level1
SP cost15
Duration30 min
Catalyst1 Elemental Water

Forces a monster's defensive element to Water for a long duration. Works on monsters only and fails against status-immune (boss) monsters. This is the only Elemental Change variant that consumes a catalyst, an Elemental Water stone. → Elemental Change (Water)

Elemental Change (Earth)

Elemental Change (Earth)
JobSage
TypeActive
TargetEnemy (monster)
Max level1
SP cost15
Duration30 min

Forces a monster's defensive element to Earth for a long duration. Works on monsters only and fails against status-immune (boss) monsters. This variant needs no catalyst. → Elemental Change (Earth)

Elemental Change (Wind)

Elemental Change (Wind)
JobSage
TypeActive
TargetEnemy (monster)
Max level1
SP cost15
Duration30 min

Forces a monster's defensive element to Wind for a long duration. Works on monsters only and fails against status-immune (boss) monsters. This variant needs no catalyst. → Elemental Change (Wind)

Magic Crasher

Magic Crasher
JobSage
TypeOffensive (Magic)
TargetEnemy
ElementNeutral
Max level5
SP cost18 → 30
Cast time0.3 sec

A reworked single-target Neutral magic nuke that scales with the Sage's magic power and lands almost instantly, giving the class a snappy, dependable strike. → Magic Crasher

Gravitational Field

Gravitational Field
JobSage
TypeOffensive (Magic)
TargetGround
ElementNeutral
Max level5
SP cost60 → 100
Cast time5 sec
Duration1 → 3.5 sec

A reworked ground field that repeatedly crushes enemies caught inside it with Neutral magic, without locking the caster in place — a strong area pressure tool. → Gravitational Field

Polymorph

Polymorph
JobSage
TypeActive (Debuff)
TargetEnemy
Max level5
SP cost20 → 40
Cast time1 sec
Cooldown10 sec
Catalyst1 Red Gemstone

Transforms an enemy into a harmless Poring that cannot attack or cast, wanders aimlessly, and rapidly heals itself — though any damage shatters the spell. It holds far longer on monsters than on players, and bosses and instance foes resist it outright. Costs a Red Gemstone. → Polymorph

See also

Mage · Professor · Wizard · Second Classes · Classes