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High Wizard

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High Wizard

The High Wizard is the transcendent (rebirth) form of the Wizard, and the pinnacle of offensive magic on the Mage line. A High Wizard keeps the entire Mage and Wizard arsenal and gains a handful of powerful new tools: deeper SP sustain, a burst of magic amplification before a big spell, and the capstone skills that complete the Wizard's three specialization branches.

The branch system carried up from Wizard reaches its peak here:

  • Tempest (Wind) — culminates in the passive Killing Wind, the single-target finisher.
  • Frost (Water) — culminates in Ice Block, a total-invulnerability survival skill.
  • Fire — explosive area damage (in development, see below).

Skills

Soul Drain

Soul Drain
JobHigh Wizard
TypePassive
Max level10

Permanently raises the High Wizard's maximum SP and restores SP whenever a targeted offensive spell lands the killing blow on an enemy. → Soul Drain

Mystical Amplification

Mystical Amplification
JobHigh Wizard
TypeSupportive
Max level10

Concentrates the caster's power to amplify the magic attack of the very next damaging spell before fading. → Mystical Amplification

Napalm Vulcan

Napalm Vulcan
JobHigh Wizard
TypeOffensive (Magic)
ElementGhost
Max level5

Strikes the target with repeated Ghost-property magic blows that may inflict Curse and split their damage among nearby enemies. → Napalm Vulcan

Ganbantein

Ganbantein
JobHigh Wizard
TypeSupportive
Max level1

Clears ground-placed magic and effects from a targeted cell, dispelling hazards and barriers at the cost of gemstones. → Ganbantein

Specialization branches

Each branch is rooted in skills learned as a Wizard and completed here at High Wizard. The standard Mage and Wizard spells remain available to every build.

Tempest (Wind)

The single-target executioner. Rooted in Wind Ivy at Wizard tier, the branch is completed by a passive that turns every gust into a finisher.

Killing Wind

Killing Wind
JobHigh Wizard
TypePassive
Max level10

A passive that makes all of the High Wizard's Wind magic strike harder the closer the target is to death, rewarding focus fire and shining against high-HP bosses. → Killing Wind

Rooted in the Wizard skill Wind Ivy.

Frost (Water)

The control and survival branch. Rooted in Frostbite and Frost Nova at Wizard tier, it is completed by an emergency invulnerability skill.

Ice Block

Ice Block
JobHigh Wizard
TypeSupportive (defensive)
Max level5

Encases the caster in ice, granting immunity to all damage and washing off a stack of harmful effects, at the cost of being unable to move or act until the shell breaks. → Ice Block

Rooted in the Wizard skills Frostbite and Frost Nova.

Fire

Fire branch — in development. The Fire specialization is still being designed and has no dedicated branch skills implemented yet. The High Wizard's Fire spells inherited from Wizard, such as Meteor Storm and Fire Pillar, remain available. This section will be expanded once the branch is finalized.

See also

Wizard · Mage · Professor · Transcendent Classes · Classes